

Vanaris Tactics
Matheus Reis · 2022 · RPG, Turn-Based Tactics, Tactical RPG, Turn-Based Strategy, Strategy
PC
Mostly Positive73% · 137
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About Vanaris Tactics

Vanaris Tactics is a short narrative tactical RPG experience that tells the story of refugees fleeing their occupied motherland.
Follow this group of refugees seeking freedom outside the walls of Vanaris, unite your brethren, and use tactical prowess to escape your oppressors.

- A rich blend of tactics and fantasy RPG, Vanaris Tactics implements an intuitive turn-based combat system inspired by the golden age of turn-based tactics games.
- Strategically plan your movement to attack enemies, and be aware of their counterattacks.
- Strike your foes from afar or jump into the fray; every decision will prove crucial in combat.
- Utilize various skills and status effects to aid your allies and cripple your enemies.


Vanaris Tactics tells the story of Morgana in her struggle to find freedom outside the walls of Vanaris. Accompanied by her brother Nigel and nephew Adrien, they must flee their motherland, a place they once called home. Discover the vast realm of Vanaris and meet new people on the same path, as they must leave everything behind to escape their oppressors and find peace.


- Vanaris Tactics implements a combat initiative unit turn system inspired by the greatest fantasy tactics RPGs of all time.
- Unite a band of unique characters with their own strengths, skills, and stories.
- Gain new abilities and increase your range of options to deal with new challenges.
- Different combinations of weapons and accessories and see a unit’s playstyle change drastically.
- Travel the land of Vanaris to discover powerful treasures and hear untold stories. However, keep your guard up as danger lurks in every corner.
- Unravel the story through fifteen unique story encounters and hand-crafted in-game cutscenes, as well as optional battles and boss fights.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is terrible. It feels like an early draft of Final Fantasy Tactics if it was on Atari. The dialogue is hideous too. Thumbs way down.3 found this helpful
its.... fine. its crazy short which normally id use as a selling point but it feels like your dropped into the end of a grand poloticial tale. a lot of story and cutscene lacks full context and doesnt establish even the location that scenes are happening in other than "this is a roof, this is a dungeon this is some werid secret curch or something???" the gameplay is very reminesant of final fantasy tatcits advanced but every chacrter has an extermly limited set of weapons and skills and the diffuclty of the last missions is fighting agaisnt enemies several levels higher than you that can hela and protecting an uncontrabale npc that tries to get themselves killed to just immedaitly disapper from gameplay and story. but it looks real nice and sounds real good but there just so much poteinal here thats not touched but its not bad just.... disappionting
It's short, but a solid game. The field control is a little bit cumbersome.
Morgana is an absolute unit. Speedy unit is OP. Hope you who read this review had fun just like I have fun with the game.
This is a pretty good TRPG, although it is quite short (about 4 hours of gameplay to finish my first playthrough). Overall I think this game is good, but I have to give notes. What I liked: - I really enjoyed the gameplay. The level layouts, character skills, and equipment are fun to play around with. Game isn't particularly hard, but that's not a problem. - Art is appealing. It is heavily inspired by Final Fantasy Tactics, and the spritework captures the GBA and SNES Era aesthetic well. - I enjoyed the lore and themes of the work, focusing on themes of oppression and identity through the lens of a minority. - Plays well on a controller, feels intuitive. What can be improved: - Gameplay-wise: Quality of life can be improved. I completed a run of the game and expected a way to revisit previous paths, but was a bit disappointed to not find any. Another example is the lack of a way to access a pause menu to exit. - Writing can be a bit clunky at times and pacing can be improved. Overall good but can be polished.
Simple, but great!
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