

SGS Afrika Korps: Tunisia
Strategy Game Studio · September 28, 2021 · Strategy, Wargame, World War II, Simulation, PvP
Buy the SGS Afrika Korps: Tunisia key for Steam from Kinguin at $12.04 — the cheapest of 5 stores we compare.
Where to buy SGS Afrika Korps: Tunisia — official stores
Cheapest SGS Afrika Korps: Tunisia keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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SGS Afrika Korps: Tunisia price by region
SGS Afrika Korps: Tunisia costs £8.44 in the United Kingdom, €9.71 in Europe (EUR), $12.04 in the United States, $12.04 in Georgia (USD), CA$22.56 in Canada, NZ$30.99 in New Zealand, A$32.36 in Australia, R$47.49 in Brazil and zł54.23 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.44 −50% | £16.80 | £8.44 | 5 | |
| €9.71 −49% | €18.89 | €9.71 | 5 | |
| $12.04 −46% | $22.49 | $12.04 | 5 | |
| $12.04 −10% | $12.49 | $12.04 | 4 | |
| CA$22.56 −22% | CA$28.99 | CA$22.56 | 4 | |
| NZ$30.99 −10% | NZ$30.99 | — | 2 | |
| A$32.36 −10% | A$32.36 | — | 3 | |
| R$47.49 | R$47.49 | — | 2 | |
| zł54.23 −33% | zł80.99 | zł54.23 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SGS Afrika Korps: Tunisia
SGS Afrika Korps: Tunisia is a tactical wargame covering the Tunisian campaign from November 1942 to June 1943, where one player commands Axis forces defending their African foothold while the other leads American, British, and French troops to expel them and prepare for the invasion of Sicily. Dynamic event cards, multiple scenarios ranging from quick historical battles to a full grand campaign, and the harsh terrain and weather of North Africa create varied strategic challenges where initial Axis quality and air superiority gradually gives way to overwhelming Allied numerical advantage.
This game is a complete standalone game that covers the famous Tunisian campaign of November 1942 to June 1943. It is a follow-up game of our previous title Afrika Korps, with a shorter time frame and turn duration (weekly turns). As the Axis, you must hold onto Tunisia until Rommel’s forces safely evacuate from Libya, and then make a stand in North Africa for as long as possible. As the Allies commander, you must make best use of the American, British and French forces to expel your enemy from his African foothold and be ready to invade Sicily and Italy at the start of the summer 1943. Afrika Korps: Tunisia contains many scenarios, covering different periods of the campaign in Tunisia, from mid-November 1942 till June 1943. Small scenarios cover the famous battles of Kasserine Pass (the first American defeat in the war), the Battle for the Mareth Line, or the final Push for Tunis (Operation Vulcan). Medium size campaigns cover the initial takeover of Tunisia (November 42 to February 43), or from Rommel’s and his Afrika Korps arrival till the end (March to June 1943). Finally the Grand Campaign scenario will allow you to lead Axis and Allies forces from the aftermath of the Torch landings in 1942 to the fall of Tunis in 1943.
Scenario durations last from 2 turns (for the smaller ones) to over 30 turns, each representing a one-week period between mid November 1942 to late June 1943. One player represents the German and Italian units (land and air) of the Axis in Tunisia, while the other commands an array of American, British, and French troops fighting for the Allies.
- The Axis have good quality troops and air superiority in the beginning of the game, but bad weather and few reinforcements will prevent overwhelming action until the retreating Afrika Korps appears at the Libyan border. During a short period of time, numbers, tactical and qualitative superiority will be present to create the basis of a safe stronghold, until overwhelming Allies superiority in the air or on land takes over.
- The Allied troops must hold and seize key choking points early on, and be in a position to threaten Tunis, while at the same time anticipating Rommel’s arrival. Hopefully, the 8th Army will show up in the spring in the southeast and may prove decisive in striking the decisive blow.
Be careful of the potential weakness of some units, in particular the American land units, which are suffering from a lack of combat experience that the enemy can use. Watch your supply lines, but, above all, take control of key crossroads and choke points (such as the famous Kasserine Pass, or the Mareth Line). The try to cut the enemy in different sectors on which to concentrate overwhelming force.
Also remember that Tunisian winter is harsh, with lots of rain and very poor movement capacities: this is not the dashing war of the Libyan desert here, and it may sometimes resemble more the position warfare of the great war in the rugged hills and mountains of Tunisia and eastern Algeria.
The game’s event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.
Estimated Playtime: from 1h00 to many hours...
Favored Side: none.
Hardest to Play: Allies
SGS Afrika Korps: Tunisia — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player, Online PvP, Split screen
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
SGS Afrika Korps: Tunisia is praised by strategy enthusiasts for its beautiful presentation, deep gameplay, and thoughtful pacing that rewards careful tactical thinking, though newcomers frequently struggle with the steep learning curve and lack of in-game tutorials or guidance. Players appreciate the card-driven mechanics and map detail, but some find the scripted nature of card selection and the air force interface frustrating, making accessibility a notable concern for those unfamiliar with the SGS series.
Wow! I never thought I'd like an Area Movement game this much. Aside from being fun, deep and challenging, these SGS titles are probably the most beautiful traditional wargames I've ever seen. The artwork and color palette are outstanding. I can't say enough about this. I find the gameplay fascinating. Recommended without reservation. Christmas sale, here I come!9 found this helpful
Great game. Woth every penny.4 found this helpful
This game is my first experience with the SGS series. The lack of tutorials/ instruction/ videos on how to play is surprising. And frustrating. I would expect more from a game that's just a few years old. Can't say I'd recommend it.3 found this helpful
Excellent game for strategy enthusiasts .. runs perfect for Mac OS not much of processor or ram requirments.. Thank you for making this game simple and fun!3 found this helpful
So far I have purchased 3 SGS games but have not been able to really enjoy them. I think what discourages me most about them is that you have cards, but cannot really choose the ones you want to use making for a very scripted experience. Also the air force interface is difficult to use.2 found this helpful
Tunisia requires much strategic thinking but you have plenty of time to do it. No twitching necessary here. Having lived in Tunisia, I was impressed with the map detail and the local photos. I feel the learning curve is a little steep but persevering leads to an enjoyable challenge. Replay is enhanced by the randomly drawn cards.1 found this helpful
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