

Throweat Area
Ererko · 2024 · Action, Battle Royale, Shooter, Arena Shooter, FPS
PC
This game is free to play. Get it on Steam →
Screenshots
About Throweat Area
A FPS multiplayer game where you can play with 40+ items/weapons that you can throw or eat (Some items are not recomended to eat). First you get some time to find items and prepare for the battle, when madness start and sky will be full of knifes, stones, woods, tables, completly everything. Try to survive, and kill as many players as you can.
Get reward from wins and go costumize your character with hats, backs and if you get sufficient amount of XP you can costumize your weapons. Also you can open loot boxes or doing quests.
Get reward from wins and go costumize your character with hats, backs and if you get sufficient amount of XP you can costumize your weapons. Also you can open loot boxes or doing quests.
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀7 found this helpful
4 found this helpful
It Is a cool and fast fun game to play with your friends.2 found this helpful
Great game, really fun, has a few glitches, but overall its free and an indie dev, so 10/101 found this helpful
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a lazy collection of low quality low poly Unity assets dumped on a Unity PvP blueprint (I've seen this blueprint asset flipped a few times, the default player objects are just oblong capsules). Some (very little) effort went into some code to allow you to throw Unity assets at people or eat Unity assets for health, which nobody wanted in a contentless FPS arena. So, "Throweat Area" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game fail…
DOA.
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