

Vae Victis
Nicholas Rizzo · 2023 · Turn-Based Strategy, Strategy, Turn-Based Tactics, Minimalist, Turn-Based Combat
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About Vae Victis

Overview
Welcome to Vae Victis, the minimalistic turn-based strategy game where you choose your faction, build your army, and crush your enemies to expand your empire. With intuitive turn-based combat, this game is easy to pick up but hard to master. Quickly form defensive lines and rapidly attack to claim victory!

Campaign
Start as a small kingdom and work to build a successful empire. Expand your borders while keeping a close eye on your enemies, who are always looking for an opportunity to strike. But war is not your only challenge; managing your economy and people is key to your success.
Multiplayer
Go head-to-head with your friends in custom battles and surprise them with your cunning Celtic archers, strong Roman swordsmen, or Hunnic cavalry maneuvers.
Custom Battles
Not in the mood for a full campaign? Start a custom battle, set your army and enemies, and deploy your strategy for a quick, intense battle.
Key Features
- Intuitive Turn-Based Combat
Most turn-based combat systems are slow and clunky, however in Vae Victis the combat is fast and dynamic. Quickly form defensive lines and rapidly attack! - Factions
Choose from a variety of factions with their own special abilities and units to provide a twist to your strategy! - Units
All units are created to fit their faction, with buffs and nerfs based on the factions' abilities. Making each battle unique. - Dynamic Combat
Battle outcomes take into account a myriad of factors from unit position, to unit health to special abilities making each situation unique.
woe to the conquered
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players criticize the game for poor performance and a lack of clear documentation, with confusing mechanics like unexplained siege bonuses and seemingly random damage calculations that lead to counterintuitive outcomes like cavalry losing to archers in melee combat. The core experience feels incomplete and bare-bones, with repetitive campaign levels that lack strategic depth, minimal unit differentiation between factions, and a shallow gameplay loop of army building followed by scattered placement battles, leaving most players feeling the $10 price point is unjustified for what feels more like
A game with this few polygons has no right to be this slow. There is also nothing resembling instructions, even after reading the "official game guide" in the discussion I only get a vague idea of the mechanics (a "seige bonus" is mentioned exactly once without elaboration. It's apparently conditional but I have no idea on what.) The amount of damage units do to each other appears almost completely random. Some of the mechanics make sense (eg archers are more effective on larger targets), but I've seen some completely unintuitive outcomes as well (eg cavalry getting wiped by archers in melee). The gameplay loop is also lacking, you just click end turn until your army is a nice size, then attack by placing your units, then attacking the enemy ones that appear scattered through the map after you're done placing yours. None of this is really explained, but once you figure it out it gets boring fast. There are much better turn-based tactics games out there.10 found this helpful
[b][i]Casual, minimalistic battle simulator with tactical turn-based combat and multiplayer support. Create your army and defeat your opponent![/i][/b] Gameplay: https://youtu.be/Sin45MoTU1c + Casual gameplay. + Simple turn-based mechanics. + Convenient mouse controls. + 7 types of units. + Single-player campaign. + Multiplayer battles. + Achievements. - At the moment online is empty. [u]You can read other reviews and subscribe to our curators. Welcome![/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]6 found this helpful
This game is very bare bones. It feels more like a demo than a $10 game. Here's a list of things that feel like oversights: 1. "Campaign" means linear levels, which would be okay if they were handcrafted to be uniquely difficult. Instead, each island looks practically the same, with only slight, imperceptible variations. 1.2. If we don't even get interesting battlefields, why can't we have some kind of grand strategy element? There is no economy management (unless you count getting a 5 coin paycheck per turn), nothing in terms of strategy except, "Go forward," and I don't even know what the "managing people" is supposed to be. 2. None of the factions have much which makes them stand out. It doesn't help that the only thing on the battlefield letting you know which faction you're fighting is skin tone (by its loosest definition). None of the factions have distinct units (legionares for the Romans, horse archers for the Huns, etc.), or maybe they do, but I couldn't tell because there's only a generic "special unit" for each faction. There's not even distinct banners, or a description of each faction. 3. The battles are boring. Nothing interesting about the mechanics. Not much el…5 found this helpful
devs idea of ruthless is having no tutorial or explanation for anything2 found this helpful
every postive review is either a bot or someone paid to say ANYTHING positive about this game1 found this helpful
WARNING! ADDICTIVE. You want to play...again...and again...and again.....1 found this helpful
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