

Umiro
Diceroll Studios · 2018 · Adventure, Indie, Strategy, Puzzle, Singleplayer
PC
Mostly Positive79% · 16573Metacritic
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Screenshots
About Umiro
Huey and Satura find themselves lost in the colorless world of Umiro with no memory of their past or how they arrived in this mysterious place. Guide the two intrepid schoolmates through striking labyrinths and puzzling landscapes to recover the sacred crystals to return life back to Umiro and return their memory piece by piece.
A Colorful World: Huey and Satura must work in tandem to bring color back to the world of Umiro, piece together their memory, and reveal what brought them here in the first place.
Dozens of Levels: Assess and solve mysteries locked behind over forty handcrafted levels designed to challenge players of all skill levels.
Unlock Mysteries: Complete each level through meticulous planning or brave a more dangerous path to collect yellow crystals and delve deeper into the mysterious world of Umiro.
A Colorful World: Huey and Satura must work in tandem to bring color back to the world of Umiro, piece together their memory, and reveal what brought them here in the first place.
Dozens of Levels: Assess and solve mysteries locked behind over forty handcrafted levels designed to challenge players of all skill levels.
Unlock Mysteries: Complete each level through meticulous planning or brave a more dangerous path to collect yellow crystals and delve deeper into the mysterious world of Umiro.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I really loved the game and it's beautifully drawn. Only ''problem'' I have is that when ur path is too long it just completly gets erased, which made me loose my mind a couple of times. I think a better solution would have been to not let the player continue to draw and that they would have to erase like a part, but they choose were or maybe a display where you can see how much u have left for your path! But like I said, really great otherwise, had alot of fun with it, thanks for making it<31 found this helpful
Short, Sweet and Sad! Refreshing gameplay!
This is like.. helping 2 introverts notice each other but in gods pov, puzzle form, slightly colorized. Simple yet not easy
It is a trial and error puzzle game that requires a very good timing. Sometimes you have to slow down your character by running in circles, but overall, it is enjoyable game with cute graphics and a nice short story. It is also easy to get all achievements in it.
Umiro, developed by Diceroll Studios and published by Devolver Digital, is a minimalist puzzle game that emphasizes thoughtful problem-solving and visual storytelling. Released in 2018, the game presents a serene yet challenging environment where players guide two characters, Huey and Satura, through a colorless, fragmented world. Its design balances simplicity with depth, offering an experience that is both meditative and mentally engaging, appealing to fans of strategy and puzzle-based gameplay. The core gameplay of Umiro revolves around planning and executing precise movements. Players must draw paths for Huey and Satura, navigating obstacles and collecting crystals to progress through each level. The game requires careful timing and coordination, as both characters often need to act in sync to overcome challenges. Early levels introduce players to the mechanics gradually, while later stages incorporate moving platforms, timed switches, and other obstacles that demand careful observation and strategic thinking. This gradual increase in complexity ensures a satisfying learning curve, encouraging players to refine their problem-solving skills without feeling overwhelmed. Visuall…
This is a dumb puzzle game where you draw the path of two people and watch them helplessly run into the things that kill them. Its bad in the sense where its not a puzzle but instead a training on the fortitude of your mind to see if you can slam as many attempts you can in their face, or try to time the path within the cycle of an orb with two separate characters at their own uncontrolled walking speed. Of course you can estimate where they'll be because of it, but it make it into a guessing game rather than a puzzle.
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