

Through Blocks
NedoStudio · May 6, 2019 · Indie, Adventure, Puzzle Platformer, Platformer, Third-Person Shooter
Buy the Through Blocks key for Steam from Eneba at $1.03 — the cheapest of 4 stores we compare.
Where to buy Through Blocks — official stores
Cheapest Through Blocks keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Through Blocks price by region
Through Blocks costs £0.59 in the United Kingdom, €0.68 in Europe (EUR), $1.03 in the United States, $1.03 in Georgia (USD), zł3.80 in Poland, CA$6.49 in Canada, NZ$7.45 in New Zealand, A$7.50 in Australia and R$17.45 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.59 −87% | £4.45 | £0.59 | 3 | |
| €0.68 −86% | €4.99 | €0.68 | 3 | |
| $1.03 −79% | $4.99 | $1.03 | 4 | |
| $1.03 −77% | $4.50 | $1.03 | 4 | |
| zł3.80 −83% | zł22.99 | zł3.80 | 2 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.45 | NZ$7.45 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$17.45 | R$17.45 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Through Blocks
You control two players by the same pressing. Your task is to adjust the situation to yourself so that you can perform all the necessary actions.
Through Blocks — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Two-dimensional puzzle-platform game in which the player simultaneously controls two characters, solving challenging puzzles and avoiding numerous obstacles ✅Requires a bit of thought and planning when solving levels ✅Obstacles and traps are clearly marked ✅Interesting time rewind mechanic ✅Good price ✅Pleasant, calm music with a choice of tracks ❌Very poor graphics and simple textures ❌Controls can be awkward and frustrating ❌Controlling two characters simultaneously wasn't a good idea for this game ❌Gameplay often relies on trial and error ❌❌Verdict: [strike] Terrible [/strike], [strike] Bad [/strike], [b] Mediocre [/b], [strike] Decent [/strike], [strike] Good [/strike], [strike] Very Good [/strike] (Rating scale for short games, retro indie simulator games, and similar) [quote]If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and he we group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, K…10 found this helpful
I'd seen the reviews. I knew the game wasn't "good." But I had a coupon sitting in my inventory queue and a $0.34 game (plus $0.02 tax) is almost too cheap/good to pass up. Now, don't misunderstand: Even [i]with[/i] a significant percentage off, [i]Through Blocks[/i] is a dud. After clearing Level 5 (the final level in the game), I'd clocked in over an hour, and most of THAT was spent trying to figure out what does what. There's a small controls legend in the top-left corner of the screen—the "E" is your "use" key, the "V" key rewinds time to manipulate in-game play (very necessary, as you spend a LOT of time watching your little block characters die). The "Esc" key brings up a pause window to resume, restart, or exit the game. Curiously, the game neglects to include the proper input key for "jump"—one of the most necessary block functions—which is where most of my hour+ playtime was spent. (It was the "W" key for me, if anyone cares to know.) Once that mystery was solved, I was probably in the 25-35 minute range actually beating the game. There is [i]some[/i] level of thought and strategy necessary to progress...buuuuuuut really and truly the most trying aspect is just na…7 found this helpful
Through Blocks is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This one uses even lazier graphics than usual as you control a pair of squares, because, you guessed it, we're using the tired and overdone "move two avatars at once" schtick that never caught on and never will. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's an ugly screen filter meant to make the game look even more obsolete... like the game looks bad enough already, but they actually went out of their way to make it look worse. There's no way to turn this off. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial …2 found this helpful
Through Blocks is a 2D puzzle-platformer developed and published by NedoStudio that centers around a distinctive core mechanic: controlling two characters simultaneously with a single set of inputs. On paper, this idea immediately stands out, promising layered puzzle design where every movement must account for dual consequences. In practice, the game builds its entire challenge structure around this synchronized control system, asking players to carefully guide both characters through hazard-filled levels while collecting required objectives and avoiding traps. The concept is simple, but the execution leans heavily into precision and strict coordination. Each level is structured as a maze-like environment filled with obstacles such as spikes, lasers, and narrow corridors. Both characters mirror each other’s movements, meaning that moving left affects both figures at once, regardless of their relative positions. This creates a constant balancing act where a safe path for one character may place the other in immediate danger. As a result, progression demands foresight and trial-and-error learning. Players must anticipate not just the immediate effect of an input, but how that input…
This is like Braid if it was cynical instead of pretentious.
https://youtu.be/6FdkAaLP6Iw Rough onboarding lacks the conveyance to guide players to solve even the first level, if it's possible.
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