

Vindices - Beyond The Walls
Eduard Ujeniuc · 2026 · Adventure, RPG, Action-Adventure, Roguelike, Dungeon Crawler
PC
2 user reviews100% · 2
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About Vindices - Beyond The Walls
You are the lifeline of a struggling town.Beyond its walls lie hostile, ever-shifting regions filled with monsters, resources, and opportunity. Each journey is different while your success ensures the town's survival.Enter different biomes, fight through multiple randomized levels per run, gather resources, and return home before midnight to supply your town and its people.
Fight a variety of enemies across multiple biomes using my turn based combat, it works by having a preparation turn in which you decide your next 3 moves based on your energy. While your abilities are based on the weapons you equip and the training you do.🌍 Randomized Runs
Each biome contains multiple randomized levels, ensuring that each expedition has it's own traps, rewards and misteries.📜 Request Board Quests
Townsfolk post requests that can be difficult or simple, consisting of supply runs to high-risk quests tied to dangerous regions. Choose which missions to take and which to avoid.🏘️ Town Progression
Resources you bring back help sustain and grow the town. Your success directly impacts the people relying on you while providing you with new supplies and areas to explore.🎒 Items & Equipment
Discover and manage items gained from your journeys, shaping how you approach future runs.🎨 Pixel Art World
Explore our pixel environments made with love by yours truly, the only dev. P.S: I did use some assets as I can't afford full time artists :(
Core Gameplay Loop
- Travel from your town to outside areas by using portals
- Fight enemies and explore randomized levels
- Collect resources, items, and rewards
- Return to town to fulfill requests, rebuild the town, and prepare for the next run
Features
⚔️ Turn based Combat (with a twist)Fight a variety of enemies across multiple biomes using my turn based combat, it works by having a preparation turn in which you decide your next 3 moves based on your energy. While your abilities are based on the weapons you equip and the training you do.🌍 Randomized Runs
Each biome contains multiple randomized levels, ensuring that each expedition has it's own traps, rewards and misteries.📜 Request Board Quests
Townsfolk post requests that can be difficult or simple, consisting of supply runs to high-risk quests tied to dangerous regions. Choose which missions to take and which to avoid.🏘️ Town Progression
Resources you bring back help sustain and grow the town. Your success directly impacts the people relying on you while providing you with new supplies and areas to explore.🎒 Items & Equipment
Discover and manage items gained from your journeys, shaping how you approach future runs.🎨 Pixel Art World
Explore our pixel environments made with love by yours truly, the only dev. P.S: I did use some assets as I can't afford full time artists :(
Early Access
This game is launching in Early Access to allow the world, systems, and content to grow alongside player feedback. Expect regular updates adding new areas, enemies, items, and improvements to existing systems.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the game's charming core gameplay loop and fun combat system that fits its intended style, noting strong potential despite its early alpha state. However, they highlight significant bugs and unpolished mechanics that detract from the experience, along with unclear bug reporting channels that make it difficult to provide feedback to developers.
Saw this game in a random video and thought it looked quite decent and gave it a go. Honestly, it's not bad. It's definitely Alpha 1.0 with the noticiable, and somewhat gamebreaking bugs, and some unpolished mechanics. But a good core is present. The main gameplay loop, while simple, is charming and fun, the characters will likley get much more personality and story in future updates, and the combat is a little simple, but works for the style of game this wants to be. Will certainly play more. Especially if some of the big bugs are fixed. Not sure how to report bugs, the Discord Link in the game didn't really work properly on Discords end. (Pretty sure the game implemented it right, Discord just doesn't want to work for some reason.) Will just write bugs here, from Simple, to gamebreaking, 1) Resolution. This might just be a personal problem due to using a 16:10 aspect ratio monitor instead of 16:9, or the game just squishing (as 16:10 is taller, while the cut offs are on the sides) but the edges of the game screen cut off on the side sometimes, leading to cases where the "Open Portal" quick teleport home feature is almost cut off. This bug isn't too bad, the button is still …2 found this helpful
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