SGS Avalanche

SGS Avalanche

Strategy Game Studio · November 27, 2025 · Strategy, Turn-Based Strategy, Wargame, 2D, Colorful

Buy the SGS Avalanche key for Steam from Kinguin at $22.01 — the cheapest of 3 stores we compare.

PC
9 user reviews89% · 91playing now
Best price
$22.01-18%
lowest tracked $13.49
Kinguin Buy at Kinguin

Prices last checked

Where to buy SGS Avalanche — official stores

GamersGate
GamersGate
Standard Edition · Steam
-10%
$26.99
$29.99
Buy
Steam
Steam
Standard Edition · Steam
$29.99
Buy

Cheapest SGS Avalanche keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Kinguin
Standard Edition · Steam
$22.01
Buy

SGS Avalanche price by region

SGS Avalanche costs $14.49 in Georgia (USD), £15.64 in the United Kingdom, €17.99 in Europe (EUR), $22.01 in the United States, CA$38.99 in Canada, A$39.56 in Australia, NZ$43.59 in New Zealand, R$88.99 in Brazil and zł100.48 in Poland right now.

Cheapest SGS Avalanche offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $14.49 −10% $14.49 $22.01 3
United Kingdom £15.64 −30% £22.49 £15.64 3
Europe (EUR) €17.99 −31% €26.09 €17.99 3
United Statesyour region $22.01 −18% $26.99 $22.01 3
Canada CA$38.99 CA$38.99 — 2
Australia A$39.56 −10% A$39.56 — 2
New Zealand NZ$43.59 −10% NZ$43.59 — 2
Brazil R$88.99 R$88.99 — 2
Poland zł100.48 −20% zł125.09 zł100.48 3

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About SGS Avalanche

✦ AI summary

SGS Avalanche is a grand strategy wargame covering the entire Italian campaign from Sicily's invasion in July 1943 through Germany's surrender in May 1945, where you command either Axis forces defending a peninsula they can't hold forever or Allies racing to conquer it before resources dry up. With over 1,200 counters, dynamic events, and a Liberation Track that determines victory, every decision about terrain, supply lines, and key cities matters as weather and entrenched defenders turn this into a grueling war of attrition rather than sweeping maneuvers.

