

Runeborn
iDream Interactive · March 10, 2026 · Roguelike Deckbuilder, Replay Value, Deckbuilding, Roguelike, Turn-Based Strategy
Buy the Runeborn key for Steam from Eneba at $3.20 — the cheapest of 14 stores we compare.
Where to buy Runeborn — official stores
Cheapest Runeborn keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Runeborn price by region
Runeborn costs €1.76 in Europe (EUR), $3.20 in the United States, $3.20 in Georgia (USD), £3.88 in the United Kingdom, CA$7.33 in Canada, zł9.83 in Poland, A$18.24 in Australia, NZ$18.44 in New Zealand and R$40.04 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €1.76 −86% | €12.59 | €1.76 | 18 | |
| $3.20 −75% | $12.59 | $3.20 | 14 | |
| $3.20 −60% | $7.99 | $3.20 | 11 | |
| £3.88 −64% | £10.79 | £3.88 | 12 | |
| CA$7.33 −59% | CA$17.73 | CA$7.33 | 11 | |
| zł9.83 −63% | zł26.49 | zł9.83 | 14 | |
| A$18.24 −10% | A$18.24 | A$18.45 | 10 | |
| NZ$18.44 −10% | NZ$20.49 | NZ$18.44 | 8 | |
| R$40.04 −10% | R$44.49 | R$40.04 | 8 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Runeborn
Runeborn is a dark fantasy roguelike where you cast spells by spinning Rune Columns like slot reels, matching results along Spell Lines to damage enemies while strategically locking Runes in place for better control. Build your perfect Runebook by customizing rune combinations and discovering synergies across 150 Trinkets to create wild combos that devastate the forces of Malakar.
- Cast spells to attack enemies by spinning Rune Columns like slot reels.
- Match results along five Spell Lines to deal damage.
- Strategically lock up to 8 Runes in place while others spin for better control.
- Customize rune columns in a deck-building experience to suit your strategy.
- Add, remove, and modify Runes for personalized gameplay.
- Enhance runes with amulets and auras for additional effects when cast.
- Explore 150 Trinkets to discover synergies and crazy combos.
- Increase damage and damage multipliers.
- Trigger Runes multiple times.
- Gain extra Rune holds.
- Make Runes match with different elements.
- Choose starting enemies with unique abilities, balancing risk and reward.
- Earn coins for defeating stronger foes and spend them across five specialized shops.
- Face extra challenges with elites and bosses for greater rewards.
- Hundreds of options including Trinkets, Scrolls, and Enemies.
- Every run is unique, offering a fresh gameplay experience each time.
Runeborn — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Runeborn is a roguelite with an interesting twist on match-based mechanics that offers satisfying moments when strategies come together, with plenty of unlockable variety that keeps runs feeling fresh for dedicated players. However, players are divided on its depth, with some finding the core gameplay loop repetitive and the presentation underwhelming despite solid technical execution, while others praise how complexity unfolds as you unlock more content. Most seem to recommend it for fans of similar roguelites, though some suggest waiting for a sale rather than paying full price.
Not my favorite genre but this one has some pretty good hooks and generates the 'one more' feeling keeping glued to the screen. Excellent stuff when you got a moment to spare. High quality and overall good design everywhere. I can't name anything bad really except this is no Bejeweled, it has a actual learning curve as you need to learn how the gems connect and when they don't. Add scrolls, trinkets and amulets and other mechanics and you got lots to ponder on. Rest is RNG and what a randomizer it is. You get these runs where you get trinkets and runes where you feel invincible until the ever increasing targets catches up with you, and then next run you have something entirely different and you again get the feeling which in turn gives you a satisfying 'there are many ways to get somewhere' in this game. Illusion? Hard to say with with my hours but i like it if it's so. I really dislike it when RNG based games have moments early on when you realize you must go for OP builds that are the only ones that get you somewhere but so far i have not yet seen something like that.1 found this helpful
Incredibly simple at the start, it almost ruins itself by gatekeeping Passive upgrades (called trinkets) REQUIRED for certain classes through random unlockables. I'm 28 hours in and I am still unlocking access to Trinkets that enable a Dark+Ice build. It's disrespectful. Once you start unlocking the actual game....it is fun. Most of the game revolves around getting an artifact that pivots your direction of play, then removing the other colors off the grid. I'm still miffed that I basically played a 5 hour tutorial just to enable the Meditation class to somewhat function. My real negative experience are some of the Trinkets. a few don't work as described. Aiva states Wild Runes morph into a random element. Chromatika treats a random element as if it is a Wild Rune. HOWEVER, Opal Locket gives a multiplier based off the number of Wild Runes on the field and Opal Locket doesn't count the Chromatika Runes. I lost a match because of the inconsistent rules. I assumed that if Opal Locket didn't count my runes from Chromatika, Aiva wouldn't either. 6/10 good game with several flaws.1 found this helpful
It somehow feels boring and not engaging.
Slot machine is fun
A great Roguelike!!! Big numbers go brrrrrr
The runs and the progression are artificially tedious in almost every aspects. The worst problem is that the gameplay is too much luck dependent ; it's evident in the first runs and most reviewers are telling it's even worse later in the game. Sorry but games are meant to be fun :(
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