Schoolgirl Card Pull Simulator

Schoolgirl Card Pull Simulator

Violet Soft · January 8, 2026 · Card Battler, Trading Card Game, Sokoban, Simulation, 3D Platformer

Buy Schoolgirl Card Pull Simulator from Steam at $6.99 — the cheapest of 1 store we compare.

PC
Mixed60% · 35
Best price
$6.99
lowest tracked $4.40
Steam Buy at Steam

Prices last checked

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Where to buy Schoolgirl Card Pull Simulator — official stores

Steam
Steam
Standard Edition · Steam
$6.99
Buy

Schoolgirl Card Pull Simulator price by region

Schoolgirl Card Pull Simulator costs £5.89 in the United Kingdom, €6.89 in Europe (EUR), $6.99 in the United States, $6.99 in Georgia (USD), CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand, R$23.50 in Brazil and zł31.99 in Poland right now.

Cheapest Schoolgirl Card Pull Simulator offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £5.89 £5.89 — 1
Europe (EUR) €6.89 €6.89 — 1
United Statesyour region $6.99 $6.99 — 1
Georgia (USD) $6.99 $6.99 — 1
Canada CA$8.99 CA$8.99 — 1
Australia A$10.25 A$10.25 — 1
New Zealand NZ$10.49 NZ$10.49 — 1
Brazil R$23.50 R$23.50 — 1
Poland zł31.99 zł31.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Schoolgirl Card Pull Simulator

Schoolgirl Card Pull Simulator is a gacha-focused simulator built around one irresistible loop:Work → Pull → Duplicate → Sell → Pull again.When your wallet runs dry, you don’t wait — you work.
Play short minigames to earn in-game currency, then head straight to the gacha to chase new cards. Duplicates aren’t “wasted pulls”: talk to the shop clerk, sell extra cards, and turn them into your next round of spins.But this isn’t just mindless pulling. The market matters.Selling prices change randomly when you advance the day, so the question becomes:
sell now, or wait for a better price?
Smart timing can snowball your money faster, pushing you toward faster unlocks and bigger pulls.As you collect more cards, you’ll unlock:
  • 10-Pulls (the 10th card has a higher SSR chance)
  • The Ultimate Gacha, where SSR odds increase the more you pull
And when an SSR finally hits — it hits hard. SSRs are intentionally rare, so the payoff is pure dopamine, backed by two different guaranteed animations that make it obvious when something special is coming.Outside of jobs and gacha, the game switches to a 3D environment where you can interact with the clerk and display your collection in a showcase. Your goal is simple and satisfying:Complete all 50 cards and fill every slot.Estimated completion time is around 3 hours, depending on luck and how efficiently you manage money and selling.

Key Features

  • Gacha dopamine, dialed up: big flashy animations that make wins feel massive
  • Rarities: N / R / SR / SSR (SSRs are extremely rare — and extremely satisfying)
  • Two guaranteed hit animations to hype up your best pulls
  • Random market fluctuations: selling values change when days advance
  • Duplicates are valuable: sell per-card and reinvest to keep the loop rolling
  • 3 part-time job minigames: Dishwashing / Construction site / Card sorting
  • 3D shop & showcase: display your cards and enjoy the collector vibe
  • Completion-focused design: 50 total cards, no planned additions — a complete buy-to-own experience
  • No microtransactions / No real-money gacha: everything is earned with in-game currency

Gacha Progression (How It Works)

  • Unlock 10-Pulls by collecting a certain number of cards
  • The 10th card in a 10-Pull has increased SSR probability
  • Unlock Ultimate Gacha later
    • SSR rates increase based on how many 10-Pulls you’ve done in Ultimate
    • Example odds: 40% on the 5th 10-Pull / 50% on the 7th / 90% on the 10th
  • Daily SSR Rotation
    • The SSR pool changes each day (rotating 5 SSRs at a time)
    • Want a different SSR set? Use the Change Day button
  • Notes for Store Safety

    • No romance or sexual content
    • All characters are fictional 18+ students
    • No real-money purchases and no paid gacha mechanics

    About Streaming / Let’s Plays

    You are free to create and publish gameplay videos, streams, and Let’s Plays of Schoolgirl Card Pull Simulator.
    No prior notice or permission is required, and you may monetize your content (ads, subscriptions, donations, etc.).
    • Any platform is OK (YouTube / Twitch / etc.)
    • Reviews, guides, highlights, clips, and edited videos are all welcome
    Please follow the rules of your platform and respect third-party rights when using external music, images, or other copyrighted materials.

    Schoolgirl Card Pull Simulator — game info

    Platforms
    Windows
    Player modes
    Single-player
    Controller
    Partial controller support
    PC Game Pass
    Not included

    What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Not recommended Feb 27, 2026
    Game is clearly a satirical take on gacha and Japanese card machines you will find in some TCG shops. Apparently, the gacha animation previously was completely unskippable, but they changed it so you can instantly skip it, which I guess is a positive change overall since the animation is so long and drags on for that suspenseful SSR Pull! But when the game isn't dragging your time with overly long gacha animation, the game is literally one of the shortest experiences ever. I beat this game in 20 Minutes with skipping! Which goes to show the very barebones amount of content there is. You start off with no money and have to work at a restaurants to make money for pulls. Once you start selling cards, working ends up being enitrely pointless, the sell prices are good enough that your gacha pulls pay for themselves and more. Basically, the game is just work for 5 minutes, do pulls, sell your dupes, do even bigger pulls, sell your even bigger amount of dupes, once you have gotten the "5 showcase cards" for the day, you go to the next day, repeat until you have all 50 cards and the game is over. This game was literally 20 minutes of somewhat brain-dead entertainment. I'm probably…
    3 found this helpful

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