

Good Mourning
Platonic Partnership · April 29, 2021 · Dialogue Heavy, Adventure, Indie, Interactive Fiction, Visual Novel
Buy Good Mourning from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Good Mourning — official stores
Good Mourning price by region
Good Mourning costs £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), $2.99 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.49 | £2.49 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł13.49 | zł13.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Good Mourning
Good Mourning – Linear Narrative Redefined
Good Mourning tells a compelling story about rejoice and regrets, redemption and letting go. It’s a tale about good and bad, self-reflection, choices and chances, all the ups and downs of ordinary life, but through a filter of fantasy.
Good Mourning is a narrative game with high emphasis on replayability. The main storyline consists of hand-crafted elements, which are randomized for every playthrough. The goal is to generate emergent narrative through gameplay, which evolves alongside with the actual story.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1338790/extras/Kapture_2020-06-01_at_9.22.07.gif
Following in the footsteps of critically acclaimed Lydia, Good Mourning doesn’t shy away from serious themes, but at the same time it’s also a warm-hearted take on the little things that make everyday life worth living.
Just as important as the story itself, is the way it’s presented. Good Mourning is a run-based visual novel, which builds upon playthroughs. Different outcomes portray the story from very different perspectives, which will affect the way the narrative is interpreted. The ultimate ending is covered in the shrouds of mystery, and it’s up to the player to uncover all the facets of the story. During the course of the game the story can evolve to unexpected directions.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1338790/extras/Kapture_2020-06-01_at_9.01.14.gif
The structure of Good Mourning is all about breaking the form. Traditional linear narrative is a poor fit for a digital game, for games revolve around choices and interactivity. And as software products games offer a possibility for randomly generated content. This is impossible for other mediums, such as literature and film. We see these factors as possibilities rather than restrictions, and we want to explore how deep this rabbit hole actually is.
Gameplay
- Good Mourning combines visual novels into a collection of mini games.
- Emphasis is on a story and players are encouraged to experience it through several playthroughs.
- The story adapts to the choices players make, and portions of it are randomly selected to ensure replay value.
- Replayability is also a key element in the story, as well as the ability to choose and how other people perceive you. Choosing differently has an impact on the story and how it is interpreted.
- The interpretation of the story is where the emergent narrative comes to play: the player sees only segments of the storyline, and the bigger picture has to be formed through imagination.
Good Mourning — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Good Mourning: A Narrative Game Redefining Linearity [/h1] "Good Mourning" weaves a compelling tale of rejoicing and regret, redemption and release. It's a narrative that explores the duality of life, self-reflection, choices, and opportunities, all within the framework of fantasy. This narrative-driven game places a strong emphasis on replayability. While its main storyline consists of handcrafted elements, they are randomized for each playthrough. The goal is to create an emergent narrative through gameplay, evolving alongside the core story. In the spirit of the critically acclaimed "Lydia," "Good Mourning" tackles weighty themes while celebrating the small joys of everyday life. However, it approaches these themes with warmth and empathy. The presentation of the story is as crucial as the narrative itself. "Good Mourning" is a run-based visual novel, evolving with each playthrough. Different outcomes offer distinct perspectives, shaping the interpretation of the narrative. The ultimate ending remains shrouded in mystery, awaiting discovery by the player. As the game progresses, the story can take unexpected turns. "Good Mourning" challenges the conventions of linear …4 found this helpful
If you don't mind deterministic view of life as inescapable shi*hole full of crap people, it's very interesting game about piecing together picture of main character's life from small, well narrated vignettes. With strong sense of style and a bit of nonlinearity. It's just... almost unbearably depressing and skeptical.4 found this helpful
An okay story which doesn't benefit from its format. Good Mourning is a tale about emotional baggage and regrets underneath a moody "slice of life". It isn't pretentious at all, however, the few "lessons" that were supposed to make me reflect landed as pretty obvious or not well explored. I didn't get to empathize that much with any of the characters and the dialogues were barely interesting. As a "run-based story game", it didn't work for me. You get to replay most of the interactions, but you can't know for sure whether it's going to be the same (or samey) dialogue or you're going to miss content if you skip. Once you engage, you have to stay for the whole conversation. That could have been solved with a skip option. There's a "choose your own adventure" element here but you don't get to change anything in the grand scheme of things. The first few minutes prior to the start screen already anticipate this. You just watch how slightly different choices would make others react slightly differently, not how things could actually play out [b]differently[/b] in a significant manner. If that were the case, it would collide with the plot's logic, so that design choice felt misused and…2 found this helpful
weirdo1 found this helpful
Watch memories and find out why everything went wrong. The game begins with a suicide, so there will undoubtedly be some difficult topics to address. You take on the role of the deceased's buddy. You embark on an unusual adventure after visiting his wake and receiving a request from his mother to take his ashes to his favorite site. Naturally, there’s a big twist that reveals itself pretty soon. The game is all about the story. Although you can walk around and choose who to chat to or engage with, you will still have to move on a linear path and go whenever the game takes you. In a narrative game, having some form of control is nice, but it doesn't really add to the overall experience. It’s a bit repetitive because you only move in one direction and interact with people. Graphics are appropriate for the game. People are silhouettes with no face characteristics, yet they stand out because to the clever use of color. The world, on the other hand, is vibrant and full of interesting sights. You go through a world that doesn't make much sense due to the game's concept. It's as if you're passing through your friend’s memories that cross your path. The choices you make along the way a…1 found this helpful
GM is less of a game and more of a third person walking simulator with a personal story to tell. It's mostly heavy and depressing, it's the kind that hits hard when you have experienced similar dynamics. And so, I understood a lot of how things were said and I realise how it might sound alien to others who haven't experienced something like that. What the game does well is being personal and hitting in the feels at times. Nothing is black and white, even the main character you control is flawed and is often a horrible person (for a reason). The art and music are also very well done, it's hard to pick a favourite out of the two. Where the game falters is everything regarding convenience. For a game that has loops of completing it multiple times, it's not possible to skip dialogues. It's not possible to select scenes similar to chapter selection. This matters if you're trying to get all the achievements. You see, the game has scenes that show up purely through RNG and you get specific achievements based on a chain of dialogue choices. Let's put it this way, the game can normally be completed within 1-2 hours the first time, next runs can easily take 20-30 minutes after a while. I'…
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