

In Between (2015)
Gentlymad · August 21, 2015 · 2D, Indie, Puzzle Platformer, Atmospheric, Platformer
Buy the In Between key for Steam from Kinguin at $0.22 — the cheapest of 12 stores we compare.
Where to buy In Between — official stores
Cheapest In Between keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
In Between price by region
In Between costs $0.22 in the United States, $0.22 in Georgia (USD), £0.23 in the United Kingdom, €0.26 in Europe (EUR), zł1.45 in Poland, CA$1.54 in Canada, A$1.59 in Australia, NZ$1.96 in New Zealand and R$3.47 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.22 −91% | $1.09 | $0.22 | 12 | |
| $0.22 −91% | $1.09 | $0.22 | 12 | |
| £0.23 −91% | £0.82 | £0.23 | 10 | |
| €0.26 −91% | €0.98 | €0.26 | 11 | |
| zł1.45 −91% | zł4.31 | zł1.45 | 12 | |
| CA$1.54 −91% | CA$1.54 | — | 10 | |
| A$1.59 −91% | A$1.59 | — | 10 | |
| NZ$1.96 −91% | NZ$1.96 | — | 10 | |
| R$3.47 −91% | R$6.00 | R$3.47 | 11 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About In Between
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.
In Between — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
In Between is a puzzle platformer that explores grief through a compelling story with voice acting and carefully designed levels that introduce new mechanics in each chapter, earning praise for its thoughtful narrative and visual presentation. However, players have mixed experiences with the game's difficulty and design: while some appreciate the challenging, non-rage-inducing puzzles, others find the minimal tutorials, inconsistent hitbox detection, and demanding platforming sections frustrating, particularly the death walls in chapter two.
[h3]Positives:[/h3] + A great challenging/thought-provoking puzzle (and NOT rage-inducing) game with a short but good story that features full voice acting + You are getting a new mechanic/threat to deal with in every chapters [h3]Mixed feelings/It's up to you to decide if you like these as a feature or not:[/h3] +/- The ingame tutorial only teaches you the controls, while leaving everything else mostly to the player to figure it out such as what other objects you "control" or what does that green rectangle thing does etc etc (exceptions when you die first time on each new chapter you will get hints such as "Face the darkness, so it can consume you") +/- I think the game gets easier on later chapters, since "the darkness" and "anger red orbs" are harder to deal with (a reason what many negative reviews are highlighting) then controlling "another human" who moves with inverted ways compared to you or staying/moving in lights orbs [h3]Negatives:[/h3] - Some levels have no checkpoint for no reason - You have to spend a certain amount of time near checkpoints to get a checkpoint <-- the game also doesn't tell you this [h3]Final notes:[/h3] * Naturally since it's a puzzle game some …1 found this helpful
As others have noted this is a game that might Be too sad for some people at least at times as it does indeed face grief head on. It is a very compelling exploration of that. I found it clever the way that each of the 5 stages of grief had at least one unique aspect to them. Each time I completed one and moved on to the next I was excited to find out what I would be dealing with this time. It also enables them to every so often teach you something new and Thus keep it from ever growing stale. Every level feels carefully crafted but not to a degree where it ends up tryhard. The level selector and the fact that if there are only a few levels left to complete of a stage you can move on to the next one and potentially return to the ones you didn't complete later are great ideas. I've seen some criticize how responsive the controls are as well as say that there is no mid level checkoint saving and can only assume that these were patched out by the time I played it recently because that was not at all my experience. I understand if some want quick saves and I'll admit that I usually prefer those but the individual levels are not that long and it does indeed save as soon as you've complet…
For fans of precision platformers and puzzle games. The game has great visuals, a strong soundtrack, and a touching story. The player gets to listen to the protagonist’s inner thoughts, which adds interest to the storytelling. Be prepared to die many times. Many mechanics are not taught, so the player has to learn them on their own. Each chapter introduces a new hazard to the levels. For me, the most challenging part was the death walls in chapter 2. After that, I think the game becomes easier. Some levels clearly needed more checkpoints to be more accesible. I didn’t find the controls especially difficult. I noticed some bugs in the spike hitboxes. Sometimes death would come if a foot even slightly touched the edge of a spike, and other times the character could stand with his head in the middle of spikes without any consequences.
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Shadows frame each choice Grief reshapes the path ahead Peace waits in between
This game's story is semi decent, and the artstyle is fine. But the gameplay keeps changing with obstacles that aren't really properly taught to the player and just add issues to an already frustrating game. The controls don't respond well enough to properly move the character - in many situations this latency caused the character to die because I pushed the stick - while the character was on the surface - and it decided to not move properly in that direction multiple times for multiple deaths. The first obstacle encountered was literally a wall of death. That was so annoying because the levels already restrict your field of view artificially, so it's hard enough trying to figure out a path to navigate. Then they add the anger ball - which just hunts you down, sometimes. I in particular had an issue with "anger" level 4 - where the game does not convey, at all, what you should do in order to properly maneuver the boxes in both sections. I had to look up a video on how to do it, and it still took me several tries to convince the game the boxes should move in this fashion. This was the first time the boxes were moved like that, there was no preamble. The game's tutorial do…
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