

Tower climber
lastgame · 2018 · Indie, Casual, Adventure
PC
Very Positive85% · 126 📉 Recent reviews down 69%
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Screenshots
About Tower climber
Tower climber is a super simple, excitingly fun and surprisingly addictive game suitable for people of all ages. Simply tap to make the character jump, try to rise as high as you can and don't fall because it'll hurt :) Featuring cute pixel-art graphics, this endless arcade will keep the user entertained for hours!
HIGHLIGHTS:
-Cute pixel-art graphics.
- Lots of built-in characters ready to be unlocked with coins.
- Daily reward system for better retention
-750 achievements , more in future
-Custom achievements
HIGHLIGHTS:
-Cute pixel-art graphics.
- Lots of built-in characters ready to be unlocked with coins.
- Daily reward system for better retention
-750 achievements , more in future
-Custom achievements
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h3]❂【 Achievement Hunting Stats 】[/h3] [quote][table] [tr] [th]Skill[/th] [td]🟧⬛⬛⬛⬛⬛⬛⬛⬛⬛[/td] [/tr] [tr] [th]Luck[/th] [td]🟩⬛⬛⬛⬛⬛⬛⬛⬛⬛[/td] [/tr] [tr] [th]Time[/th] [td]🟦🟦⬛⬛⬛⬛⬛⬛⬛⬛[/td] [/tr] [/table][/quote] [h3]❂【 Additional Comments 】[/h3] [quote]All you have to do in order to get all of the achievements is just die once in-game. You'll get one achievement each second afterwards. (Much love to the dev(s) for adding my personal achievement!) 💙🖤[/quote]3 found this helpful
The game is designed for farming achievements, but it doesn't work for me because the developer scr𝘦wed up. BOMBOCLΑAT1 found this helpful
Tower climber is a minimalist arcade-style experience developed and published by lastgame, built around a single, focused idea: climb as high as possible without falling. From the outset, the game makes no attempt to disguise its simplicity. There is no elaborate story, no cinematic introduction, and no layered progression system waiting to unfold. Instead, players are dropped directly into a vertical challenge where timing, rhythm, and precision are the only tools needed to succeed. This stripped-down design philosophy defines the entire experience, creating a title that feels intentionally compact and immediately accessible. The core mechanic revolves around jumping upward from platform to platform as the tower stretches endlessly above. Each input must be carefully timed; a single miscalculated move can cause a fall that ends the run. The controls are straightforward and responsive, ensuring that failures feel like a result of player error rather than mechanical inconsistency. As the climb continues, the tension gradually increases. The higher you ascend, the more pressure builds, not because the mechanics drastically change, but because the stakes become psychological. Beating…1 found this helpful
Instantly bought it purely for the Nico achievements so worth it1 found this helpful
👍
Great for decorating the profile :3
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