VVAV ONE

VVAV ONE

SINKERSIX Inc. · December 22, 2023 · Action, Sports, Rhythm, Casual, Action-Adventure

Buy VVAV ONE from Steam at $19.99 — the cheapest of 1 store we compare.

PC
Mixed57% · 69
Best price
$19.99
lowest tracked $14.99
Steam Buy at Steam

Prices last checked

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Where to buy VVAV ONE — official stores

Steam
Steam
Standard Edition · Steam
$19.99
Buy

VVAV ONE price by region

VVAV ONE costs £15.99 in the United Kingdom, €18.99 in Europe (EUR), $19.99 in the United States, $19.99 in Georgia (USD), CA$25.99 in Canada, NZ$27.99 in New Zealand, A$29.50 in Australia, R$39.00 in Brazil and zł89.99 in Poland right now.

Cheapest VVAV ONE offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £15.99 £15.99 — 1
Europe (EUR) €18.99 €18.99 — 1
United Statesyour region $19.99 $19.99 — 1
Georgia (USD) $19.99 $19.99 — 1
Canada CA$25.99 CA$25.99 — 1
New Zealand NZ$27.99 NZ$27.99 — 1
Australia A$29.50 A$29.50 — 1
Brazil R$39.00 R$39.00 — 1
Poland zł89.99 zł89.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About VVAV ONE

Original rhythm game VVAV ONE release on STEAM!
New music game for everyone!

-Various track presented by SINKERSIX
Luxurious track including first rhythm game appearance of \ series!
New hot songs from other artists coming after!

-Who will be the last man?
Who is going to survive in the mission?
Must survive through various mission zone!

VVAV ONE — game info

Platforms
Windows
Player modes
Single-player, Online PvP
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jan 22, 2026
[h1]Terrible, just no[/h1] I bought this as a joke and ironically the joke is the game itself. Let me tell you why: [h2]Songs[/h2] This is M2U's passion project game - the dude is very well known rhythm game composer, which explains why most of the songs in this game are his songs. Because of it, while the songs are fitting for a rhythm game, M2U's limited style of music has caused the whole library to sound the same, you play 1 song of M2U and you feel like you already listened to 3/4 of the whole library (the remaining 1/4 is Memme). Memme songs are okay, nothing amazing to write home about. [h2]Gameplay[/h2] Let's move on to the charts, it is just.......[b] very peculiar [/b] , the charting in this game feels incredibly amateur, the speed and flow is all over the place. It feels as if the charter is trying too hard to make charts that are above his playing level and not have a good understanding the flow of the difficulty. It either feels way too fast for the song in a split second, like the charts are having a seizure. The judgement ranges from HYPER BRILLIANT, BRILLIANT, GREAT, GOOD, MISS. My gripe for this timing window is that it is way too strict, the timing windo…
4 found this helpful
Not recommended May 6, 2024
Early Access Review: Seriously, if this game has only single player mode with no extra mechanics and targeting casual players, it would've been better. More specifically, survival battle royale elimination is not ideal for rhythm games. The music variety is also really lacking and they aren't appeal to newcomers at all. The unlockable songs are locked behind grinding , which by the way is extremely tedious with no variety between each song. To be honest, more songs from more artists wouldn't entirely fix it.
3 found this helpful
Recommended Jan 1, 2024
So yeah, this keyboard rhythm game has much less features than a EZ2ON or a DJMax, but it clearly doesn't want to compete on this level, nor they can I think. The goal is to offer another little keyboard rhythm game with keysounded (which is not that common), with it's own charts, songlist, experience, scoring system and so on. Of course it's missings basic stuff or features like favorites; scroll speed is related to tempo and you can't change that; no leaderboard; no fanfare or special ending text for a Full Combo; early and late are barely noticeable; no detailed informations and they're not saved to see what the previous high score was made of (by the way, you can know if you Full Combo'd a song only if you got it with a S rank -950 000 of score-, which gives you automatically a SS rank, but if you have lower rank and Full Combo, no way to know that if coming back to it later, there's only your normal rank); way less board options and customizations; no real animated video clips; etc... But most of them doesn't harm the experience at all, and you can take it for what it is: a nice new cool keyboard sounded rhythm game with M2Us music. If you love his stuff, I think it could…
3 found this helpful
Not recommended May 14, 2024
The charting is diabolical. Way too much switching between 'chords' that feels unnatural, and waaaay too many hold notes. Ew. There is a battle pass; It has songs for rewards. You can only get those through unlocking levels in the season pass that is TEMPORARY. The way to get points is mainly by playing 10 songs a day in this game's tiny library, for a measly 100 points; the first level of the battle pass is already 500 points to give you an idea of how insanely much work this is going to be, nigh impossible even if you do this daily. There's only a few missions, so the points you can earn daily is scarce, too, meaning a source of stressful FOMO where you WILL feel forced to play 10 songs a day if you want those songs from the BP or risk never getting them. How fun! NOT. What a diabolical idea! Ridiculous. Oh the other way to earn a measly 100 points is a competitive game mode. So, the game basically FORCES you to do this if you hope to unlock the songs that are on the BP. I am sure I am not just speaking for myself when I say that I do NOT play rhythm games to be competitive. I play them for fun, I don't want the added pressure of seeing how much I suck compared to some insan…
2 found this helpful
Recommended Dec 27, 2023
Since the game is still in Early Access, I would forgive the small song line-up for now. The UI is generally clean, which is great. However, I would like to suggest a few improvements: - Disable/enable options for note column lines. - Key input lighting (a.k.a. Keybeam) brightness options, as it does hinder visibility sometimes. - In Survival Mode, during the Survival Time, show EARLY/LATE display in regular BRILLIANT hits. - Add Screen Resolution options smaller than 1280x720 for low-end PC users. At least around 1066x600 or 1024x576 would be enough. - (Optional) Implement an Dynamic Note Speed option. Example, if I set my Note Speed to 5.0 on a BPM 150 song, make it so that it automatically adjusts the Note Speed to 6.0 on a BPM 125 song (150 x [b]5.0[/b] = [b]750[/b], so 125 x [b]6.0[/b] = [b]750[/b]) Quality of note patterns mostly good, some are okay, but I look forward to more creative ones in the future. Things are in a good direction for this game. Good luck, M2U and SINKER SIX!
1 found this helpful
Recommended Dec 30, 2023
I like the gameplay style but i understand this is the beta version(?) or first release something @@ Also sorry to say you need to improve the chart too hope u update about some added new song something i love this game M2U..still big fan of you 🫶🫶🫶🫶🫶🫶🫶👏👏👏✨✨✨✨

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