Tombo Breaker VR

Tombo Breaker VR

CentVire · 2018 · Action, Adventure, VR, Parkour, Roguelike

PC
1 user reviews0% · 1
Best price
$9.99
lowest tracked $2.49
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Steam
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Standard Edition · Steam
$9.99
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About Tombo Breaker VR

Tombo Breaker VR - Action Parkour game with procedural generated levels.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 25, 2018
[h1]Reviewed using HTC Vive Pro[/h1] 🎃 Tя!cked not Tяeated 🎃 $9.99 needs to be alot more work done here to justify this price❗ Video AD for this kinda does look BAD A$$. Dungeon Crawler with some parkour elements. BUT it DOES NOT WORK controls/movement/everything is broken, NOPE!
9 found this helpful
Not recommended Mar 12, 2018
Quite honestly: this needs a ton of work. What with the pistol clipping in hands so I can't tell if a magazine is loaded, controller mapping seems strange, bullethole decals appearing in mid-air around skeletons, locomotion using arms seems kind of funky (only one arm seemed to actually control movement). I just didn't get a good impression. I didn't bother going past the traps because I couldn't move in a reliable manner. I lost my sword on the ground and wasn't able to pick it back up, though I managed to pick my pistol back up. Hit feedback on skeletons is kind of delayed, and the only reason why I didn't die on spawn is because they got stuck coming through the doorway. I'm inclined to give it another shot, but I don't think my review will change with additional time. I don't think this game is ready to be sold as a complete game, and despite the lack of "early access" on the store page I do hope they try to work some of this out. I think with a lot of work (and I mean a lot) this could become interesting. I'd be willing to look at it again in the future and reassess it, but as it stands, as a person looking for a game to play: I'd pass this up and buy something else. [quo…
4 found this helpful
Not recommended Nov 2, 2019
another vr game with terrible controls even the reloading and picking things up is confusing
1 found this helpful
Recommended Jul 31, 2019
Don't get me wrong, this game is fundamentally unplayable. Textures hang in the air and can physically block your shots, you will lose the ability to reload your weapons, your character will casually waltz off ledges in ways that are unfair and infuriating, levels are repetitive and endless, essential mechanics go completely unexplained...but I keep coming back to it. I keep showing it to my friends. Even the name, "Tombo Breaker?" It's so ♥♥♥♥♥♥♥ good. I also got it for free, though. Please don't spend any money on this grand monstrosity.
1 found this helpful
Not recommended Mar 21, 2018
Evenm looking a tother reviews having short in game time im not surprised, i really dig the concept a vr randomised tomb raider but these mechanics really need to be improved infact this shouldnt even be released yet with how bad everything can get, and also fix those controls or have a better tutorial most people tend to complain when they cant work the game and how do you expect them to go to the tutorial when it doesnt even tell you how to move...but guess where it tells you...THE TUTORIAL Honestly buy the game if you really want cus the idea is cool but unless its like £2 on a sale or something I'll try this again down the line but please make it atleast make the general mechanics work at a DECENT level, shame i was hoping to really enjoy this
Not recommended Mar 13, 2018
This game should be considered an Early Access title because it is clearly unfinished and in a very unpolished state. It needs a lot of work, and while there isn't much competition in the genre for VR parkour, it's just not as enjoyable as it should be. The biggest problem: combat. You don't feel threatened by enemies. You don't have to dodge attacks. You also don't have intuitive controls for grabbing the sword or reloading the gun. The controls in general are just poorly implemented with really terrible design decisions. Bad controls make combat less immersive, and honestly, it's just dull and uninteresting. The parkour elements are also affected negatively by bad control scheme decisions. I want to use my grip buttons to grab things, but for some reason, I have to use the triggers. This feels very unintuitive on a Vive wand. The walking mechanic is OK, but I would prefer something similar to Stand Out's "Fit Run" mode that optionally utilizes the trackpad. I like that the developer is adding to and refining the visuals with a full body IK model and more original art. I appreciate the effort in that way that I think the game should be progressing more quickly to have more eye …

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