

Astronarch
Dale Turner · 2021 · Strategy, Indie, RPG, Auto Battler, Casual
PC
Very Positive90% · 815
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About Astronarch
✦ AI summary
Recruit mysterious heroes and lead them through procedurally-changing lands filled with strategic battles, powerful loot, and deadly bosses in this roguelike auto-battler hybrid. Customize your party with 130+ magical items and unlock deep replayability through 20 corruption modifiers that fundamentally alter each run.
A fusion of roguelikes and auto-battlers like never before seen. Recruit a party of mysterious heroes, navigate deadly lands, collect an arsenal of magical items, and vanquish a new evil threatening the realm!
Features
- Party-Based Strategy: Select from a pool of unique heroes, each with skills which inspire vastly different strategies and customization. Position your heroes on the battlefield to influence the outcome of battle.

- Explore Dynamic Terrain: Each playthrough provides a new journey, changing not only your path, but the bosses you must conquer. Freely move between 3 subareas in each act, rewarding those with the knowledge of where their party can flourish, and where it will falter.

- Loot!: Collect ancient and magical items which augment your party's stats and abilities. Should your Wildmage be a glass cannon, or a front line bruiser? The decision is yours.

- Prestige!: After your first victory, heroes will begin growing a cosmetic aura as they conquer the 20 additional Corruption modifiers.

Astronarch comes with:
- 21 Unique and mysterious heroes to unlock.
- 130+ Mystical items for your arsenal.
- 100+ Combat encounters, including 11 elite enemies and 12 bosses.
- 30+ Intriguing map events to be discovered.
- 3 Acts containing 3 subareas, each with different enemies and terrain.
- 20 Devious corruption levels to conquer following your first victory.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Astronarch has a neat concept with its roguelite autobattler setup, and putting together team synergies can be pretty satisfying for a while. Unfortunately, runs start feeling repetitive faster than expected, especially once you’ve seen most of the available units and encounters. The minimalist presentation also makes it harder for matches to stay visually exciting during longer sessions. It’s not a bad game for short bursts, but it feels like it needed a bit more variety and polish to really stick.9 found this helpful
It is a boring auto-battler rogue-like with minimal interactivity. The only strategy is to set your heroes up so that your tank will be the first to be attacked by the enemy. After that. You watch and maybe use potions.2 found this helpful
Great game2 found this helpful
This is an auto-battle game that was entertaining at first. Upgrading characters with gear and adding characters to the party as you go. Then the charm wears off and it feels like a chore trying to unlock and upgrade. People seem to like the art style but I don't really care for it so that was a drawback for me. It's a simple game and you'll probably get some enjoyment from it but in the end, I felt like I should have been doing something else.1 found this helpful
Quick Summary 5.5/10 Very Short, but slightly addicting and fun auto battler/rogue-like? Don't come for the graphics come for the crazy make numbers go big. Def get it while on a sale. Graphics 6/10 Pixel art, but slightly crude. Almost like a person's first DND session where they decided to draw all the characters. It's not horrible and some sprites are quite detailed, it's nothing to write home about, but nothing to keep you from playing. Sound/Music: 4/10 It's exists? There wasn't much to it, the sound effects did fine, the music was serviceable, but found myself putting on a music playlist to play this for the time it took. Story: 3/10 There's a story and it exists. Yet, it's really there to just give a reason as to why a group of classes are going out to fight. Gameplay: 7/10 It's a Auto-battler, where you pick from, 3 classes at the start, run into battles and they auto attack. You're main gameplay loop is picking the items/relics they get that increases/changes stats, while deciding like most rogue-like/deck builders now a day to go on a map with each map ending in a boss battle. The shine to this one is the large amount of unlockable classes, the very q…
The game is fun while the RNG gods are with you
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