

Automobile Tycoon
Silver Lemur Games · September 4, 2018 · Capitalism, Economy, Turn-Based, Transportation, Management
Buy Automobile Tycoon from WinGameStore at $1.09 — the cheapest of 2 stores we compare.
Where to buy Automobile Tycoon — official stores
Automobile Tycoon price by region
Automobile Tycoon costs £0.82 in the United Kingdom, €0.96 in Europe (EUR), $1.09 in the United States, $1.09 in Georgia (USD), CA$1.54 in Canada, A$1.55 in Australia, NZ$1.92 in New Zealand, zł4.19 in Poland and R$5.65 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.82 −93% | £0.82 | — | 2 | |
| €0.96 −93% | €0.96 | — | 2 | |
| $1.09 −93% | $1.09 | — | 2 | |
| $1.09 −93% | $1.09 | — | 2 | |
| CA$1.54 −93% | CA$1.54 | — | 2 | |
| A$1.55 −93% | A$1.55 | — | 2 | |
| NZ$1.92 −93% | NZ$1.92 | — | 2 | |
| zł4.19 −93% | zł4.19 | — | 2 | |
| R$5.65 −93% | R$5.65 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Automobile Tycoon
Automobile Tycoon puts you in charge of a car manufacturing empire, where you research and develop vehicles, build factories, and manage sales across a century of automotive history from 1905 to 2020. The streamlined turn-based design lets you pilot strategic decisions like production scaling and market distribution without getting bogged down in micromanagement, while historical events like wars and economic crises force you to constantly adapt your approach.
Basic gameplay:
Automobile Tycoon is a simulator of a car manufacturing company where you develop, produce and sell cars. The game is turn-based and covers a period of automotive history between 1905 and 2020.
Mechanics:
- turn-based
- relatively fast paced (1 turn = 1 quarter, so the game does not drag on)
- gameplay ranges from 1905 to 2020 with historical events like world wars, economic crises and inflation (can be disabled if desired)
- various starting dates (1905,1920,1948,1960,1980)
- various car types (sedan, pickup, cabriolet, minicar, etc) new ones unlocked depending on year
Core design goals:
1. Focus on running a car company (it's a tycoon not a car designer simulator)
The game is about three primary activities a car manufacturing company need to undertake: developing a car, producing a car and selling a car. I tied to balance all those aspects without making any single one dominant. First your engineers research parts and develop a car then you set up, modernize and expand your factory and next you decide on distribution and marketing. All these are accompanied by secondary activities like paying taxes, taking bank loans and so on.
2. Fast paced (simulated 100 years of automotive history in mere 400 turns)
I tried to make it so the game does not drag on. Each turn represents one quarter, so it goes relatively fast without slowdowns. If you add to it historical events (world wars, economic crises) then you need to adapt your strategy quite often.
Also I used mechanics to reduce the need of micromangement and tried to make a convenient to use interface which allows you to execute your strategic decisions swiftly.
3. Streamlined gameflow
While the player is allowed to produce everything there is an incentive to stick to a limited line of models, so you don't need to deal with tons of micromanagement if you want to play optimally. Interface has options to quickly execute your strategic priorities, for example if you want to quickly boost your production you can enable "work overtime" option which makes you pay significantly higher wages for a modest boost of production. Especially introducing new models is streamlined, you just need to enter the model price once and set up region wide optional discounts, no need to check tons of identical boxes and setting every single time.
Automobile Tycoon — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Automobile Tycoon is a lightweight car company management sim that appeals to players who enjoy micromanagement and number-crunching, though opinions are divided on whether the relatively shallow gameplay and steep difficulty curve make it worthwhile. Some find it a worthwhile purchase at its price point as a fast-paced abstracted experience, while others feel there is simply not enough content or depth to justify playing it, particularly if you struggle with economic strategy or prefer more complex tycoon games.
just not much here, not fun to play2 found this helpful
I refunded this game because it is too hard for me. If you are smart at marketing I recommend this game but if you're bad at money managing and marketing like me, well don't get it.2 found this helpful
It's Detroit! Well, not many would remember that one. Detroit was an old MS DOS/Amiga game letting the player start their own car company, circa 1908. It was simple, and had a bug in it at least in the DOS version that would kill your company after so long, no matter what you do. Automobile Tycoon is essentially a modern day, louder iteration of that theme. You take over as head of a car company, develop new drivetrains, chassis, technologies, and cars, and hope to sell enough to offset management embezzling everything they can to fund their drug and other habits. Just like real life! Unfortunately, while management are not real people and have no legal rights, just like in real life, you can't dispose of them in the proper fashion; you're stuck with the <redacted>, unlike in real life. It's a business sim, and as such, probably kinda niche, but I find these style games fun. Even if I kinda suck at them. Alas Starburst Motors; your 1906 Flamebolt Six powered line of sedans, coupes, and trucks all riding the same chassis is doomed. Until the next time 1905 comes around. Should have tried Meteor Shower instead. It's not the prettiest game around, but it's serviceable…
This game is a FAR simpler game than something more intricate like GearCity. If you want a light weight, fast moving abstracted experience, this will likely do the trick for you. If you want something crunchy and in depth, this one might be a bit too shallow, relative to other choices on the market. For the price though, it's not a bad choice.
Will this game ever be further developed? It reminds me of a game I played with friends in the 90's - I think it was called Detroit.
If you like micro management games then this is one for you. It's fun if you are into numbers and stuff. https://youtu.be/oGQRbbQoFmM
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