Myosotis: My Life Is Not Yours to Take

Myosotis: My Life Is Not Yours to Take

Try_Froggery · 2026 · Interactive Fiction, Visual Novel, 2D, Psychological Horror, Romance

PC
This game is free to play. Get it on Steam →

Screenshots

About Myosotis: My Life Is Not Yours to Take

You've died at the hands of your (now ex) boyfriend, Ethan. Filled with a mix of sorrow, confusion, and rage, you decide to spend your afterlife haunting him in the hope of getting an answer from your murderer. However, you're only given more questions as you realize you're not the only ghost following him around...
  • 20,000 words
  • Two endings
  • Unique tooltip feature to analyze others... and yourself
  • Original sprites, soundtrack, CGs, etc.
Myosotis contains mentions or depictions of death/dying, murder, flashing lights, a partial jumpscare, and a character kissing another character's corpse. As a side note, there is a slight romance with one of the characters. However, it is not the main focus of the story. (The romance is not with the corpse kissing character)Project Lead, Writer: Kaye Norra (Try_Froggery)Programmer, Composer: FangsoftSprite art, CG Art, Promotional art: KittyhugginsSprite art, CG Art, Promotional art: PinklelinkleEditor, Programmer: CydewynUI Art: Chiara

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Apr 6, 2026
Every once in a while, a game comes along that functions as a Voigt-Kampff test on you. (Yes, I've been reading Philip K. ♥♥♥♥ novels.) I don't know that I agree with every writing choice, and I still only just cleared the first part at the time of this writing, but already this VN has demonstrated what this format can do that is more difficult for other genres to deliver. I'd have to dock a few points for the character art and the soundtrack, but this is a VN I won't approach flippantly. Whatever place the author went to for inspiration, have a cookie. Have a cup of really good tea, have all the nice things, so you don't go back there any time soon. Thank you for the ride. I fully expect to curl up under the table for a bit after the ending.
3 found this helpful
Recommended Jun 27, 2026
A short, free visual novel with a nice audiovisual style, haunting feel, and some really enjoyable pop-up note/tooltips that add character and flavour while keeping the main story focused.
1 found this helpful
Recommended May 17, 2026
Myosotis is a very dark and well implemented visual novel about [spoiler]identity theft and murder[/spoiler]. The story and artwork are excellent and complementary; inevitably, given the subject matter, the text and graphics can be very disturbing at times but not gratuitous. There are two endings (and corresponding achievements), though one of them can be reached in slightly different ways. Much of my playtime was spent on finding how to reach the other ending and on getting the third achievement which requires the revealing of all 57 sub-text messages. Myosotis is a free game but, to its developers' credit, it needs no gameplay or quality allowances to be made for that.
1 found this helpful
Recommended May 4, 2026
It's a good visual novel. The two endings are each satisfying in their own way. Definitely worth reading through.
1 found this helpful
Recommended Apr 11, 2026
Beautiful visual novel, had a great time playing it. The story is great and the characters design is gorgeous!
1 found this helpful
Not recommended Jul 6, 2026
THIS "VISUAL NOVEL" IS ALMOST ENTIRELY WRITTEN BY AI!!!!!!!!!!!!! AND IT WAS NOT DISCLOSED IN THE STEAM PAGE!!!!!!! I really wanted to like this game as the character art is clearly beautiful and hand-made, but the background art is, at the VERY LEAST, edited using an AI program. I wouldn't be surprised if the meaningless, monotonous music used generative AI as well, but I can't say that for sure. The writing, however, is OBVIOUSLY "written" by a generative AI program. It uses all the classic markers of a poorly written dark romance young adult novel that is characteristic of AI-written fiction nowadays. It overuses the 'rule-of-three' in its verbose descriptions of simple feelings, i.e. "Not ___, not ___, just ___." A cityscape is described to be a "suburb, a few miles from the east coast," a phrase that makes no sense. There are so many obvious tells that if I were to describe them all, I'd have just rewritten the entire story myself. The reason why it's a roughly 200,000 word "visual novel" is because it's written by AI! The pacing is horrific, and the few choices the game lets you make as the player hardly make sense. I'm sure there was an original thought somewhere in the ini…

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