

Wantless : Solace at World’s End
Drop Rate Studio · 2024 · Tactical RPG, Turn-Based Tactics, Difficult, Roguelite, Indie
PC
Very Positive90% · 306
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About Wantless : Solace at World’s End
Heal your patients' mind?
In Wantless, you play as Eiris, one of the last remaining Transposers - doctors who can delve into their patients' tortured minds to alleviate their torments, erase memories, or even more...
Confront horrors made manifest, woes and sinister thoughts in this fast-paced and challenging Tactical RPG. Forge your skills, shape your build and engage in ruthless combat as you sail through the ghost metropolis and explore your patients' stories in a series of runs.

You start your turn with 8 Action points but spending one grants it to each enemy. The more you act, the more your opponents will react! Thankfully, eliminating your foes also grants you action points, allowing for potentially devastating turns for you…or against you.
You will learn to fear what lurks inside the mind. These vicious manifestations pack an impressive array of ways to kill you. To even the odds you will have to thoughtfully use your environment. From carefully placed explosives to pools of toxic poison, the terrain plays a crucial role in this unforgiving tactical combat.

In Wantless, the fight does not take place on a battlefield, but within the subconscious of your patients. Proceed with caution, safeguard key memories and avoid instability at all costs. Failing to do so will empower the creatures or even modify the whole map.

Use the synapses you've collected during your runs to craft your skills, experimenting with effects, shapes, costs and cooldowns! Combine damage, ailments, buffs, environmental effects, utility and more to create impressive combos. With 100+ synapses available, create a truly personalized build.
Shape Eiris further by navigating the intricate Mind Tree, with more than 170 perks to choose from. However, be mindful of your choices, as the more powerful the nodes, the greater the drawbacks.

Most patients and their traits are randomly generated, leading to endless possibilities. As you progress you may encounter special unique patients, with their distinct story, twists and enemies, pushing your builds to the limit.

In Wantless, you play as Eiris, one of the last remaining Transposers - doctors who can delve into their patients' tortured minds to alleviate their torments, erase memories, or even more...
Confront horrors made manifest, woes and sinister thoughts in this fast-paced and challenging Tactical RPG. Forge your skills, shape your build and engage in ruthless combat as you sail through the ghost metropolis and explore your patients' stories in a series of runs.

You start your turn with 8 Action points but spending one grants it to each enemy. The more you act, the more your opponents will react! Thankfully, eliminating your foes also grants you action points, allowing for potentially devastating turns for you…or against you.
You will learn to fear what lurks inside the mind. These vicious manifestations pack an impressive array of ways to kill you. To even the odds you will have to thoughtfully use your environment. From carefully placed explosives to pools of toxic poison, the terrain plays a crucial role in this unforgiving tactical combat.

In Wantless, the fight does not take place on a battlefield, but within the subconscious of your patients. Proceed with caution, safeguard key memories and avoid instability at all costs. Failing to do so will empower the creatures or even modify the whole map.

Use the synapses you've collected during your runs to craft your skills, experimenting with effects, shapes, costs and cooldowns! Combine damage, ailments, buffs, environmental effects, utility and more to create impressive combos. With 100+ synapses available, create a truly personalized build.
Shape Eiris further by navigating the intricate Mind Tree, with more than 170 perks to choose from. However, be mindful of your choices, as the more powerful the nodes, the greater the drawbacks.

Most patients and their traits are randomly generated, leading to endless possibilities. As you progress you may encounter special unique patients, with their distinct story, twists and enemies, pushing your builds to the limit.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Hidden gem.1 found this helpful
I really love the concept of the game. It feels very different from most turn-based games. I will admit I was a bit annoyed that the game didn’t explain certain concepts properly, but maybe that’s part of the charm for others. Honestly, there are still some things I don’t fully understand. I completed the main story and am still playing the endgame, so I can’t quite comment on the game’s replayability. However, I can see myself playing maybe one more round—mostly because I really want to tackle all the unplayed games in my library. XD.
It's good until endgame at which point it becomes an unituitive buggy mess of random effects and stupid damage checks
I played some of the demo a ways back, and coming back to this now, while I haven't finished the main campaign it's clear this game has a lot of depth. Constructing an effective set of skills and the shear number of options and modifications, this has value to at least anyone who loves playing a satisfying tactics-type RPG to at least try. There's also the world this exists in. Initially it gives netrunner vibes, but it's actually closer to Psychonauts in terms of what the characters are doing. I appreciate the details in this game, like MtG, even the common enemies have enemy descriptions. Everything flows into the setting and there's a clear moral plot question that I am excited to see develop. Considering this game is frequently on sale for pretty accessible price tag, I can easily recommend this to roguelike and tactical RPG fans.
A game crafted with great care, full of lovely details. I particularly liked the forge system, which lets you create and customise the abilities you take into battle. Unfortunately, it didn’t quite click for me, but it’s a quality game and I enjoyed it while it lasted.
Really fun tactical game. Leveling up, making your own spells, modifying items, etc. is all great. Plenty of interesting enemies and abilities to keep combat fresh. The psychological theme is actually well done, much better than I was expecting. The systems are easy to understand, the game just has its own thematic terminology that you'll learn. Tooltips and some observational skills are enough to figure everything out satisfyingly. It is a very forgiving game, but not overly easy.
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