TrackMaster: Free-For-All Motorsport

TrackMaster: Free-For-All Motorsport

The Motor Game Company · March 8, 2021 · Racing, Physics, 3D, PvP, Automobile Sim

Buy TrackMaster: Free-For-All Motorsport from Steam at $2.99 — the cheapest of 1 store we compare.

PC
7 user reviews100% · 7
Best price
$2.99
lowest tracked $2.39
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Where to buy TrackMaster: Free-For-All Motorsport — official stores

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Standard Edition · Steam
$2.99
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TrackMaster: Free-For-All Motorsport price by region

TrackMaster: Free-For-All Motorsport costs £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), $2.99 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.

Cheapest TrackMaster: Free-For-All Motorsport offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £2.49 £2.49 — 1
United Statesyour region $2.99 $2.99 — 1
Europe (EUR) €2.99 €2.99 — 1
Georgia (USD) $2.99 $2.99 — 1
Canada CA$3.89 CA$3.89 — 1
New Zealand NZ$4.49 NZ$4.49 — 1
Australia A$4.50 A$4.50 — 1
Brazil R$10.49 R$10.49 — 1
Poland zł13.49 zł13.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About TrackMaster: Free-For-All Motorsport

Hi, I'm a solo game developer from São Paulo, Brazil, and this is my game! TrackMaster is a game about physics sandbox, racing, vehicular mess and crazy types of events and competitions: doing unexpected things with unexpected vehicles! Want to take a trailer truck to a stunt track? Why not? Want to do a race in a figure 8 track featuring a monster truck, a muscle car, a truck and a bus? Why not?

The game will let you drive freely in any track in a freeroam mode, race in tracks designed for collisions, and take part in events for doing stunts, dominating the hill, playing football and many others!

TrackMaster is really a project I have began because of those moments of "if no one is making the game I want to play, I'll make it". I want the physics and chaos of the old Destruction Derby games, the freedom of old games like Interstate'76 and of modern games like BeamNGDrive, the simplicity of Super Off-Road and Super Skidmarks, the crazy modes of Test Drive: Eve of Destruction, the mayhem of Twisted Metal (the first one), the Monster Trucks from Monster Truck Madness, all this with split screen multiplayer, and more, much more, is that too much to ask?

The game is designed as a balanced blend of simulation and fun: the vehicles are entirely governed by physics, so that you can always see a different result from collisions, jumps and stunts.

The vehicles sizes and weights are also proportional to each other as in real life. If you drive a 6 ton truck at 100 km/h into regular cars, expect the poor cars to get thown away. But here comes the balance to be fun: the truck won't take 15 seconds to reach 100 km/h (as it would in real life), it's acceleration will let it race against sports cars and other fast vehicles!

The physics based system also allows for different handling of RWD (rear wheel drive), FWD (front wheel drive) and 4WD (4 wheel drive) vehicles.

GAME MODES



FreeRoam - Drive freely, no time limits and no goals in any arena or track. - AVAILABLE NOW
Event - Races and other events, see EVENTS, below. - AVAILABLE NOW
Career - Start as a novice driver, with a bad car, and try to climb up the racing ranks! - COMING SOON
Tournament - Combinations of events in sequence. - COMING SOON

EVENTS


14 event types

ALREADY IN THE GAME

FreeStyle - Do as many tricks as you can in 2 minutes. Front flips, back flips, spiral flips, long and high jumps. Or, prevent the others from doing their hard trained tricks.
Racing - You know, try to reach the finish line first. In this game, that's the only rule.
Master of the Hill - Stay as long as you can on top of the hill for 2 minutes. Also, make sure the other vehicles can't make it.
Tag - Or "Touch And Go", the playground game, the one you played as a child. Now with big toys.
Red Rover - Drive from one end of the arena to the other. The last vehicle each time is out, until there is only one, the winner.
Kamikaze Race - A race event where half the vehicles drive the right way. The other half, the wrong way.
Football - You know, one ball, two goals. Period.

