

Kardun
Rokas · 2022 · Experimental, Combat, Abstract, Minimalist, Incremental
PC
2 user reviews100% · 2
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Screenshots
About Kardun
Kardun
Kardun is an experimental, up to 36 button menu only, combat game.
Gameplay
The core of the gameplay is the combat, in which you fight against a foe by choosing the moves both for yourself and the foe. In short:
- You and your foe have up to six moves
- Moves have to be charged before use
- Once charged, moves have to be used
- Using moves charges other moves
- Defeating a foe allows taking its moves
Visuals
The game can only be interacted with using menu screens of visual buttons.
Progress bars and text are its primary ingredients. The visuals can be altered using the following features:
- A number of distinct color palettes
- Screen filter with 8 tune-able parameters
The game is best played pretending you have never seen a video game before.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Interesting. Game lays out each enemy's abilities from the start, but you learn to play by just clicking and seeing what happens. Seems simple at first but I had to properly grapple with the depth of the mechanics to beat all bosses. Took me 2 hours to completely finish it/beat all aims in the game at launch.4 found this helpful
Wasn't sure what to expect going in, the balance is a bit off, but it feels wonderful, there's little tactile and clever ideas that carry the whole thing, the looting feels lovely, the farming enemies for not only stat increases but also for their abilities, but the abilities have sizes (that affects how many turns to cast and also how much space to store) its just so elegantly designed. Everything is a choice with consequences but self contained with the context of the game logic.2 found this helpful
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