

VOIDBLADE
Wormhole · February 21, 2026 · Side Scroller, Action, 2D Platformer, Platformer, 2D
VOIDBLADE is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
VOIDBLADE price
VOIDBLADE is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About VOIDBLADE
VOIDBLADE is an immersive 2D stealth platformer in which a Shadow Ninja must hide in and manipulate shadows using the power of the Void to sneak past deadly robots in space.
In the darkest depths of a remote space freighter is the Void Core, a mysterious artifact teeming with the power of the Void. While this was once one of the most highly secured locations in the universe, 400 years later it now drifts, abandoned amongst the stars as a dilapidated remnant of its old self, still guarded by the remains of its formidable mechanical security system.
You play as the mysterious Shadow Ninja who pursues the power of the Void Core to enhance his own abilities. To achieve this, you must utilize the power of the Void contained within your own blade to navigate the ship's turret ridden corridors, robot patrolled warehouses, and escape alive with the Void Core.
- Dynamic shadow casting
- Detailed particles
- Immersive audio
- Custom soundtrack
- Immersive stealth gameplay
This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
VOIDBLADE — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
One of the better student games, liked how flawless the light mechanic was. Platforming is a bit janky, but not too disruptive. Nice 10 minutes4 found this helpful
VOIDBLADE is a surprisingly polished and tightly designed student project that delivers a satisfying 15-minute stealth fix without any artificial filler. Playing as a robotic Shadow Ninja infiltrating a dilapidated space freighter, your goal is to utilize dynamic shadows to sneak past deadly mechanical security systems.The core mechanic relies heavily on lighting and line-of-sight. You aren't just hiding behind crates; you are actively manipulating shadows and using your dash abilities to blink past turrets and automated patrol units. The 2D platforming feels incredibly responsive, heavily channeling the swift, punishing flow of games like Katana Zero or Mark of the Ninja, though on a much smaller scale. The particle effects and atmospheric audio layout pull together a surprisingly high production value for a completely free-to-play educational experiment. It doesn’t overstay its welcome, has zero grindy achievements, and works as an excellent showcase of minimalist stealth design. Highly recommended for a quick gaming break3 found this helpful
game good. ten minutes of gameplay3 found this helpful
Recommended if you get trapped in a dark room with nothing but a PC with this installed.3 found this helpful
the fact that this game can be completed in 12 minutes is actually wild. I'm not even trying to speedrun. This was a blind, casual playthough.2 found this helpful
To be fair, I don't know how much time has been spent on this. But I've completed the whole game in 7 minutes: [list] [*] 2 in the settings, trying to lessen the game lags by switching from fullscreen to windowed (didn't work), and noticing that "muting" the game mutes the music but not the SFX, [*] 2 spent retrying the same section because the platforming is janky, [*] and the remaining 3 was actually playing the game. [/list] It's my first time playing a demo/prototype/student project this short with little gameplay. The esthetics are nice, the lore seems ok (even though it's litteraly nowhere in the game and could've been a plus), and the [i]idea[/i] of turning the lights off is nice but… seems like it can be ignored completely. Overall I feel like there [i][b]is[/b][/i] potential somewhere in there, but is very very far from being achieved.
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