

Hollow Island
Edym Pixels · January 30, 2020 · Crafting, Open World, Adventure, Action RPG, Life Sim
Buy Hollow Island from Steam at $9.99 — the cheapest of 2 stores we compare.
Where to buy Hollow Island — official stores
Hollow Island price by region
Hollow Island costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, R$32.99 in Brazil and zł42.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 2 | |
| £8.50 | £8.50 | — | 2 | |
| €9.75 | €9.75 | — | 2 | |
| $9.99 | $9.99 | — | 2 | |
| CA$11.99 | CA$11.99 | — | 2 | |
| A$13.95 | A$13.95 | — | 2 | |
| NZ$15.75 | NZ$15.75 | — | 2 | |
| R$32.99 | R$32.99 | — | 2 | |
| zł42.49 | zł42.49 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Hollow Island

You play as an adventurer arriving to Hollow Island, but what you do next is up to you: Grow crops, harvest, cook food, brew and sell potions, expand your property, explore the island, fight monsters, dig for riches underground, build camps and hoard your treasures!
Features:
- Farming, mining, building, fishing, brewing and crafting mechanics.

- An open world, allowing a variety of playstyles.

- Action RPG-elements allowing different fighting styles.

- Random generated dungeons.
- A unique, more than an hour long, soundtrack by Vindsvept.
- Over 60 unique enemies and bosses.
- 36 Steam achievements.
- Over 500 items.
- Starting and managing a settlement, with settlers and farm animals.
- 23 different regions to explore, all with their own dungeons and mines and challenges.
This game focuses a lot on the joy of discovery and exploration. There will be very little hand-holding - you will instead have to learn through trial and error.
Hollow Island — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Hollow Island is a casual exploration and crafting sandbox that players appreciate for its generous accessibility options, lack of punishing mechanics like durability or hunger, and creative freedom in decoration and building. However, the game is held back by awkward animations and clunky interactions, sluggish mechanics in some systems, and combat that many find frustrating and imprecise, making it a mixed experience depending on what you prioritize in your gameplay.
if you're looking for a new exploration/crafting/mining thing, this is pretty good overall. I would've liked a casual difficulty without any death penalty (see below), and since it wasn't immediately obvious to me: hold lmb to attack and use tools, clicking does nothing. and mine the monoliths after grabbing the stat upgrade. there's a steam guide with all the info you need but I recommend going in blind and figuring most of it out yourself, more fun that way. pros: - difficulty settings - rebindable controls - separate volumes, resolutions, brightness, contrast, saturation - save and exit anytime, periodical autosave plus when leaving an area - no hunger/thirst - no tool/gear durability - instant crafting, hold or shift-click for more - decent default inventory size, mostly big stacks - storage can be renamed, auto-stack, loot all, stack-splitting - mining, chopping wood and combat don't deplete stamina - don't have to sleep but can skip nights and restore hp and stamina - simple farming (no need to water, just plant and wait) - non-annoying fishing (click, wait, click again) - can have your own settlement for extra income, animals, etc. - great exploration, lots of hidden stuff …8 found this helpful
The animations are incredibly badly done. Why the attack cancels if you stop holding the button in the middle of the attack bugs me. Simple things like talking to NPCs and opening doors are just weird and clunky. Not for me.3 found this helpful
By no means Hollow Island is a perfect game. But given the price, and the very generous demo, I think it's safe to say that it's a good purchase. Give the demo a go, you can easily decide for yourself, no strings attached. Some features are refreshingly casual, you can repaint tiles for free with a shovel, later unlock the same option with carpets, for no resources and only for cosmetic effect. My little pixel artist heart really cherished all the decorating options there. At the same time it's painstakingly slow, you can't just use it as a paintbrush, you need to oh so very slooowly pull it through your screen, otherwise it will miss a lot of tiles. This duality is everywhere in the game: nice, refreshing (yet familiar) features, however some aspects of them falls short or unbalanced. No need to water crops, however after cooking some meals and stocking up on them, the crops are not really good for anything, but unlocking NPCs, which would be a fun reason to keep farming, but even then you just buy a few animals because each is worth dozens of crops in food value, so crops after early game are not worth bothering with, except for aesthetics. Each NPC you recruit needs a food va…3 found this helpful
Hollow Island is an open-ended sandbox adventure developed and published by Edym Pixels that combines elements of exploration, crafting, farming, combat, and light settlement management into a single cohesive experience. Rather than guiding players through a tightly scripted storyline, the game drops them into a mysterious island environment and allows them to carve their own path forward. This design philosophy places player agency at the forefront, encouraging experimentation and self-directed goals instead of rigid quest structures. From the beginning, Hollow Island emphasizes freedom. The island is divided into numerous distinct regions, each featuring its own resources, environmental hazards, and enemy types. Exploration is central to the experience, with caves, mines, and dungeons scattered across the landscape. Many of these underground areas incorporate procedural elements, ensuring that repeated ventures feel fresh rather than predictable. As players venture further from their starting point, they encounter stronger enemies and more valuable materials, naturally creating a sense of progression without relying on explicit narrative direction. Combat plays a steady but bal…2 found this helpful
Very tame, very safe, very chaste. Can't say anything better than that.1 found this helpful
Combat is so ♥♥♥♥♥♥♥ rubbish that you can't even hit the ♥♥♥♥♥♥♥ mobs in the ♥♥♥♥♥♥♥ tutorial. This means that you SLOWLY get beaten down, while frantically swinging your sword at them, without ever hitting anything. Never playing this absolute arsewater game ever again, and I regret even buying it on ♥♥♥♥♥♥♥ sale. ♥♥♥♥ this game.1 found this helpful
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