

Witcheye
Moon Kid · 2020 · Adventure, Casual, Arcade, 2D, Action-Adventure
PC
Very Positive88% · 227
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About Witcheye
Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack.
Witcheye is a new approach to platforming with a free movement dash through the air. Players are able to stop on a spot, reverse direction, or alter their course at will. Bounce into devilish little beasts, snag collectables and make it to the goal of each level however possible.
Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero.
Witcheye is a new approach to platforming with a free movement dash through the air. Players are able to stop on a spot, reverse direction, or alter their course at will. Bounce into devilish little beasts, snag collectables and make it to the goal of each level however possible.
Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the charming pixel art, music, and creative concept of blending brick-breaker and platformer mechanics, but find the execution inconsistent and controls not quite tight enough. Several reviewers felt bored or underwhelmed by the gameplay itself, and one criticized the progression system for locking harder difficulties behind initial playthroughs rather than allowing direct access, which discouraged replays.
"Witcheye" is a great and simple game that got me by suprise! It really looks and sounds amazing, the pixelart and worldbuilding is colorful and crisp, the OST just slaps, it's nostalgic and funky! Gameplaywise it's quite simple: You play a floating eyeball and you basically just move or stop in place controlwise. It is a little weird at first and feels a little basic, but the whole leveldesign is centered around it and everything fits in just nicely in the end (but some of the collectibles can be a litle too hidden in my opininon). Sadly it is quite short, you can 100% beat the game on "Normal" difficulty in 2 hours, but luckily there are two more difficulties plus speedrun and other challenge achievements. Try it out! It is definetly worth the price and quite an unique experience!
It's good. The gameplay feels fresh because you have full mobility as a ball. The game is pretty (for the genre), and there's enough variety to keep things fun throughout the short campaign. Only a few sections require more precision than this kind of control scheme can provide, which creates some frustrating moments. Finding the collectibles and secrets is part of the fun, though some of them are so well hidden that I had to look them up on YouTube. 6/10
I think blocking you from starting on harder difficulties is a mistake. In my case, I won't be playing the game all over again after doing it once just because now it is a little harder. I would just done it on a harder difficult from start.
Really charming. Fun + fantastic pixel art.
plataforma 2D diferente e legalzin
It's OK. Half the game feels like a polished GBA-style arcade game, the other half feels like someone's game jam project made in 2 weeks. Didn't really grab me.
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