

VOID
Vifth Floor · 2017 · Indie, Casual, Visual Novel, Violent, Story Rich
PC
Mostly Positive78% · 40
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About VOID

VOID is a visual novel themed around espionage and revenge. You play as Arthur Woods, a man seeking revenge from the death of his loved one, forging himself into a deadly assassin. Along the way, you will meet people who may (or may not) be your allies, as you try to untangle the web of lies and intrique surrounding your girlfriend's death.
Characters
Julie Ross, the vigilante with anger issues. Proficient in several forms of martial arts, she is a deadly adversary in hand to hand combat. Her past shaped who she is today, and she joined forces with Ciel and Arthur to achieve a goal of her own.
Ciel Blanchette, the upstart rookie trying to prove her worth to her mentor. Highly intelligent and cunning, she will lead Julie and Arthur in their mission to find the leader of The Syndicate.
Arthur Woods, a man so consumed with anger he plunged himself into the dark world of assasination. Trained by an ex-SAS, he sharpened himself into a deadly killer in just two years by his sheer will.
Features
- 10+ hours of adrenaline-pumping story
- Explore the city of King's Port as you progress through the story
- Multiple endings based on your choices
- BGM composed by Vesuvia \
Theme Song by Vesuvia \, vocal by Rei
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pretty solid VN overall! The art is fantastic and I quite enjoy the concept and setting, it feels like those espionage action movies that are unrealistically edgy but still fun to experience. The plot is overall intriguing, the characters are entertaining and I like the plot twist, though I wish that the true ending went into further detail regarding it. In my opinion the weakest aspect is the writing, as it feels quite childish at times and doesn't really get the opportunity to be more in-depth, due to the game's short length. Otherwise I found the game fairly interesting and with great potential!4 found this helpful
Hmm. I was really hesitating with this one. I went for thumbs up due to the graphic design and music but all the rest.... The plot seems OK till the details are actually fleshed out. The content is improbable, ridiculous and inconsistent. Dont get me started on the canon (true) route. So what was wrong with it? First of all it is all clearly rushed and someone did not event bother reviewing the game that takes 5hr tops. There are obvious typos (sshe, tthe etc) and the game takes couple of hours instead of advertised 10 (changed from 20). The parts of the content of two routes is simply copied verbatim with minimal changes or not copied (but still referenced) to the canon route making some dialogues ridiculous and not fitting to the rest of the story. The bad ends happen literally two screens after the choice. Skip does not work in canon route for copied scenes, so you need to go through some of the same dialogues for the third time. Then comes the story. So the overall idea is good and the plan for the routes was good, but the execution... If anyone has even a bit of brain and saw at least one action movie about special forces or espionage will hammer their head in the wall when …
Espionage thriller with many clishes and main rout. Basically if you love action-detective - you can read it. But if you`re waiting something else - not your cup of tea, you`ll be disapointed. Too many cliches to fully belive this story, though music, sprites and images aren`t bad at all. As well as text component - it was well written.
Void is an interesting one. The easiest way to explain is to break down the good and the bad. [b]Good:[/b] - Long enough to explore the story it wants to tell, not so long as to overstay its welcome. - A genuinely interesting and engaging story. - A few different paths. [b]Bad[/b]: - Mistakes in the text. There's not a ton, but there's enough to be noticeable. (Several lines have the leading letter repeated). - Obviously made in renpy, but for some reason doesn't allow you to skip with the same precision renpy does. Probably due to being coded inefficiently. There's multiple passages with just one line different, which are treated as entirely different passages. - Bad endings are obvious and extremely short. Some time to explore these instead of [spoiler]Arthur immediately going psycho and trying to kill himself/the others[/spoiler] would have been good. Overall, worth your time. Took me about 4h to complete. Maybe wait for a sale?
This short visual novel has a couple of decent character designs but the cliched and insubstantial plot of a poor Hollywood thriller. It doesn't even work as a thriller when a VN doesn't animate action scenes and this VN only has sprites for a few of its characters - reading about equally mindless action, love or angst while looking at a blank background for half the game doesn't even give cheap thrills. Reader choices, the real strength of VNs, couldn't be much more basic. I'm afraid I wouldn't even recommend getting this game in a sale.
Reading [i]VOID[/i] is frustrating. I keep looking for VNs that are well written and tell good stories involving characters I care about, and I still have yet to find more than a handful that fit that description. You can evaluate good writing on several levels: 1) technical command of the language, as in grammar, punctuation, and avoiding typos; 2) wordsmithing, as in using the language's flexibility to its fullest when building a narrative; and 3) storytelling, as in tone, pacing, logic, character development, plot, and flow. This is an action thriller that is neither action-filled nor thrilling because it falls short on all three counts, though admittedly to varying degrees. Other reviewers have commented on the occasional problems in category 1 and the more noticeable problems in category 3. Considering that most of the action scenes I've encountered so far (I've gotten through Julie's route at this writing) involve only text in front of a static, plain background (sometimes just the cloudy sky) with no characters in sight, the writing--the wordsmithing--must be up to par to create and carry the action, and in [i]VOID[/i] it is definitely not doing that. The writing is so d…
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