

Pirate Twist
BTG Labs · July 15, 2026 · Action, Adventure, Strategy, Action Roguelike, Action-Adventure
Buy Pirate Twist from Steam at $4.67 — the cheapest of 1 store we compare.
Where to buy Pirate Twist — official stores
Pirate Twist price by region
Pirate Twist costs £3.45 in the United Kingdom, €3.87 in Europe (EUR), $4.67 in the United States, $4.67 in Georgia (USD), CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$19.49 in Brazil and zł21.44 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.45 −25% | £4.59 | £3.45 | 2 | |
| €3.87 −25% | €5.19 | €3.87 | 2 | |
| $4.67 | $4.67 | — | 1 | |
| $4.67 | $4.67 | — | 1 | |
| CA$5.99 | CA$5.99 | — | 1 | |
| A$6.95 | A$6.95 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$19.49 | R$19.49 | — | 1 | |
| zł21.44 | zł21.49 | zł21.44 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pirate Twist
Three Layers of Progression
- Captain — earn XP from combat to spend on 9 skills across 3 branches (Combat / Navigator / Commander). A captain's XP and skill points are kept between runs — every voyage makes them permanently stronger, win or lose
- Ship — 11 module types, persistent upgrades, a 5×8 grid you fill out over a run
- Crew — 6 crew archetypes with passive bonuses; your captain sets the roster (a signature crew plus auto-filled bonus slots), and supplies tick down between encounters
Your Ship Is Yours
Outfit your ship from 11 module types across a 5×8 grid. Light cannons fire fast and cheap. Heavy cannons punch holes. Mortars arc over cover. Reinforced hull plates trade weight for survival. Repair stations let you patch damage mid-fight. Crow's nests extend sight range. You fill the grid out as your run progresses — by the boss fight, your sloop has grown into something the pirates fear.Every Expedition Is a Choice
The expedition map branches every step of the way. Safe trade routes with merchants and calm seas. Dangerous pirate waters with elite ships and richer loot. Storms that batter your hull but reward the brave. Unknown nodes that roll a surprise outcome on the way in. You pick your path through every expedition.Combat Is Naval
Enemies don't stand still. Sloops circle-strafe and pepper your flanks. Brigantines and Galleons tank hits and barrage broadsides. Fire ships charge and explode. Every sea ends in a duel with a named boss captain — drawn from a pool of six — that asks the player to read patterns, not just out-DPS.No cursor, no twitch-aim — combat is pure positioning. Pick your live broadside (port or starboard), swing it onto the enemy, and your guns roar out that side the moment a target's in the arc — auto-fire by default, or switch to manual and time the perfect volley. Easy to learn, hard to master.Roguelite Loop
A run is a three-sea campaign, played in a single sitting. Lose a fight and you rebuild at Port and sail back out — defeat costs resources, not the whole run. Captain XP / skill points and unlocked captain archetypes persist across runs (1-of-N pick at the start of every fresh run from your unlocked pool). Five captain archetypes — two unlocked to start, the rest earned by winning runs — each with a distinctive buff and signature crew. Replay is the loop — different captain, different route, different ship. The more you play, the harder it gets.At a Glance
- Module types — 11
- Enemy types — 5 + elite variants (Sloop, Brigantine, Galleon, Fire Ship, Boss)
- Encounter types — 5 (Combat, Merchant, Storm, Salvage, Lucky Treasure)
- Captain archetypes — 5 (Rourke, Reyes, Voss, Sable, Marisol)
- Captain skills — 9 across 3 branches
- Crew types — 6 (Gunner, Carpenter, Navigator, Cook, Quartermaster, Lookout)
- Resources — Gold, Wood, Iron, Supplies
- Expedition length — ~15-20 min
- Session length — a single sitting (a full run is three seas)
Pirate Twist — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Build your ship, brave the seas, and feel every choice pay off. The module and grid system makes every run feel genuinely yours, and combat's "easy to learn, hard to master" flow keeps fights tense without ever feeling unfair. The crew system and captain progression give real reasons to keep sailing out. Ship variety and boss fights bring constant surprises, and clutch wins at 1 HP are some of the best gaming moments I've had this year. If you love roguelites with a naval twist, this one's an easy recommend.4 found this helpful
I really enjoyed the expedition progression and experimenting with different loadouts. It took me a little while to understand how everything worked, but once I got the hang of it, the game became really fun. There’s a lot of room to customize how you play, from the modules you install on your ship to your crew and captain. Trying different loadouts and seeing how they affect each run is probably what keeps me coming back. There’s definitely still work to do. Some systems could use more depth and polish, and you should expect occasional rough edges and changes since the game is still in Early Access. That said, the core experience is already fun, and it’s a game I genuinely enjoy playing and want to support as it continues to grow. Recommended if you enjoy naval combat, roguelite progression, and gradually building a ship setup that fits your playstyle.3 found this helpful
Really fun and surprisingly addictive naval roguelite. Building your ship piece by piece makes every run feel different, and the broadside combat is simple to understand. The progression between captain, crew, and ship upgrades gives you plenty to experiment with without becoming overwhelming. Great concept, satisfying gameplay loop, and a lot of potential. Definitely worth checking out if you enjoy roguelites and ship-building games.2 found this helpful
Looks way cooler than the demo, even better than day one. Looks like you guys are really putting in effort. As for gameplay, it's challenging, which makes it fun and a bit frustrating. Which I guess it's the whole point. Rinse and repeat until you got enough firepower and sustain. Really hope you guys expand on the game modes, I can definitely see some PvP going on in the future. But good job to the team! keep the updates coming.1 found this helpful
I like this game, even if looks simple it can be very challenging regarding the different levels and the enemies. You can fight against pirates, collect treasures while evading storm, protect your base, fight against sub-bosses, exploring sea caves and fight a pirate captain who is waiting for you. Even if the controls are simple, is hard to dominate because the enemies are very accurate at the moment to attack you with diffferent amo. The best part in this game is the dev who is constantly updating this game to offer more content and hotfix to make the experience a lot more enjoyable. You can get in the Discord to talk about your experience and help to make this game even better with your feedback. More content is coming, and I will be looking forward to it :)1 found this helpful
Pirate Twist is a hidden gem. We jumped into this on stream and absolutely loved it. There’s already something here that just works, and knowing the game is still being actively developed makes it even more exciting. A huge part of that is the developer. BTG Labs has been incredibly active, listening to feedback and working to make the game better. That matters a LOT for a game at this stage, because you can see the potential and know the person behind it is putting in the work. Is it finished? Nope. Things can and WILL change. But that’s exactly why I’m saying: GET IN THE PLAYTEST!!! Play it. Break it. Give feedback. Be part of making this thing better, because Pirate Twist deserves more eyes on it. Right now, based on what we played, I'm sitting at an 8/10 — with plenty of room for that to change as development continues. Serious two thumbs up from me. Thank you, BTG Labs, for the hidden gem. We’ll absolutely be keeping an eye on this one.
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