Windscape

Windscape

Magic Sandbox · 2019 · Adventure, RPG, Action, Indie, First-Person

PC
Mixed63% · 170
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$0.64-93%
lowest tracked $0.50
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WinGameStore
WinGameStore
Standard Edition · Steam
-93%
$1.19
$16.99
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Fanatical
Fanatical
Standard Edition · Steam
-92%
$1.59
$19.99
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Steam
Steam
Standard Edition · Steam
-90%
$1.99
$19.99
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GreenManGaming
GreenManGaming
Standard Edition · Steam
-15%
$16.99
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GamesPlanet
Standard Edition · Steam
-15%
$16.99
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GamersGate
Standard Edition · Steam
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$17.99
$19.99
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Humble Store
Humble Store
Standard Edition · Steam
$19.99
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IndieGala Store
IndieGala Store
Standard Edition · Steam
$19.99
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YUPLAY
Standard Edition · Steam
-91%
$0.76
$8.03
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K4G
K4G
Standard Edition · Steam
$0.85
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Gameseal
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Standard Edition · Steam
$0.64
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Screenshots

About Windscape

Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.

Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games.

In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.

As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival.

You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere.
Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.

What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…

Key elements of Windscape
One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell.
I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions.
Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…
I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more.
I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover.

I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 3, 2026
Definitely "babies first RPG" in terms of depth and overall game. This isn't a bad thing or a 'dig' at the developer, the game just lacks a lot of potential content and has many missed opportunities. It's very clear the first world you're dropped into had the most amount of effort put in, and every subsequent world was either rushed or half-baked. The game also poises itself as an open world adventure game with rpg elements, but after the first world you soon realize it's about as linear as any first person story driven game. I think Windscape has a few cool concepts and enemy design, but overall it falls short of any major expectations you may have had going in. It's not a bad game, but it is a game.
Recommended Jul 1, 2026
****Buyer Beware**** Achievements are broken in the default version of the game. There are links and guides to help you knock them out fast, and I do mean fast. The older version of the game i found to be much more challenging. The AI was more aggressive. I will pick this one back up one day and see what the differences in the versions are. Most people are ragging on this game because of the defects, but it isn't that bad, the AI is super slow in the default version. The only good fights are the bosses. I still thought the game was mildly enjoyable. I give it a solid 6.5/10. G2AFTW The game plays like Zelda-lite, I'm sure others have said. The sounds, references, it makes it very clear that's the direction he wanted to go. Consider how much work goes behind some of these games, mistakes will happen, bugs will happen.
Recommended Jun 14, 2026
I had fun, its not great by any means but kinda cozy. Having said that I got it for free and probably would not pay to play it.
Not recommended Feb 15, 2026
Hot garbage
Recommended Jan 27, 2026
Windscape is a visually stunning game 😊. You play as a bird flying through a surreal world, exploring landscapes and solving puzzles with wind mechanics. The game's got a great atmosphere, with beautiful graphics and a focus on exploration. Pros: Breathtaking Visuals: The game's art style is gorgeous, with stunning environments Innovative Mechanics: Using wind to solve puzzles is super cool and unique _Relaxing Vibe**: The game's got a chill atmosphere, perfect for unwinding Cons: _Some Frustrating Puzzles**: A few puzzles can be a bit tricky or obscure _Short Length**: The game's kinda short, might leave you wanting more _Repetitive at Times**: Some gameplay bits might feel a bit samey Rating: 5.5/10
Not recommended Jan 27, 2026
https://youtu.be/zkfdIxpaxf8 Primarily a crafting collect-a-thon players will need to spend far to long collecting scraps of materials for minor upgrades that are largely delaying tactics.

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