

Tricone Lab
Josh Singer · 2017 · Indie, Puzzle, Difficult, Singleplayer, Abstract
PC
Positive92% · 25
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Screenshots
About Tricone Lab
An abstract lateral-thinking puzzle game
In each level the aim is to build units of tricone within cell compartments. Change the cell structure for example by breaking open compartment walls. Once resources become available you can use catalysts to create compounds you need: each compound has a unique ability. As you progress, new resource, catalyst and compound types emerge within puzzles that increasingly challenge your lateral thinking.
Features
- 100 unique puzzle levels.
- A large variety of elements that all interact with each other.
- Guided tutorial levels to introduce you to the gameplay and terminology.
- Non-linear progression based on your mastery of particular elements.
- Undo/Redo capabilities let you experiment with different approaches to each level.
- Graphical level editor allows you to create your own puzzles.
- Earn Steam Achievements as you master each set of puzzles.
- Colour-blind mode.
About the developer
Partickhill Games Limited is a tiny indie gamedev operation based in Glasgow, Scotland.
Sound effects were contributed by Jack Menhorn and the music is by Iain Foxwell aka holobeams.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Years ago I played this game and the dev requested a review. I didn't, for some reason... But this game is still pretty unknown but I know it's good.1 found this helpful
A great brain-melting gem! edit: my first playthrough time is ~8 hours1 found this helpful
A solid (albeit slightly buggy) puzzle game that's sort of about chemistry. Give it a shot.
👍 you can and should make an infinite factory in a couple of levels by abusing duplication lots of levels but many of them are tutorial-tier nobrainers, similar to portal 1 short and sweet, took me 7 hours to 100% it seems like it should have online capabilites but game can't connect to the server so no custom levels, 100 levels is all you get interesting artstyle but after some time i realized it's effectively just a graph where cells are nodes and lines connecting them can't intersect almost all resources only fit their appropriate catalyst so the only question of where to use them is a decision between using them properly: bringing them to the appropriate catalyst square peg→square hole style; or throwing them as bait to the anti-catalyst obstacle buy at discount
i real interesting puzzle game based on when to break wall and where to break them, it took me a while to get the mechanic down and i looked up a level, luckly there is a guide with a video that is a full walkthrough on all level packs if you are suck on anything! its super fun get it!!!
I've never really seen a game with similar mechanics to Tricone Lab, making this game's puzzles all the more refreshing. The puzzles generally boil down to figuring out the right order of operations, and the mechanics iterate on that idea deeply. Each level has an amorphous shape, meaning there's tons of variety in level structure, not being limited by a grid or something similar. The mechanics are biology-inspired, but all feel like very natural extensions of previous ones. Really interesting challenge, can't recommend enough.
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