The Italian campaign of World War II, also called the Liberation of Italy or even the Italian civil war following the German occupation in September 1943, consisted of Allied and Axis military operations in and around Italy, from July 10, 1943 (Sicily Landing or operation “Husky”), to may 2,1945 (surrender of all the Army Group C in Italy). SGS Avalanche – from the name of the pivotal amphibious landing in mainland Italy, around Salerno, september 9, 1943 - covers this whole of almost two years campaign, one of the most important but still less known of the world war 2 in Europe, at the scale of one turn by week, with more or less regimental sized units (more than 1200 counters).  As the Axis commander in chief – i.e German Marshall Albert Kesselring fort the most part of the game -, your main goal is to gain time. With various German forces sent by Berlin over time and the royal Italian army (initially) then northern fascist forces from the Italian Social Republic, you must hold as long as possible onto every part of Italia, an arduous task which is rendered even more difficult after (and if) the Italian surrender. During the whole campaign, the more you delay the enemy, the more the “liberation mark” stay low and the higher your chances to keep the upper hand, and win. If the liberation count drop under zero, you win. If it reaches 100, you lose. As simple as that. As the commander of Allied Armies in Italy – British general Harold Alexander then American general Mark Clark - you must make best use of the American, British, French and numerous other allied forces (among wich co-belligerant and resistance Italians) and to conquer Sicily first, then the Italian mainland all the way up to the north and as fast as you can, as the more and the earlier you conquer – especially Rome -  the higher your chances of victory.The SGS Avalanche game contains various scenarios (some will be implemented after the initial release and for free, as usual with SGS games), covering different periods of the campaign in Italy, from July 1943 till May 1945. Small ones (lasting a few turns) cover the famous battles of Cassino, the Sicily (operation Husky), Anzio and Salerno landings, or the liberation of French Corsica. Medium size campaigns cover various phases of the war, as the battle for the “winter line” (Fall 1943 – winter 1944), the Race for Rome (spring 1944) or the final offensive along the gothic line (April 1945). Finally, the true heart of the game is the 96 1-week turns Grand Campaign scenario that will allow you to lead Axis and Allies forces all along the path from the Husky landings in 1943 to the fall of Milano in 1945, with many possible turns of events and difficult decisions to make.The Axis have very few good quality troops (mostly German) and almost no air superiority during most of the game, but bad weather, rugged terrain and a few reinforcements will permit them to mount a fighting retreat and defend key lines barring progression in the peninsula. During short periods of time, numbers, tactical and qualitative superiority will be present to create the basis of a safe stronghold, until overwhelming Allies superiority in the air or on land takes over. Time is your friend, responsiveness your best weapon.The Allied troops must hold and seize key strategic points early on (e.g. Sicily), and be in a position to threaten Rome as early as they can, either by driving all the way up to the Italian capital and further north, while at the same time anticipating Italian surrender, German resistance and a difficult fight all along the way. Be careful of the potential exhaustion of your units when fighting against entrenched defenders in rough terrain. Watch your supply lines, but, above all, take control of key strategic cities (Messina, Naples, Rome) or locations. Every step forward does count but time plays against you as much as the German player. Remember that you’re the stronger but have a motley force and are not by far the allied high command top priority. Note that could be changed if you’d obtained fast spectacular results...Also remember that Italian weather, in Fall, Winter and Spring is harsh, with lots of rain and very poor movement capacities: this is not the dashing Desert war here, and it may sometimes resemble more the position warfare of the great war in the rugged hills and mountains of Italy.  The game’s events and cards system allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields. For example, it is harsh but not impossible for the Axis player to keep Italy by his side, as it is possible to the Allied player to choose alternate plans of invasion and/or to obtain much more attention and support from allied higher command. Therefore, “your” Italian campaign could be very different from what it has been historically. It all depends on your choices...  Estimated Playtime: from 1h to many hours…Favored Side: none.Hardest to Play: Allies.

SGS Avalanche — game info

Platforms
Windows, macOS
Player modes
Single-player, Online PvP
PC Game Pass
Not included
More games like this:Mac games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Nov 30, 2025
In my opinion this is one of the best SGS games to come out to-date. The amount of content in this game is pretty insane, and it also feels like the most refined SGS game in the series. A lot of the long-term bugs that were in previous games are all gone here, and a lot of the systems that didnt matter previously really matter now, and are used in a much better way. A good example for this is casualties. For the longest time in almost any SGS game you would really never have any casualties for a large amount of time, in this game taking any sort of damage may end up just not getting repaired without an operational pause. Great game, really makes me excited to what is in the future.
22 found this helpful
Recommended Dec 10, 2025
This game captures the intensity and frustration of the Italian Campaign. The game leans heavily into the logistical and tactical realities of fighting through difficult terrain against a dug-in enemy. I have mainly been playing through the Anzio-Cassino scenario as the Allies against a strong German Al defense. One of the standout features of the game is the evident depth of research and the game does not treat the Italian front as a generic battlefield ; it respects the historical difficulty of the theater. The game distinguishes itself through its pacing. Just as in reality, taking Monte Cassino has not been a matter of a single lucky roll. It required multiple engagements, mirroring the grueling historical battles that took place there. You cannot simply throw units at the line. You must spend time preparing battles, waiting for the right moment, and allowing for unit buildup. This creates a satisfying sense of tension and release. You cannot create "doom stacks" to overwhelm the enemy. You are forced to work within realistic command and space limits, making every unit placement matter. Also, I have been reading through the books The Battle of Cassino by Fred Majdalany and The …
9 found this helpful

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