

EvoLife
Mihaly Sisak · September 16, 2022 · Idler, Simulation, Sandbox, God Game, Procedural Generation
Buy EvoLife from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy EvoLife — official stores
EvoLife price by region
EvoLife costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About EvoLife
Genesis
At the start of the simulation cells with random DNA are spawned. 99% of DNA is not viable so most die pretty quickly.- Purple gas bubbles, inspired by hydrothermal vents
- White dead cells, inspired by marine snow
- Colorful alive cells, inspired by the diversity of unicellular organisms
- Grey rocks, inspired by rocks, duh
First viable cell
After a while the first viable cells appear. There is a lot of gas everywhere which can be broken down for energy, so the first cells are pretty simple. An organelle to break down gas and a DNA instruction to multiply is all it takes to conquer the world.Competition
As primitive cells fill the world, competition for gas bubbles increase. Some cells start to break down dead bodies for additional energy. Some grow flagella to fill spaces not accessible by passively riding the water flow.Swimming upstream
The simulated physics can present barriers for life. Cells evolve to swim upstream, into the dense gas bubble flow, specializing with smaller body size and a stronger flagellum. Life always finds a way.Stromatolites
First the world created physical barriers, now the cells are making them. Some cells release biomaterials that accumulate, much like real stromatolites. These materials can be broken down, but unlike gas bubbles or dead cells, doing so costs energy. As a result, they build up just like stromatolites in nature.- Biomaterials displayed as colorful circles with a square in the middle
Early multicellularity
In a strong current even multiple flagella may not be strong enough. These cells stick together after dividing, relying on each other for support. We are witnessing the birth of multicellularity!🦠🦠🦠Steam Workshop
Evolution takes a lot of time. I run the simulated worlds for weeks, waiting for evolution to happen. I implemented Steam Workshop support, so you don't have to! Some Workshop Items are not just a simple savefiles, but sequences of savefiles! Download the sequence and use the in-game "savefile list" feature, so you can step evolutionary time forward by weeks with one click!Demo
I am just a solo dev, I could test the simulation on an RX 6750 XT, a GT 710 and an NVS 4200M. To remedy this issue I want to provide a free demo you can try out, to check if the game works on your machine. Please make sure you have the newest drivers installed for your graphics card.Demo limitations:- Only the smallest world size is available
- No DNA editing
- No Steam Workshop access
Lore
For this simulation my vision was to simulate a whole ecosystem of cells. There are many grid-like simulations, where artificial life exists in a grid. There are many game-like simulations where whole creatures are simulated. Sadly none of these fills the niche I am interested in.I am specifically interested in the boundary of single celled and multicellular life. How did multicellular life come to be? How cells work together as an organism? How many ways can multicellularity evolve? There are only theories as the answer lies in the un-fossilized past.
To achieve this I simulate individual cells, and their individual organelles. I do not want to force multicellularity by having dedicated types of cells. Each cell can perform multiple things, can decide which organelles to grow. I want single celled life to be just as feasible and diverse as multicellular. I want the local environment to decide how the most successful life form should look like.
This simulator is my pet project, 10 years in the making! It is running entirely on the video card. You don't need a supercomputer, just a mid range card to simulate hundreds of thousands of cells. The world in the trailer is the result of running the simulation on my RX 6750 XT for a week. Hopefully the advancement of video cards makes even bigger worlds a possibility!
EvoLife — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
game wouldnt run for ♥♥♥♥, 15 min of playtime trying to get it going, steam wont refund it. i dont have a great pc but other reviews made me think i would be ok. usually for 10 bucks i dont bother trying to refund, but i will never load this back up again, ever. maybe a better game if you can experience it - i cannot
Its like cell lab but if it had more stuff!
The game is fun and interesting to have just quietly working away on another screen. Basically its a microbial life simulator. except the things evolve before your eyes. Interestingly it is possible to modify and change many game settings, the world, even the cells can be custom designed *although this is very archaic and if you dont have a math brain you might struggle* I think it works well out of the box and is actually pretty good performance wise, it simulates liquid systems and partical simulations quite well if you have a good graphics card. The cellular evolution system often needs a slight guiding hand to make sure the interesting cells have a chance to live. Cons- You can't save cells across multiple maps or upload them to workshop. The user interface can be clunky (drag select a box to delete instead of just under cursor for example) Honestly, what issues do exist are simply a matter of some polish and time, if you buy this thing you won't be dissapointed. Tldr: Its good, you can make cell based lava lamps and mess with liquid physics and digital dna.
great game gigantic posibilities but i couldn't get more complex life going and building was kinda hard the last time i played it still great. 8.7/10
Probably the greatest evolution simulator ive seen. i've seen swimming omnivore cells (eats gas but will happily steal food from other cells) and multicellular prey that would form blobs. the prey then evolved surface proteins close enough to the predators' that they couldn't steal any energy. the predators then changed their surface proteins again so they could steal energy. absolutely crazy simulation, runs incredibly well, even on steam deck, and has so much biodiversity. dev also very active on reddit. i suggested a feature, and it was added within a week or two! waiting for v10.0, im sure it'll be great!
I haven't played it for that long, but I can definitely say it's a remarkable game. The developers has put a lot of effort in. It's fascinating watching hundreds of different cellular species compete for food in a game of natural selection, and if it's this good in early access I wonder how amazing it'll be when it's fully released. I would definitely recommend this if you like this type of genre. 10/10 would definitely recommend!
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