

Lords and Villeins
Honestly Games · November 10, 2022 · Colony Sim, Strategy, City Builder, Pixel Graphics, Management
Buy the Lords and Villeins key for Steam from Eneba at $0.49 — the cheapest of 25 stores we compare.
Where to buy Lords and Villeins — official stores
Cheapest Lords and Villeins keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Lords and Villeins price by region
Lords and Villeins costs £0.20 in the United Kingdom, €0.23 in Europe (EUR), $0.49 in the United States, $0.49 in Georgia (USD), zł1.28 in Poland, CA$1.39 in Canada, R$3.16 in Brazil, A$7.51 in Australia and NZ$9.99 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.20 −96% | £4.51 | £0.20 | 22 | |
| €0.23 −96% | €5.37 | €0.23 | 24 | |
| $0.49 −91% | $5.37 | $0.49 | 25 | |
| $0.49 −91% | $5.63 | $0.49 | 24 | |
| zł1.28 −95% | zł24.77 | zł1.28 | 20 | |
| CA$1.39 −79% | CA$6.44 | CA$1.39 | 22 | |
| R$3.16 −85% | R$21.00 | R$3.16 | 20 | |
| A$7.51 −79% | A$7.51 | A$34.95 | 20 | |
| NZ$9.99 −77% | NZ$9.99 | NZ$38.49 | 18 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Lords and Villeins
Lords and Villeins is a deep feudal city-builder where you settle and govern new lands by zoning plots, managing autonomous families, and balancing complex supply chains and taxation policies. What sets it apart is the intricate economic simulation where villagers independently run businesses, set prices based on supply and demand, and pursue their own ambitions while you orchestrate the entire system from communist redistribution to laissez-faire capitalism.
Build a prosperous settlement in a unique simulation of a feudal economy - each family runs their shop, owns their goods, and trades with other villagers in a free market. You will manage the land, build houses, organise events, set taxes, and balance supply and demand while engaging in diplomacy!
Lords and Villeins — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Lords and Villeins features a compelling village simulation with economic depth where NPCs must maintain their livelihoods and interact, though players widely report that the game suffers from severe performance issues—particularly mid-game CPU bottlenecking that causes framerate drops to unplayable levels—alongside game-breaking bugs and an abandoned development status. The concept and early gameplay are praised by some, but the overwhelming tutorial sequence, convoluted UI, and lack of ongoing support make most reviewers hesitant to recommend it in its current state.
There is an issue with this game that causes it to only use 2 of the CPU cores. In my case, I'll have 2 cores maxed and 6 idle by midgame. At midgame the game lags so hard the framerate drops to 10fps. looking at the forums, it seems the game is abandoned. I really like this game and its a shame, the Dev's have a great concept and did a good job executing. At this point in time I can't recommend this game. FYI I have over 650 hours of game play.12 found this helpful
Unfortunately its as many people have reviewed, the game is a buggy mess and the dev has abandoned the game. I like the early game, but the bugs with middle to late game make it unplayable.6 found this helpful
I loved this game and have been playing for years but cannot play any longer in its current state. I could have lived with the game being poorly optimized but after only 1 in game year I have run into game breaking bugs. The game is no longer being updated so I wouldn't recommend buying.2 found this helpful
This game felt like the Wish version of Rimworld but more chill. Fun time but a little slow and boring. Maybe it gets cooler later?1 found this helpful
Mixed feelings on this one. I think I can see the game it WANTS to be, and I would love to play that game, but unfortunately that is not the game that actually exists. Lords and Villeins has some fun ideas bogged down by intricate yet frustrating gameplay, dependence on NPC-automation-flavor-AI, and a surprising amount of granular details that fight for dominance in the player's eye. There are over a dozen tutorial stages and even the first few can quickly get overwhelming (this may be separate from a core game design issue, it may be that whoever plotted the tutorials simply did not know how to create a good tutorial flow). On top of that, for reasons beyond my understanding, the game has an absolutely abominable loading time, so it can take several minutes to wait for the next tutorial to even load in - and it never loads in paused, so there's that (it also doesn't pause when the new tutorial element pops up in your face). There's a lot of things the game tries to stress are important to you, but you're ultimately at the mercy of the NPCs' programming [i]letting[/i] you actually accomplish that. It has potential, but is definitely clunky.1 found this helpful
I really love what this game does. Having a little economy where every family has to stay afloat and interact with the others makes for a very nice village simultion. There are not that many games in that genre that attempt to simulate markets and small economies (Ratopia is another but very different one) It has it's issues, apparently the game grinds to a halt after a specific pop size and performance is never impressive compared to similar games like Songs of Syx. My main problem that made me bounce of multiple times at the start is the endless and boring list of tutorials at the beginning. It takes a while until you reach a point where it starts clicking together. Some UI aspects could have been less convoluted and it might have required less tutorialization. But despite that, I enjoy it.1 found this helpful
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