

Thrust & Shoot : Flight School
Hellride Games · February 14, 2018 · Space Sim, Combat, 6DOF, Realistic, Singleplayer
Buy Thrust & Shoot : Flight School from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Thrust & Shoot : Flight School — official stores
Thrust & Shoot : Flight School price by region
Thrust & Shoot : Flight School costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Thrust & Shoot : Flight School
Thrust & Shoot: Flight School is a single-player 3D space fighter simulator where you master realistic Newtonian physics to complete academy combat trials, earning medals by acing dogfights, defense missions, and precision strikes. It strips away the arcade conventions of space games to deliver genuine vacuum combat where inertia matters, guns fire straight ahead, and you turn the ship to aim in any direction.
Key Features:
- a single-player, 3D space fighter simulator where everything moves according to real physics
- fly what is essentially a rocket with guns strapped to it
- learn to control inertia and plan your maneuvers
- the mouse is enough to fly and fight; full joystick and gamepad support; fully customizable controls
- earn mission medals depending on your ability: how many missions can you Ace ?
Why another game about space fighters:
The core idea of Thrust&Shoot is that physics doesn't need to be dumbed down to make a fun game. Things move differently in space and this difference shouldn't be camouflaged or erased. This is a space game for people who can understand and use inertia, and do not expect a spaceship to behave like a boat or an airplane.
Braking and strafing are luxuries for fighter pilots: nice, but far from vital. Capital ships have maneuver thrusters that can push them along all axes; for fighters, it's easiest to just turn and use the main thrusters for all their maneuvers. Guns only fire straight forward, but since you're flying in hard vacuum, you can turn the ship to fire in any direction at any time.
It all works with simple controls. You turn with the mouse, left-click to fire guns, right-click to accelerate forward. By default, you roll using the scroll wheel. Reloading and target selection are keyboard keys by default, but you can bind them to other mouse buttons or anything you want. The game has full joystick and gamepad support and you can configure controls to whatever you feel works best.
In this game, you're a cadet trying to pass the Academy's flight trials and become a certified combat pilot. Each mission teaches and tests your ability in a certain kind of combat scenario. The bronze medal signifies basic ability and is not too hard to earn, as long as you can perform the required task. Silver and gold are progressively harder and require you to polish your tactics and precision. Finally, the Ace medal is the mark of the expert and requires skill, patience, cunning and considerable luck.
The missions:
Basic Flight
The game's tutorial lets you familiarize yourself with the controls and shoot down some unarmed targets.
Obstacle Course
Race through an obstacle course. Improve your time to earn higher medals. You'll learn the basics of flight and maneuvering and blow up some practice targets along the way.
Point Defense
Defend your mothership against inbound missile salvos. Master interception and shooting down moving targets. Let none through !
Assault
Take out enemy fixed defenses. Dodge enemy fire, use precision flying to attack the enemy's weak points and level the opposition.
Dogfight
Fly a combat patrol and eliminate enemy fighters.
A word from the dev:
This is a passion project by a solo developer. I only have your feedback to guide me in my efforts. Suggestions and criticism, as well as bug reports, are extremely valuable. I will do my best to continue supporting and expanding Thrust&Shoot: Flight School and I hope you'll help me make the right decisions.
Thanks and Good Hunting !
Thrust & Shoot : Flight School — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Thrust & Shoot offers a unique take on hardcore Newtonian physics-based space flight that appeals to players seeking realistic, unassisted piloting, with solid physics models and good audio design. However, the game suffers from significant control and usability issues including poor joystick support, inadequate HUD information for navigation, limited mission selection, and a steep learning curve that frustrates players—some can't even complete the tutorial due to missing control options. While it has potential as a hidden gem for genre enthusiasts, the lack of customization and guidance makes
This is a really disappointing space flight sim. It doesn't let you use multiple joysticks without the use of third-party applications like Joystick Gremlin. It doesn't have an option for mapping any thrust axes. It doesn't even have an option for mapping reverse thrust - this is important because without it you can't even complete the second required step of the tutorial! The lack of modern customizable options in this game is just shameful.4 found this helpful
The game COULD be nice. Really, the idea of proper, hardcore realistic spaceflight is greatly underused, and this game ALMOST nails it. Emphasis on "almost". The flight model in itself is good and accurate. The problem is the absolute lack of information on vectors. Sure, you have a pointer at the front and back to let you know where you are going, but that's all. No other indication of angles from your current velocity vector or anything. Since the only way to correct your course is by angling your ship and burning the main torch, it is an inexcusable lack. Or rather, it wouldn't be so bad in itself if it weren't for the incredibly annoying fact that you can't play any level as you please. In a combat scenario it doesn't hinder you too much, but you must go through the "obstacle course", which is, quite litteraly, jumping through hoops. Which are WAY too close for the speed at which you're generally moving, making it incredibly frustrating. Even by reducing my speed to one third of that at which I had launched, I found correcting my trajectory impossible to get them properly. All that because you can't see s***, have no indication of where the next one will be, so you can't anti…2 found this helpful
Do you like to use the "slide" function from Tachyon: the Fringe? Oh boy, do I have a game for you. Sort of a space sim hidden gem IMO. Game is short, but excels in what it is trying to do. Physics in this game is very good; and it has simple but good soundtrack and sound effects (I think most indie games fail in that point), although I run into some weird sound clipping when starting the game that stabilizes through time. There are other games with good newtonian physics (Independence Wars for example), but they are mostly 6DoF, and have some sort of automatic assist. There is nothing, as far as I know, similar to Thrust & Shoot. Would love to see more content for this game. edit: errors2 found this helpful
Oh wow. A Newtonian physics space flight shooter? Yes please! I'm a leaf on the wind. Watch how I soar! You fly what seems to be basically a Battlestar Galactica Viper - like space fighter. The radar and HUD indicators are easy enough to grasp. Graphics are ok. Missions are simple enough. You will be able to finish it in 2 hours, but I'll be back to ace the achievements.1 found this helpful
can't control my ship, i just continually roll in circles with no way to stop it or regain control. pretty useless waste of hard drive space.
not what i expected
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