

Million Monster Militia
Space Capsule Games · June 21, 2024 · Roguelike Deckbuilder, Deckbuilding, Auto Battler, Strategy, Roguelite
Buy Million Monster Militia from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Million Monster Militia — official stores
Million Monster Militia price by region
Million Monster Militia costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Million Monster Militia
Million Monster Militia is a roguelike deckbuilder where you draft an eclectic army from thousands of wildly different units—from soldiers and succubi to tax accountants and tactical nukes—then watch them auto-battle across America to defeat 50 giant bosses occupying US cities. The magic lies in discovering game-breaking synergies between your randomly deployed troops, where the right combination of recruits can turn even the most hopeless fight into a spectacular victory.
Roguelike Autobattling Deckbuilder
Draft an army of… Succubi? Tax Accountants? Whales? It’s up to you! Discover thousands of possible synergies based on what fighters you choose. Fights are snappy and turn-based. Recruit your army and let them fight for you!
Deploy and Attack!
50 giant bosses have taken over 50 cities in the United States (including recently-annexed Montreal). It's your job to cross the country, gathering troops to free the terrified population. Start with a bunch of Civilians (armed with nothing but hope) and Solders to train them up:

Recruit Your Militia
Will you pick the Soldier who will turn your citizens into hard-bitten troops, or the Succubus, who will turn them into power-leeching Vampires? If you dabble in the occult, bring along a Priest to channel the power of your Undead. Backed into a corner by Nyarlathotep? Deploy a Tactical Nuke to concentrate your militia's attacks into a single mega blast. Sure, it'll turn them into Radioactive Waste, but that's how you get Mutants.

Game-Breaking Synergies!
Once on the battlefield, 25 of your troops will deploy randomly. You have no control over where they go, which means that it's the composition of your militia that's most important. Each has its own strengths and weaknesses, but the important bit is the synergies. Recruit the right combination of troops, and you'll probably kick giant boss butt.

Whom Can You Recruit?
Civilians, soldiers, giant rats, horny beasts, aegises, sirens, nautiluses, whales, improvised explosives, Crimson Terrors, Aracks, stone golems, Varroa Destructors, weredragons, water, radioactive waste, tinkers, game developers, lawyers, priests, paladins, altars, mad scientists, nuclear bombs, medkits, strength serums, power-ups, wills o' the wisp, gold dragon eggs, gropers, gold, gold dragons, skeletons, scrap metal, robots, mecha, mutants, mutant fusion, mutant colonies, mutant juggernauts, zombies, fungal spores, giant funguses, ghosts, hell portals, hellhounds, doctors, anarchists, empty cannisters, alchemists, red dragons, sheep, heavy machine guns, slimes, dire wolves, archers, rat kings, death worms, monster hunters, cloning chambers, succubuses, vampires, writers, librarians, bookshelves, books, mimics, paramedics, chemical drums, barbarians, grenades, recyclers, EMPs, grey goo, focus shrines, phoenixes, hydras, fire, capacitors, box jellyfish, element beasts, cockatrice eggs, cockatrice chicks, cockatrices, bioweapons, oozes, greater oozes, mammoth oozes, unifier machines, captain flags, stasis rings, dog catchers, power pellets, roman candles, time bombs, graveyards, secret chests, claymores, monkey gods, Trevor, whiskey, seed pods, cycad sprouts, cycad tendrils, cycads, Venus flytraps, Venus mantraps, silver, randomizers, webbing, Great Equalizers, steam, djinni, deep ones, garbage collectors, towers of retribution, Internal Affairs Officers, cornucopias, tax accountants, hyperchargers, extra lives, extra health, reavers, ascetics, hustle goblins, berserkers, apprentice thieves, journeyman thieves, mirror demons, pacifists, golden goo, diversity demons, Idols of the Dead, Arks of the Covenant, laser frogs, engineers, sacrificial spam, holy cows, recruiters, Darrrrr(s), panthers, ferrets, giant birds, convention halls, androids, demonslayers, green hands, Terra Creepers, Ion Stalkers, aaaaaaaaand Replicating Spiders.
Did you read all that? Great!
Million Monster Militia — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I've said this before in reviews and it has happened again. This game fails on the cardinal sin of the genre - failing to balance the scale of Skill and Luck. The honeymoon phase was great - felt like a decent chunk of units, a decent variety of builds, and a fun design. About halfway through you realize it was smoke and mirrors. Most of those builds fail to be able to keep up with ever scaling enemy health and unit limiting challenges. There's maybe 2 you can stick with that will ever do enough damage. Have a challenge where you can't use those units or it wipes those units off the map periodically? Oh well. Don't get those units at the end of enough rounds because its just a random roll who you can get? Oh well try again. The skill ceiling is a foot off the ground, the luck ceiling is in space.3 found this helpful
I like the premise of the game pretty well-- It is effectively Luck be a Landlord, but re-framed to be about a monster militia instead of a slot machine. The thing that eventually put me off, though, is that I just think the difficulty is tuned up too high. The big appeal of a game like this (and in fact one of its advertising points) is finding which units synergize with others to help you rack up massive point combos. But in this one, it feels like the developer tried to prevent as many overpowered strategies from emerging as possible. I could see many units and unit combinations that have the POTENTIAL to become overpowered, but then those units have a hard cap on how many times they can be used before they just disappear. On top of that, there are very limited options for luck manipulation when it comes time to add a new unit to your "deck." You'll be shown a choice of 6, with exactly 1 reroll, and sometimes the reroll shows you some of the same units as your first roll. Sometimes your choices are limited to the "common" rarity pool with none of the higher rarities showing up, and sometimes that's actually beneficial to your build, but other than that you don't have much infl…2 found this helpful
Fun little auto-battler-ish. Quite similar to "Luck be a Landlord", but with very different aesthetics. Draft a unit into your pool each round. Units combine in fun and surprising ways. As you learn more about combinations, you'll find interesting strategies.
I like roguelike deckbuilders. Deckbuilders in general really. So after playing the game for a bit I can say that it's really disappointing. RNG is king here, and unlike games such as Luck be a Landlord, you get pitiful amounts of control over most mechanics. Game mechanics like rerolling/banishing options are either woefully underdeveloped or non-existent. If the game is on sale and you can get it for 1-2 dollars, and you can't find any other deckbuilders that you haven't played already, and you only plan on playing for 1-2 hours at most, then I'd say it's worth buying. But if you play any longer than that you'll realize the game is about as deep as a 1.3oz can of pringles, and it's not even the flavor you like.
Monster. Kill monster, Team up with monsger. kill more monster
I got this game not because I thought it was good, but because I appreciated its sense of humour, and the art style is great. Overall it kinda sucks, it's a bit buggy in the very annoying way, the UI is hostile in a few aspects, and there are missions (and their connected achievements and unlockables) that seem to simply not be accessible at all. Oh also there's text from the monsters talking about some big bad called "Ezra" I think it was. You never see him.
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