

Manor Lords
Slavic Magic · April 26, 2024 · City Builder, Strategy, Simulation, Base Building, Medieval
Buy Manor Lords from Eneba at $19.05 — the cheapest of 21 stores we compare.
Where to buy Manor Lords — official stores
Cheapest Manor Lords keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
Manor Lords price by region
Manor Lords costs £14.67 in the United Kingdom, €16.58 in Europe (EUR), $19.05 in the United States, CA$25.99 in Canada, $25.99 in Georgia (USD), A$37.35 in Australia, NZ$40.12 in New Zealand, R$51.99 in Brazil and zł72.44 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £14.67 −35% | £22.74 | £14.67 | 17 | |
| €16.58 −36% | €25.99 | €16.58 | 20 | |
| $19.05 −35% | $25.99 | $19.05 | 21 | |
| CA$25.99 −35% | CA$25.99 | — | 13 | |
| $25.99 −35% | $25.99 | — | 13 | |
| A$37.35 −35% | A$37.35 | — | 13 | |
| NZ$40.12 −35% | NZ$40.12 | — | 12 | |
| R$51.99 −35% | R$51.99 | R$102.31 | 14 | |
| zł72.44 −35% | zł97.49 | zł72.44 | 14 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Trailers & screenshots
About Manor Lords
Build a medieval kingdom from a single village into a sprawling realm by managing complex production chains, seasonal resources, and territorial expansion across a historically authentic 14th-century landscape. Stand out with gridless city-building that respects real medieval town growth, meaningful environmental consequences, and tactical real-time battles where every soldier lost is a genuine sacrifice from your own community.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
- Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
- Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
- Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
- Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
- Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
- Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
- Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
- Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
- Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
- Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
- Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.
This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Manor Lords — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Included
Manor Lords in the rankings
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great game with some bugs
A great game, but it needs work: Combat & AI: Warfare and diplomacy are too simple. The AI doesn't build up its town or army, making it boring. Also, mercenaries run out after a few years. 🥱 Slow Updates: Development is very slow. Please hire more devs to speed things up! 😤 Job Management: Moving families between seasonal jobs is annoying. Reassigning a farm family in winter removes them completely instead of swapping smoothly. Animals: Choice of resources is great, but sheep feel useless now, while cows are way better because they give too much milk. This game has huge potential to be so much better than it is right now!
yes good game yes
.
**Manor Lords is an incredibly satisfying medieval city builder that rewards patience, planning, and a willingness to learn from your mistakes.** The game does a great job of making your settlement feel alive, with a surprisingly deep economy and logistics system. There’s always something to manage, whether it’s food, production, trade, housing, or simply figuring out why your villagers aren’t doing what they’re supposed to do. It can be frustrating at times, especially when one small bottleneck brings your entire economy to a grinding halt. But that’s also what makes finally getting everything running smoothly so satisfying. Beautiful visuals, immersive mechanics, and plenty of depth without feeling unnecessarily complicated. **9/10.** A fantastic medieval city builder that can be incredibly rewarding once you figure out how all the pieces fit together.
Fun game but it struggles late game. Yes it has "potential" but the game has been in slow development for +2 years and it still feels very early access. I've played for +40 hours and I feel like I've played everything the game has to offer. I hope once the game fully releases there'll be plenty of late endgame content that can keep me engaged
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