The Reflection

The Reflection

BatYaggy · 2022 · Action, Adventure, 3D Fighter, Platformer, Shooter

PC
2 user reviews100% · 2
Best price
$1.99
lowest tracked $0.19
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About The Reflection

This game is the passion project of a 16-year-old game dev who designed, programmed, and developed this game solo. Any support you give is greatly appreciated.

The Reflection is a game that offers a brand new view on space and matter. The game explores the connection to an alternate dimension called The Reflection that contains all the matter of the world inverted. The portal to this dimension is characterized by a plane of water. From the surface, there appears to be simply a reflection of light, but submerging into the water reveals that this dimension is completely tangible, mirroring the world perfectly. Even moving objects and enemies are reflected, allowing players to interact with them from another angle (literally).

Every aspect of the gameplay is carefully designed to utilize and expand the possibilities of The Reflection. Portals throughout the world enable the player to travel from a surface in The Reflection to its corresponding surface (now a ceiling) in the world. Some enemies exist in The Reflection and appear upside down in the world. Underwater sections of moving platforms disappear completely when reflected. The player also has a grappling ability that allows them to reach portals on the ceiling, which will become the floor once the player teleports to the corresponding surface in the world.

Experience:
• Mind-bending action situations: travel between the world and The Reflection to approach conflicts from a different angle, i.e. attack enemies from below by standing on the reflected ceiling above them (and below them in The Reflection)
• Challenging precision gameplay: complex platforming sections and intense combat encounters, formulate plans to defeat enemies, utilize the reflected maps to gain an advantage over large groups of foes
• Easy to read stylized graphics: experience a world with beautiful colors, accentuated with toon outlines and bright particle effects that pop for players to easily read and understand the level
• Simple first-person shooter combat: defeat enemies in epic battles, repeatedly click or hold to fire, weapon ammo automatically regenerates (caps at 10)
• 10 levels: progressively increasing in length and complexity (game length should last 2-5 hours depending on player skill)
• Endless mode: unlocked when the 10 levels have been completed, large map with enemies swarming in from all sides

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 3, 2022
Interesting first attempt at making a game. Takes a variety of ideas that all function but never comes together well through the game's short length, in addition to other problems. You start with a side view of your character and the level that makes it look like a platformer before quickly having to switch to a first person mode where you have a gun to fight enemies and the ability to teleport (it says hook to but you just appear next to it) to nearby orbs in the environment. Running into the orbs or entering a layer of water in the stage puts you into an inverted version of the stage that can allow you to reach new platforms or to fight enemies that were formerly covered by force fields. New elements are added in later levels like platforms that rotate whenever you jump, traps, or needing to find jewels that spawn in enemies. Most of the game is presented and has the length of a tutorial where you have large text explaining how things work to you and by the time you are through the simplest first five levels you are halfway through the game in under 10 minutes. Though simplistic shooting could be fairly satisfying if enemies were placed in more interesting locations and made be…
7 found this helpful
Not recommended Nov 22, 2022
The Reflection is a 3D rendered Unreal Engine 2D retro platformer with the old and overdone "mirror" gimmick (falling through the water switches you to an inverted plane of the level, ho hum). Completing levels involves using this mechanic to find the correct platformer path to the level end. That's all there is to it. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon minimalist greyscale assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The controls and game handling are notably very floaty and unsmooth here. Platformer hitboxing isn't quite right so if you're close to getting the platform you can "bump" onto it... it's difficult to plan jumps…
4 found this helpful
Not recommended Dec 21, 2022
almost interesting idea for game but it's pretty poorly made and falls flat in many ways that i'm not gonna go in to too much detail here. sorry
1 found this helpful
Recommended Apr 25, 2026
The Reflection, developed and published by BatYaggy, is a concept-driven indie platformer that builds its entire identity around a single, intriguing mechanic: the existence of a mirrored world that the player can freely traverse. Rather than relying on complex systems or a layered narrative, the game focuses on how this dual-world interaction reshapes movement, puzzle-solving, and combat. It feels less like a traditional platformer and more like an experiment in spatial design, where understanding the relationship between two perspectives becomes the key to progression. The central mechanic revolves around shifting between the normal world and its inverted reflection, typically accessed through reflective surfaces such as water. This mirrored dimension is not just a visual effect—it is fully interactive, with terrain, enemies, and obstacles existing in both states. What is solid ground in one dimension may become a ceiling or an unreachable surface in the other, forcing players to constantly rethink their position and approach. This creates moments where the solution to a problem lies not in moving forward, but in flipping perspective entirely. The mechanic is intuitive in concep…

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