

Wantless : Solace at World’s End
Drop Rate Studio · May 16, 2024 · Tactical RPG, Turn-Based Tactics, Difficult, Roguelite, Indie
Buy Wantless : Solace at World’s End from Eneba at $0.77 — the cheapest of 16 stores we compare.
Where to buy Wantless : Solace at World’s End — official stores
Cheapest Wantless : Solace at World’s End keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Wantless : Solace at World’s End price by region
Wantless : Solace at World’s End costs €0.68 in Europe (EUR), $0.77 in the United States, £0.88 in the United Kingdom, zł5.47 in Poland, R$7.97 in Brazil, $9.89 in Georgia (USD), CA$18.85 in Canada, A$21.26 in Australia and NZ$26.29 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.68 −83% | €3.95 | €0.68 | 18 | |
| $0.77 −81% | $3.95 | $0.77 | 16 | |
| £0.88 −93% | £12.02 | £0.88 | 6 | |
| zł5.47 −93% | zł82.99 | zł5.47 | 3 | |
| R$7.97 −86% | R$54.99 | R$7.97 | 2 | |
| $9.89 | $9.89 | — | 1 | |
| CA$18.85 −20% | CA$18.85 | — | 2 | |
| A$21.26 −20% | A$21.26 | — | 2 | |
| NZ$26.29 | NZ$26.29 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Wantless : Solace at World’s End
In Wantless, you play as Eiris, one of the last remaining Transposers - doctors who can delve into their patients' tortured minds to alleviate their torments, erase memories, or even more...
Confront horrors made manifest, woes and sinister thoughts in this fast-paced and challenging Tactical RPG. Forge your skills, shape your build and engage in ruthless combat as you sail through the ghost metropolis and explore your patients' stories in a series of runs.

You start your turn with 8 Action points but spending one grants it to each enemy. The more you act, the more your opponents will react! Thankfully, eliminating your foes also grants you action points, allowing for potentially devastating turns for you…or against you.
You will learn to fear what lurks inside the mind. These vicious manifestations pack an impressive array of ways to kill you. To even the odds you will have to thoughtfully use your environment. From carefully placed explosives to pools of toxic poison, the terrain plays a crucial role in this unforgiving tactical combat.

In Wantless, the fight does not take place on a battlefield, but within the subconscious of your patients. Proceed with caution, safeguard key memories and avoid instability at all costs. Failing to do so will empower the creatures or even modify the whole map.

Use the synapses you've collected during your runs to craft your skills, experimenting with effects, shapes, costs and cooldowns! Combine damage, ailments, buffs, environmental effects, utility and more to create impressive combos. With 100+ synapses available, create a truly personalized build.
Shape Eiris further by navigating the intricate Mind Tree, with more than 170 perks to choose from. However, be mindful of your choices, as the more powerful the nodes, the greater the drawbacks.

Most patients and their traits are randomly generated, leading to endless possibilities. As you progress you may encounter special unique patients, with their distinct story, twists and enemies, pushing your builds to the limit.

Wantless : Solace at World’s End — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nice concept, nice lore and story, nice art, good gameplay... but... it's a mobile-style grindy game. It feels - and I bet it's intentionally designed this way — like a mobile grind/incremental game. Progress is very slow, and it gets even slower in the late game. The main issue... is the game's core concept. This game plays almost like an idle/incremental game. It's like 15% tactics, 15% planning/deckbuilding, 10% story and lore, and 60% GRIND. I'll explain how the progression works, and you'll get it immediately. You have something like a "Heal 1" skill. It can be Common, Uncommon, Rare, etc. And to improve it... you have to find another "Heal 1" skill and merge them: "Heal 1" + "Heal 1" → "Heal 2" But to craft it, you have to spend resources... and those resources also have to be earned during your runs. And you can't just replace "Heal 1" with "Heal 2", because first you have to upgrade your Discipline... So basically, it's the worst kind of mobile-chinese-grindy-trash design: a ton of different currencies that are constantly being converted into one another. This game is grindy BY DESIGN. And the value you get from smart tactics is much lower than simply upgradin…4 found this helpful
The setting is interesting and atmospheric while the gameplay is good. It's basically going into small mini-dungeons, playing a capable tactical game inside, getting loot, upgrading, then repeat.2 found this helpful
It's good until endgame at which point it becomes an unituitive buggy mess of random effects and stupid damage checks2 found this helpful
I really love the concept of the game. It feels very different from most turn-based games. I will admit I was a bit annoyed that the game didn’t explain certain concepts properly, but maybe that’s part of the charm for others. Honestly, there are still some things I don’t fully understand. I completed the main story and am still playing the endgame, so I can’t quite comment on the game’s replayability. However, I can see myself playing maybe one more round—mostly because I really want to tackle all the unplayed games in my library. XD.1 found this helpful
Hidden gem.1 found this helpful
Played this at the beginning of Early Access and to my shame didn't do a recommendation review at that time. Recently replayed the full version. Tl;dr highly recommend if you're into tactical games. I really enjoyed the game (and truth be told had to stop myself from enjoying it more). It is, in essence, a PoE/Diablo style loot grind game with a very unique "itemisation" in a form of skill crafting and turn-based tactical combat rather than arpg one. Once you finish the story you unlock pretty much endless grind postgame with several bossess and are free to continue to power up and optimize your character. The extra challenge is provided by seemingly unlimited power modifier on top of extra modifiers from "patients rarity". There is A TON you can optimize about your character so it is extremely easy to fall into the rabbit hole. And there's a plethora of different playstiles available to try and optimize for with little restriction (you can do everything on one save/character). On top of being very fun and rich mechanically the game also sports fairly short and linear main plot as well as some subplots focusing on mental health, responsibility and some other moral and philoso…
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