

Half-Life: Alyx - Final Hours
Geoff Keighley · July 9, 2020 · Action, 2D, 3D, Singleplayer, VR
Buy Half-Life: Alyx - Final Hours from Steam at $0.71 — the cheapest of 1 store we compare.
Where to buy Half-Life: Alyx - Final Hours — official stores
Half-Life: Alyx - Final Hours price by region
Half-Life: Alyx - Final Hours costs £0.64 in the United Kingdom, $0.71 in the United States, €0.73 in Europe (EUR), CA$1.03 in Canada, NZ$1.11 in New Zealand, A$1.30 in Australia, R$1.86 in Brazil, zł3.23 in Poland and $6.29 in Georgia (USD) right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.64 −91% | £0.64 | — | 1 | |
| $0.71 −91% | $0.71 | — | 1 | |
| €0.73 −91% | €0.73 | — | 1 | |
| CA$1.03 −91% | CA$1.03 | — | 1 | |
| NZ$1.11 −91% | NZ$1.11 | — | 1 | |
| A$1.30 −91% | A$1.30 | — | 1 | |
| R$1.86 −91% | R$1.86 | — | 1 | |
| zł3.23 −91% | zł3.23 | — | 1 | |
| $6.29 | $6.29 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Half-Life: Alyx - Final Hours
Explore an in-depth multimedia history of Half-Life: Alyx's development through 25,000 words of writing, never-before-seen prototypes, and interactive 3D experiences that don't require VR. Unlock exclusive concept art, canceled projects, developer interviews, and behind-the-scenes office tours while creating custom sound effects with Valve's own audio tools.
This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx.
This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.
FEATURES INCLUDE:
- INTERACTIVE “TONER” PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx
- NEVER-BEFORE-SEEN PROTOTYPES: From early video prototypes of Alyx to other cancelled games, Valve reveals unknown – and unreleased – projects.
- HEADCRAB SOUND MIXER: Create your own headcrab sound effects using the same source files as the development team.
- DEVELOPMENT FLOOR EXPERIENCE: Explore the Valve office with an interactive 3D tour that showcases the development area for Half-Life: Alyx.
- VALVE TIME: An interactive timeline details Valve’s software and hardware projects over the past decade – including previously unknown projects.
- RHYS DARBY: Exclusive interview with Rhys Darby (“Russell”), one of the stars of Half-Life: Alyx
Note: The Final Hours of Half-Life: Alyx does not require or utilize a VR headset.
Half-Life: Alyx - Final Hours — game info
- Platforms
- Windows, macOS
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A decently short but interesting and informative view of how Valve develops their hardware, software and games. Not only is it informative but also has some neat little interactions along the way! If you are into IT, complex projects or just like how great minds think, definitely worth checking out.4 found this helpful
While it can feel somewhat fluffy and promotional at times (although similarly, very self-aware of the flaws and tribulations of Valve and its development process), the real gold of Geoff Keighley's Half-Life: Alyx - Final Hours is the treasure trove of development material, conceptual artwork, behind the scenes footage, and never-before-seen information about cancelled games, which easily earns it an extra recommendation. While I did personally find Half-Life: Alyx's audio commentary more informative on the tangible iterative process of the game's design, aesthetics, and sound, Keighley wraps it in a well-told story that emphasizes the human element within the art. (I especially appreciated using Jay Benson's relationship with his father and eventually, his daughter, through Half-Life as a sweet bookend.)1 found this helpful
Half-Life: Alyx - Final Hours is an interactive book about the making of the VR game Half-Life: Alyx (HL:A). HL:A is the best VR experience I've had, and one of the best game experiences I've ever had, so I was interested in finding out some of the backstory of the development of this game from Valve. The format is that you scroll through a lot of text, interspersed with images, videos and interactive mini-games. There's quite a lot of reading, which may be a barrier to some, but I found the information very interesting. The concept art and prototype gameplay videos show how things changed during the lifetime of the project, which was a long one! I would say that this is a must for any fan of HL:A and fans of the Half-Life universe in general. It took me a couple of hours to get through and was well worth the time spent. Some of the most interesting content was discovering how things work organisationally in Valve, and of course there may be some clues on whether HL3 will ever emerge from the company...
Must-have for any Valve Fan.
Worth checking out, if you are interested in Half-life and the BTS surrounding half-life. Along with some interesting intractive elements.
i love half life alyx
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