

Card City Nights
Ludosity · February 14, 2014 · Card Battler, Card Game, Deckbuilding, Indie, Trading Card Game
Buy Card City Nights from Humble Store at $3.99 — the cheapest of 3 stores we compare.
Where to buy Card City Nights — official stores
Card City Nights price by region
Card City Nights costs £2.97 in the United Kingdom, €3.56 in Europe (EUR), $3.99 in the United States, $3.99 in Georgia (USD), CA$5.49 in Canada, A$5.78 in Australia, NZ$6.85 in New Zealand, R$8.39 in Brazil and zł15.68 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.97 | £2.97 | — | 3 | |
| €3.56 | €3.56 | — | 3 | |
| $3.99 | $3.99 | — | 3 | |
| $3.99 | $3.99 | — | 3 | |
| CA$5.49 | CA$5.49 | — | 3 | |
| A$5.78 | A$5.78 | — | 3 | |
| NZ$6.85 | NZ$6.85 | — | 3 | |
| R$8.39 | R$8.39 | — | 3 | |
| zł15.68 | zł15.68 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Card City Nights
CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop
Card City Nights — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Card City Nights is a solid indie card battler with engaging Magic: The Gathering-inspired gameplay mechanics that strike a good balance between strategy and accessibility, though players note the art style takes some getting used to and late-game matches can become repetitive. Most players found the game enjoyable and worth completing, particularly praising its humor, reasonable difficulty, and the satisfaction of building functional decks, with some recommending playing it before the sequel to fully appreciate it.
[h2]While the art style was strange to me, the gameplay was oddly familiar[/h2] These days I tend to avoid card battlers. Most of them feel bland or introduce some bizarre mechanic that turns the game into more of a chore than something fun to play. Card City Nights surprised me. The developer clearly has experience with trading card games because the gameplay feels surprisingly similar to Magic: The Gathering. It has enough strategy to keep things interesting without overcomplicating everything. I wasn't a fan of the art style at first. In fact, it almost put me off playing altogether. Thankfully, the gameplay won me over, and the fact that I was hopelessly addicted to 100%-ing games back then probably helped too. All in all, it's a solid little indie and one that I think is better than the majority of card battlers coming out today. [h2]7/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]3 found this helpful
Mainly played it to get all achievements but was pretty enjoyable considering i'm not into card games as much anymore.1 found this helpful
Fun little cardgame adventure with a lot of humor. I enjoyed it very much.1 found this helpful
I just 100% the steam achievements on this game I would say that I enjoyed playing it! I really appreciate the game genre. There isn't a lot of deckbuilder-cardcollectiong-storymode games and I wish there were more! So that is a big plus. The experience of playing it was a bit up and down. I liked it to a start but after a while the Bo5 matches got a bit repetetiv and draged out on the time and it was a bit hard to make a deck that could put out enough damage to acctually dafeat someone in the beginning. But when you got a bit further into the game it got much better! This could be because I went with a defense deck in the beginning with the objective to stall the opponent but that was just becuase I didn't feel like there was any vaible attack cards but maybe after my fourth leagendery I switched to a heavy burst attack deck and that made it very fun!1 found this helpful
Play this one before the sequel if you're interested in these games. It's fun, but the sequel is much more interactive (you barely even need to watch what your opponent is even doing in this game), so you won't likely be as inclined to come back to this game or enjoy it as much if you play the sequel first. I'm NOT good at card games, and I was still able to beat the game with like three losses. I think the game becomes most interesting once you get to the final boss and postgame where you face people with unfair decks. I feel like the system makes decks that focus on stalling, defensive play, and forcing losses through card deletion are most rewarded, but games are so fast that it doesn't feel inherently boring by any means. I think if you were to play this game against a human, the meta would be much different than the game is sort of implying it would be. By that, I mean player health is a distraction from the real win conditions in this game: play space, and cards remaining. You could say that going for either goal is "defensive play" in their own way, but attacking directly is so pitiful, that talking about it feels a bit silly. In my opinion, "Offense" just means "Obstr…
A chill single player card game that I remember fondly and start up from time to time to play through again or to listen to the soundtrack. The card game mechanics are complex enough they're enjoyable without being difficult to learn. The encounters aren't super difficult, so it isn't too hard to come up with a deck that feels strong and is fun to pilot.
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