

Duil
JL studio · November 27, 2025 · Metroidvania, Action Roguelike, Action-Adventure, Mystery Dungeon, Spectacle fighter
Buy the Duil key for Steam from Kinguin at $3.06 — the cheapest of 2 stores we compare.
Where to buy Duil — official stores
Cheapest Duil keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Duil price by region
Duil costs £2.16 in the United Kingdom, €2.49 in Europe (EUR), $3.06 in the United States, $3.06 in Georgia (USD), zł13.91 in Poland, CA$15.49 in Canada, NZ$17.49 in New Zealand, A$17.75 in Australia and R$38.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.16 −78% | £9.99 | £2.16 | 2 | |
| €2.49 −79% | €11.79 | €2.49 | 2 | |
| $3.06 −74% | $11.99 | $3.06 | 2 | |
| $3.06 −56% | $6.99 | $3.06 | 2 | |
| zł13.91 −75% | zł54.99 | zł13.91 | 2 | |
| CA$15.49 | CA$15.49 | — | 1 | |
| NZ$17.49 | NZ$17.49 | — | 1 | |
| A$17.75 | A$17.75 | — | 1 | |
| R$38.49 | R$38.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Duil
Duil is a dark action-platformer with RPG elements. Fight through a cursed world, master deadly magic, collect relics, and shape your destiny in a story-rich adventure with multiple endings.
Duil — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Duil is a pixel art action game that borrows heavily from Dead Cells with some metroidvania elements, offering nice atmosphere and varied power-ups, but suffers from sluggish pacing, an ineffective dash mechanic that lacks dodge utility, and control issues that vary depending on input method. Players praise the visual style and generally enjoyable gameplay loop, though many criticize the slow animations, enemy stunlocking that reduces challenge variety, confusing map design, and progression systems that feel incomplete or poorly explained.
This game was so slow and sloppy I just couldnt give it love. I stunlock everything. Cant roll to attack or out of attack. It felt like an empty Dead Cells clone both mechanically and in map design.3 found this helpful
I’ve played about 2 hours so far. Overall, the game is beautiful and enjoyable. I really like the atmosphere and the general idea behind it. However, personally, I’m not a big fan of the moments where the character feels 3D instead of pixel art. That said, I totally understand this choice — it’s an indie game, and this approach makes animation much easier and more practical for a pixel-art styled game. There are a few minor issues I noticed: 1- The game sometimes feels a bit slow. 2- The dash mechanic doesn’t seem very useful at the moment. You can’t dodge attacks with it, there are no i-frames, and it doesn’t really work as a defensive mechanic. It mostly feels like it’s only there to move faster around the map. Of course, this might change later in the game — I’ve only played for 2 hours, so maybe there are items or upgrades that improve this. I received a free key from the developer for review purposes, and I’d like to say thank you for the opportunity. Despite the small issues, the game has a lot of charm, and I’m interested to see how it develops further. 6.5/10 [:: SYSTEM SADNESS DETECTED ::] Error: Award level low... 💔 Please insert 1 Steam Award to reboot happin…2 found this helpful
Finished the game in ~4h. Glad I bought this and supported the dev. Good job! waiting forward for updates on bug-fixing and improvements. Plus: - pixel style dead-cell-ian game - nice and varied power-ups - gameplay ok, enjoyable, fun Minus: - lack of coherence between the story and the modern-day cutscenes/choices - after death you are places in a level and you need to reach a certain portal to resurrect. Pointless waste of time, imho. - wished for quicker animations/reactions overall, and especially when turning left/right, invulnerability in animations when entering portals/doors - they take way too long and monsters hit you in the meantime. - souls to collect are almost invisible visually and further on in the levels are ignorable - at the end of the game I had about 200k (useless) gold - spells seem underpower, maybe because I went melee (red) Wished: - for more skins - enemies without the upward-punch attack coming out of nowhere/below the visible screen - enemies that don't change direction during the animation attack - quicker character reaction to actions - I didn't loose the red items on death :)2 found this helpful
What if Dead Cells was a metroid. It looks just like Dead Cells but doesn't control like it. I was using a PS5 controller and it did not like that at all. Some of the weirdest controls I have ever had to deal with. Once I switched to keyboard and mouse it became a lot more enjoyable. The gameplay itself was a very simple metroid with aspects of dead cells mainly the visuals and teleportation system. Every enemy I ran into was able to be stun locked to death which made them all kind of feel the same. Never made it to a boss and gave up when the backtracking began as the map was hard to parse and a bit annoying. I recommend this if you really really like Dead Cells and have completed all the content in that.
It feels a little rough, but still fun to play and the fact that there's choices that seem to matter is really cool! It's not necessarily a metroidvania with how much I've played so far as metroidvanias tend to let you go back to previously explored places to use newly acquired items to unlock stuff you couldn't before, but it seems like you can't return to previous areas once you advance? I'm not quite sure. I just know I didn't have the required skills (specifically one) until a bit later when it was too late to go back to the previous areas. I just wish there was a better explanation of that. [Key provided by devs] Stream when I played it (Live thoughts): https://www.twitch.tv/videos/2638215100 https://youtube.com/live/mRcxPFZRN70
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