COMING SOON

There and Back Race - Also race, but you drive one lap the right way, the next lap, the wrong way. And so on until finish.
Around the Flag Race - And yet another race event: after each lap, make a circle around a flag in the middle of the track, and then proceed to the next lap.
Capture the Flag - Two teams, each one with a flag. Take the other teams flag and bring to your base.
Demolition - Destroy anything that moves.
Cops and Robbers - Or "Team Tag ". You also played this one as a child. Now, with big toys too.
Power Potato - Stay most of the time with the potato. Touch the vehicle with the potato to steal it.
Hot Potato - Stay away from the potato. The one carrying it, loses points. Touch other vehicles to pass on the potato.
Trailer Mode - All of the above, but with trailers attached. Try to finish the event with your trailers, and try to make the other vehicles lose theirs.

THE PLAN



You can see how I'm planning to develop the game in the TrackMaster website. Also, I will present these updates here, on Steam.

So, the plan:
  • End of 2022. The game at this point will feature all the vehicles (7 classes, with a varying number of models inside each class, to a total of 15 models), 11 tracks (plus the tracks variations) and 14 game modes planned now.
  • 1.0 (end of early access phase) is planned to the end of 2023. The game at this point will feature on-line multiplayer, LAN multiplayer, track editor and of course, more vehicles, tracks and game modes are going to be made.
  • Nothing prevents some features to come out earlier than planned, like online multiplayer, I just can't promise it now.
  • After 1.0, free updates with more of everything described above, and, why not, some new and cool things, like an open world, real world tracks, steering wheel support, vehicle destruction (with soft body physics!), missions and scenarios... but this are just dreams right now and I can't promise any of this.

So, the idea is to build a racing game that is easy to play, with a nice balance of fun and physics simulation, so that there are always new stuff to do and try, but that you can play in a relaxed way if you want. As long as the game proves to be good and is financially viable, I don't plan to abandon it after some features have being added, it could go on for years, why not!?

I really like the way games like Euro/American Truck Simulator, BeamNGDrive, Cities Skylines and Elite Dangerous are made: with great involvement from a community and constant and free updates and improvements. I don't think I'm going for the paid DLC way, even for the big content updates. I like the idea of a game you can have at the beginning, with just a few features, but a solid foundation, and years later you are still able to have fun with it, but with much more content, and more important, with no more money for it.

So, if you like the idea of a racing game to play the way you want, with any vehicle that comes to your mind, in crazy tracks, with lots of chaos, mayhem and solid physics, I hope you can enjoy the game from now on!

TrackMaster: Free-For-All Motorsport — game info

Platforms
Windows, macOS, Linux / SteamOS
Player modes
Single-player, Online PvP, Co-op, Split screen
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players appreciate this car physics sandbox for its solid driving mechanics and charming passion project feel, with praise for the local multiplayer, evolving UI improvements, and variety of vehicles that encourage experimentation and creative play. The main caveat is that it's currently a free-form sandbox without structured goals or objectives, so it's best suited for players who enjoy open-ended vehicle experimentation rather than those seeking campaign content or progression systems.

Recommended Mar 10, 2021
This game is by a friend of mine and i really enjoy it! Seeing all the progress he made, learning Godot from scratch! The game is currently "just" a car-physics sandbox where you can play around with some different car-types (3 variations of monster-truck, muscle car, and a truck with or without load). The driving physics is still a bit rough but being worked on. Since the last time i played, he completely overhauled the UI (for the better) added more arenas and 2 new cars (monster-bike and monster-trike) and local multiplayer. All in all you notice this is a piece of love and passion and I happily support this game!
10 found this helpful
Recommended Mar 12, 2021
Right now this game is very simple, but the physics are solid enough to keep you playing and trying the different vehicles, tracks and stunts! If you want goals and objectives, wait until there is more content. If you can have fun with a free mode, to just try stuff, there is already fun to be had. I've tried the split screen multiplayer, and it works very well, and leads to some very chaotic moments!
5 found this helpful
Recommended Jun 7, 2021
Okay, this game is simple. but bloody brilliant imo. Its just plain old racing sandbox fun
4 found this helpful

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