

Typomancer in the Feather's Way
Sensen Games · 2021 · Precision Platformer, Collectathon, Typing, Short, Spelling
PC
Positive81% · 21 📉 Recent reviews down 73%
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About Typomancer in the Feather's Way

Run, jump and type words to conjure spells and help your typing wizard to disinfect the platforming TyWorld from the slime monsters! Be prepared to type a lot, because it will allow you to reload your feather and control the world around you.

- In this platform adventure your goal is to get the feathers on the map.
- There are enemies and they can be destroyed by hitting them with letter spells.
- To reload your magic pen you'll have to type the words below the player.
- There're interactive elements on the map that you'll need to type to activate, deactivate or move.


- More than 5000 words: Our vocabulary counts with almost 5500 words, which are grouped by use in day-to-day life, uncommon words are used in some enemies to make them a bit harder.
- 4 difficulty levels! Easy (less than 40wpm), Medium (less than 60wpm), Hard (less than 80wpm), Insane (more than 80wpm).
- Multiple Keyboard Layouts: Beyond the most common QWERT we also support AZERTY, Dvorak, Workman and Colemak.
- Import your own vocabulary: Import your list of words to play! It only works with English words, it will ignore words with special characters.
- Disable uncommon words: If you don't want to play with unusual words you can disable them!
- Never Dies Mode: Keep playing even if you lose. Your score will stop increasing but you can keep training!
- Leaderboard: Fight for the highscore. (Steam Integration)
- Achievements: 51 achievements to conquer. (Steam Integration)
- Straight to Action: No running around with lots of texts or customizations that take hours. Just enjoy a single-player campaign full of action, strategy and challenge!
- 6 levels and a boss: The game counts with 6 levels and a final boss for you to beat!
- Steam Cloud Integration

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fun gameplay1 found this helpful
I can't make up my mind if I should give this a positive or a negative review.. On the positive side this is a cool idea and is a fantastic idea for a typing game, on the negative side this is VERY short, so game play gets real repetitive real fast. For now I'm going to give it a thumbs up and hope that the devs add a bunch of additional content. The suggestions I'd have for the devs if they're still going to build on this game would be: 1. Personally I'd prefer 60 levels that were considerably less complicated and longer, than 6 complex levels. Please add more content. I don't need to be overly challenged, just want to have fun and feel I'm progressing in the game as well as learning to type. 2. Please have an option to disable the timer, everything I've heard about learning to type is to get the accuracy first and then worry about speed. 3. Move the movement controls over to the right by 1, for example in qwerty instead of "WASD" since we are in a typing position use "ESDF" as those are the fingers we normally use for gaming movement. I'm learning Dvorak so that would be ".OEU". Also related to the keys, if we could map our own for some like the fire key, we could then remap it …1 found this helpful
Typomancer in the Feather’s Way, developed and published by Sensen Games, is an inventive blend of typing mechanics and 2D platforming that tries to turn a practical skill into the backbone of a full-fledged action experience. Rather than treating typing as a background feature or optional layer, the game fully commits to it as the primary form of interaction. Every jump, attack, and environmental trigger is tied to words, positioning the player as a kind of magical linguist whose command of language directly shapes their ability to survive and progress. It’s an unusual premise, but one that immediately distinguishes the game from more traditional platformers. The gameplay is built around multitasking in a way that feels both engaging and demanding. Players must guide their character through side-scrolling levels filled with hazards while simultaneously typing words that appear on screen to defeat enemies or activate mechanisms. This dual-input structure creates a constant tension between movement and accuracy. You’re not just reacting with your hands on a controller or keyboard for navigation—you’re also processing text at speed, translating it into precise input under pressure. …
Platformer...
It would be nice if, like 'Neon Ships: Typing Battle', it allowed you to use ESDF instead of WASD for movement, so that your fingers are on the appropriate keys for typing.
This is a poor quality game trying to shoehorn a platform game and a typing game into one. Platforming is best done with a joystick, and so the combination is unpleasant.
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