

Who Did It?
BeldrProductions · March 4, 2024 · Detective, Mystery, Puzzle, Time Management, Point & Click
Buy Who Did It? from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Who Did It? — official stores
Who Did It? price by region
Who Did It? costs £6.69 in the United Kingdom, €7.79 in Europe (EUR), $7.99 in the United States, $7.99 in Georgia (USD), CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, R$26.49 in Brazil and zł36.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.69 | £6.69 | — | 1 | |
| €7.79 | €7.79 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$10.49 | CA$10.49 | — | 1 | |
| A$11.79 | A$11.79 | — | 1 | |
| NZ$11.79 | NZ$11.79 | — | 1 | |
| R$26.49 | R$26.49 | — | 1 | |
| zł36.99 | zł36.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Who Did It?
Who Did It? Is a detective puzzle-game. Your job is to read the given case files to find out who the murderer is! Do you have what it takes to master all cases and close them all for good?
Who Did It? — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 3 of 3 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Who Did It? is a logic puzzle game with solid core gameplay based on deduction and room assignments that some players genuinely enjoy, but it's burdened by poor presentation including confusing suspect names, a broken EULA system, minimal story content, and a lack of replayability given only 30 static cases. Players recommend checking out alternatives like Unheard for a more polished experience, and most feel the game's content doesn't justify its asking price.
[b]red flags galore, avoid both the game and the developer.[/b] it's always suspicious when a game has its own eula, especially from a random unknown dev. even more so if they claim not to have much time (which is fine), then spend it on wording a unique contract instead of working on the game. there's a demo, starts with an in-game pop-up to accept the eula, but the link is dead, so you either accept blindly or can't play. this should be fixed now but it's not. [b]the full game has you accept the eula before starting installation (that's fine), then again when the game starts (that's not fine), but the link to the eula is still broken[/b]. fresh install of the full game on july 9, days after the supposed fix. the game is very basic, a flash game sold for $8 and [b]it should be in early access[/b]. came out in march 2024 as a full release, no early access period, yet [b]more than a year later it's still missing a lot of things[/b], including basic functionality, and has a roadmap for the entirety of 2025. no mention of a timer toggle in the future, it keeps ticking on the top, doesn't do anything but distract and it can't be paused by bringing up a menu. and the worst part: [b]th…14 found this helpful
--This is a very simple set of logic puzzles, not actually a mystery or a whodunnit. All of the cases are 100% in the format of "Suspect #1 is not in room 2. Suspect #2 is not in room 3. Suspects 1 and 2 are in the same room. Which room are they in?") If you're into very simple ordering problems, this is not terrible. But, for a vastly better execution of this with vastly more intricate writing, I'd recommend checking out Unheard first. It looks and plays a lot better than this in every way, and the problem-solving is cosmically better. --The English version uses way too many very similar names. In one of the cases, the suspects include Darren, Derrick, Dorris, and David. Another uses Oliver and Olivia. [b]This is a bad idea[/b]. --The suspect select dropdown is kind of rough. I'd strongly recommend listing the suspects alphabetically, and using a different font color or a strikethrough on suspects who have already been used. --Update: the most recent version of the game makes it much easier to determine which suspects are male and female. (Men are highlighted blue in the suspect list, women are red). Before this change, it had been very clunky working around clues in the for…10 found this helpful
So I'll be honest. I think there is a story. I didn't really pay attention to it. Cut scenes are interesting. I absolutely love the core game play. Simple in theory since it's a logic puzzle. You get six rooms, all but one room holds 2 people. The last room someone was murdered in so you have to solve which of the 'guests' did it based on the clues given. Each of the 30 cases you can put in different 'modes' which is basically difficulty. How many mistakes you can make or hints you can use. I pretty much just kept it in 'detective' mode, which means you got one chance before you restart. There are also some additional options like only getting one chance to place a person in a room. Overall I think the game is great. My only real complaint is that the answers to the puzzles don't change. So I don't feel motivated to replay cases really since I've already solved them.3 found this helpful
Great game and great puzzles and very fun to play!1 found this helpful
I don't like to give negative reviews to indie developers, so normally I lean positive when I'm lukewarm on a game, but this one is an exception. The gameplay itself is good, but charging this much for only thirty cases is highway robbery. The game tries to pad itself with a so-called story, which just consists of dialogue on a screen with no visuals and minimal context, filled with typos to boot. There are all sorts of different gameplay modes, but the cases are static, so the answers are always the same, and there's no random generation feature. For some reason, the dev seemed to focus far more on embellishments, including a short live-action movie at the end, than the actual content of the game. And then there's just the pretentiousness of it all. Charging this high a price, charging some 35% of that price for a handbook for only thirty cases, forcing the player through drawn-out animated splash screens of your logo on every launch... that's a lot of ego for a game with four total reviews after two years. The game seems to think it's way more than it is. And it also thinks you're stupid, given that you need to sit through a video tutorial of extremely basic gameplay. If you wa…
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