

The Maze: Treasure Hunters
Vusalcor · 2025 · Turn-Based Tactics, Puzzle, Strategy, Perma Death, PvP
PC
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Screenshots
About The Maze: Treasure Hunters
Please Note
This game is my first solo development project.It is primarily created as a portfolio piece, so it should not be expected to deliver a fully polished gameplay experience. Thank you for your understanding and feedback.Description
The Maze: Treasure Hunters is a game for 2-4 players where you become a hunter fighting for treasure. Each round begins outside the walls of a mysterious labyrinth. Inside, obstacles await you in the form of pitch darkness, the unknown, and opponents who were once your friends. To win, you'll need to memorize your moves, mark your route in your guild book, and try to anticipate the actions of other treasure hunters. Find or steal the key and open the hidden chest... or become another lost soul in the labyrinth.Game Features
- Turn-based multiplayer for 2-4 players.
- Competitive elements.
- Randomly generated labyrinth.
- Limited visibility.
- Pixel graphics and a guild atmosphere.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Executive Summary[/h1] The concept just falls flat. There are a number of issues that prevent this game from being fun, but first we'll give a general summary of the gameplay because the store page is rather vague. I decided to try the game with my group because it was free, but it turned out to be totally frustrating, and writing this review was more fun than the game itself. (Present date is 27 Dec 2025, in case there are some major updates that invalidate this review.) [h1]Gameplay[/h1] You spawn into a randomly generated square maze on a random outer edge (I'll use the convention of NESW, where North is up). The goal is to find a key and reach the chest which [i]seems[/i] to be in the exact center of the map (and if it is not, it randomly ended up there on the one playthrough where we mapped everything). Once that happens, the game ends — I'm not sure if this is a glitch or not, because the in-game text makes it seem like you're supposed to backtrack to an entrance to escape, but I digress. The schtick is the information system. Every turn, you can move in a direction, and you will be told if the move was successful (you moved one space) or a failure (you hit a wall). Y…
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