

WEGO World War II: Stalingrad
Brian Kelly · 2025 · Strategy, Turn-Based Strategy, Wargame, 2D, War
PC
Positive89% · 18
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About WEGO World War II: Stalingrad
WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42. It consists of a series of historical scenarios and campaigns that allow the players to explore the ebb and flow of the actual combat operations. It’s playable by both sides using hotseat, versus the AI, or Play By Email.
WEGO World War II
In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process. This game mechanic is known as IGOUGO ("I GO YOU GO"). WEGO World War II is different. WEGO by its nature is about the player's ability to plan for and manage chaos; to find solutions to perceived challenges and accomplish the mission with the tools at hand. Despite the fog of war...against a thinking opponent who must problem-solve and plan under the same conditions-- Every decision you make must be carefully considered. Learn to think three moves ahead to outsmart your opponent!WEGO World War II: Stalingrad 1942 comes with three campaigns
Each campaign consists of three to six linked scenarios. The game uses stylized maps of the Russian steppes over which a hexagonal grid system has been superimposed. This grid is employed to help regulate land unit placement, movement, and combat. Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.Ground units range in size from company to regiment/brigade level and are represented on the game map using counters with stylized or NATO icons to display unit types.Air assets
Represent air groups that can conduct counter-air, interdiction, air re-supply, bombardment, and ground support missions. Air reconnaissance assets can collect information about enemy location, unit types and strengths.Naval Assets
Represent the Soviet Volga River Flotilla. These assets can conduct bombardment and ground support missions.Ground Assets
Provide additional capabilities that can influence the outcome of on-map battles. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.Logistics Assets
Provide additional resources that can enhance the movement, combat, or replacements priority to player selected units or organizations.Ground Scales
There are two ground scales in the game. The operational maps use 2500 meters (~1.5 miles) per hex. The tactical level city maps of Stalingrad use 500 meters per hex.Time Scales
The number of turns per day depends on the ground scale of the scenario. Scenarios that have a ground scale of 2500 meters per hex have five game turns per day. For example, game turns 1 through 4 are considered day turns (each ~five hours long); game turn 5 is a night turn (~four hours long). Scenarios that have a ground scale of 500 meters per hex have two turns per day (one day and one night).What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I plan to update this review after maybe 100 hours of gameplay but I enjoy it so much so far that I want to make sure I say so. I think the game checks a lot of boxes for most people looking for a good Eastern Front game. Most people will find only 2-3 elements (might be different for everyone depending on their experience level) to be obtuse or unnatural. For me it's the left clicking to move, coming from decades of right click to move strategy games. It is a small thing, but to me it would immediately bump this game up from a 7.5/10 to an 8.5/10. I think that the design is very solid, the graphics are nice, and the rest of the controls make sense. Pros: Solid Game Great Topic Perfect Scale (both time scale and unit size scale work well) Good Graphics (which isn't apparent from the marketing materials) Cons: Left click to move9 found this helpful
played this more on the forum / site version than on steam, but would recommend it to anyone who loves war games7 found this helpful
Love the WEGO system.7 found this helpful
Only played the tutorial and refunded it, since I couldnt afford the game right now. Being a Attack at Dawn fan this game is fantastic. One of the best WEGO games out there. The tutorials are easy to learn. Very clear to get you started. I wish Matrix Games had their other games in their library to make tutorials like this game. I hate buying games where the tutorials are so cryptic it sits there for years collecting virtual dust. Or games that dont even have tutorials like Rule the Waves 3. My only complaint is the unit graphics are poor quality. Just a black shadow stick man figure. You can mod it but the developers should really put pride in their games and put effort making their units look proper.5 found this helpful
I really like the "details" that you can "tinker" with, I recommend the Stalingrad "street" fighting scenarios, they reflect the overall chaos of "Rattenkreig"!
I beat my frist scenario after 27 hours of learning.... then I beat another scenario!!!! This is the best game ever made.
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