

Trio
Paper Plane · 2017 · Casual, 2D, Minimalist, Singleplayer, Indie
PC
Mixed64% · 14 📉 Recent reviews down 46%
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About Trio
2D plaformer with hardcore levels. Play as one of three heroes with different abilities. Complete levels by helping each other. Enjoy minimalistic graphics and fantastic music. Do you dare to complete all levels?
35 levels
678 achievements
7 fantastic music track
1-6 level - 6 achievements each
7-10 level - 12 achievements each
11-35 level - 24 achievements each
ATTENTION
All completed achievements will be added after you close the game.
35 levels
678 achievements
7 fantastic music track
1-6 level - 6 achievements each
7-10 level - 12 achievements each
11-35 level - 24 achievements each
ATTENTION
All completed achievements will be added after you close the game.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀8 found this helpful
Simple and addictive game.1 found this helpful
[h1]Fixed and great[/h1] Developed finally removed broken achievements so I can change my negative review to positive. I really had fun with this platformer. Now I can really recommened it. I finished it at least 3 times.1 found this helpful
Trio is a small-scale independent platformer developed and published by Paper Plane that embraces simplicity in both concept and execution. Rather than building a sprawling campaign with elaborate storytelling or cinematic flair, the game narrows its focus to pure mechanical challenge and straightforward level design. It positions itself squarely within the tradition of classic 2D platformers, where tight controls, precise jumps, and carefully arranged hazards define the experience. From the outset, it is clear that Trio is less concerned with narrative immersion and more interested in testing player reflexes and consistency across a compact but demanding set of stages. The central premise revolves around controlling one of three distinct characters, each offering subtle differences in how they navigate the environment. While the variations between them are not radically transformative, they provide enough distinction to encourage experimentation and minor strategic adjustments. This design choice adds a layer of replayability, as players can revisit stages with a different character to see how their abilities alter the flow of movement and obstacle management. The levels themselv…
This game is a bit like Geometry Dash, but way slower and ♥♥♥♥♥♥♥♥. It is even fun until lasers appear in the levels. They are way too fast and the game becomes frustrating. Apart from that, the game gives old Flash browser game vibes. Nothing special, but you can play for a while and farm some achievements.
just to collect achievements.
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