

Demonlore
Barrel Smash Studios · May 12, 2022 · Strategy, Roguelite, Tower Defense, Zombies, Singleplayer
Buy Demonlore from Steam at $19.99 — the cheapest of 2 stores we compare.
Where to buy Demonlore — official stores
Demonlore price by region
Demonlore costs $10.49 in Georgia (USD), £15.99 in the United Kingdom, €18.99 in Europe (EUR), $19.99 in the United States, CA$22.79 in Canada, NZ$27.49 in New Zealand, A$27.67 in Australia, R$59.99 in Brazil and zł91.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | — | 2 | |
| £15.99 | £15.99 | — | 2 | |
| €18.99 | €18.99 | — | 2 | |
| $19.99 | $19.99 | — | 2 | |
| CA$22.79 | CA$22.79 | — | 2 | |
| NZ$27.49 | NZ$27.49 | — | 2 | |
| A$27.67 | A$27.67 | — | 2 | |
| R$59.99 | R$59.99 | — | 2 | |
| zł91.99 | zł91.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Demonlore
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1588340/extras/hero-1.4.gif
In Demonlore, lane defense action strategy meets rogue-lite deck building in an epic battle against the undead legion. Use spells, upgrades, and unique encounters to gain an edge in this fight for survival!
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1588340/extras/card-choice-1.1.gif
Heroic System
Unique hero system with stackable and rare hero upgrades. Turn any unit into a hero to gain all of the heroic upgrades you have obtained, becoming the ultimate defender.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1588340/extras/heroic-1.0.gif
Multiple strategies for any playstyle
Explore the five schools of magic in Demonlore, each with their own unique attributes. Experiment with defensive earth spells, unstable aether, slowing water, and more as you discover both common and rare spell cards. With plenty of upgrades to choose from, you can improve your spell mastery and summon elementals more powerful than ever before.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1588340/extras/SpellCardsImageV2.png
Weaponize your economy!
No clicking to collect resources, instead we have a wisp that will collect energy for you. Better yet, you can weaponize it with upgrades, everything from damage boosts and healing, to Aether Artillery!
Unique encounters
Choose your path carefully, both wonders and dangers await along the way. Discover unique spells and upgrades during encounters, or face misfortune and accept your fate with game changing mutators.
Godlike difficulty tiers
Godlike difficulty tiers work both ways, make your path easier, or make it harder to take on the ultimate challenge of Merciless mode.
Built for replayability
Gain power with permanent progression to tackle higher godlike difficulty tiers. New encounters and discoveries await each time you journey along the path.
No playthrough is the same!
- Permanent meta-progression
- Over 180 spells, upgrades, mutators
- Elite & champion enemies with unique affixes
- More than 20 unique random events
- Golden rare spell cards!
- Godlike difficulty tiers (from merciful to merciless)
- Multiple schools of magic with unique features
Demonlore — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Demonlore is a lane defense strategy game with deckbuilding and roguelite elements that some players find engaging and fun to discover, though others feel it lacks the charm and mechanical depth of its inspirations like Plants vs Zombies. Common criticisms include a bland visual presentation, limited enemy variety that can be countered too easily with similar spells, and insufficient content variety to maintain long-term engagement beyond the first few playthroughs.
I love this game but it has very big problems that make me struggle to recommend anyone else play it. I will be making a lot of comparisons to its main inspiration Plants vs Zombies. While it is certainly not entirely derivative, every time it tries to go its own direction feels like a misstep. First of all, it looks like a game you'd see a cartoon character play as part of a joke. Like PvZ it's very story-light, but it doesn't carry any of the charm. The shopkeepers being elementals in different outfits is very cute, but other than that there's very little about the experience that makes it memorable. The mechanical design is not very interesting. Every enemy ability can be countered with an interrupt, which half a dozen spells qualify as. It's not like in Plants vs Zombies where you see a Bungie Zombie so you bring an Umbrella Leaf and then a Balloon Zombie so you bring a Blover; it's more like you see a spellcaster, executioner, archer, and a miniboss, but luckily you have Zap to take care of every single threat. Enemy modifiers do little to visually differentiate themselves and are often pointless as they don't change your strategy at all. Elementals are fairly boring too, m…2 found this helpful
It's a great game. I hope there are lots of Levels to make it worth the asking price.1 found this helpful
Demonlore, developed and published by Barrel Smash Studios, is a strategy hybrid that blends lane-based defense, roguelite structure, and deckbuilding into a system-driven experience that feels both familiar and experimental. At a glance, it resembles classic lane defense games, but it quickly distinguishes itself through a heavier emphasis on build crafting, resource management, and long-term decision-making. It’s a title that leans more toward strategic planning than reactive play, asking players to think several steps ahead while adapting to unpredictable conditions. The core gameplay revolves around defending multiple lanes against waves of enemies by deploying units and casting spells. While the structure echoes genre staples, the execution introduces more complexity. Players are not simply placing defenders and waiting—they must actively manage limited resources, choose when to deploy abilities, and adjust their strategy as new threats emerge. The pacing can feel intense, as each decision carries weight, and a poorly timed action can quickly destabilize an otherwise solid defense. What gives Demonlore its identity is its roguelite progression system. Each run unfolds along …1 found this helpful
I decided to stream the demo. I ended up buying the game partway through streaming the demo. Loved the Roguelike mode. Discovered more in the actual game, and was absolutely tickled.1 found this helpful
I luckily got this game on sale, so that makes me not as harsh on it. The idea itself is good. The execution? Pretty good as well. My only gripe is that it feels a bit empty. The first couple of playthrough are really fun and you find yourself getting hook; then you play the next day and you feel pretty excited, but less motivated to play. It kind of just snowballs from there until you don't really feel like playing it anymore. There's just not enough variety to keep it fresh. I really like the idea of having elements mix together so you can have different combos that motivate you to try different things, but it's not enough to sustain it. For a game that is supposed to be roguelite, I expend it to be so replayable that I'll want to pick it up at anytime after month of not playing and still feel that desire to play that I had when first buying it. Unfortunately, this game doesn't do that for me. I'm very disappointed to see that it's 3 years old and there are no new updates with new units. I'd hate to think that they had less than this at release. Regardless, I think it's good enough to buy on sale, don't buy it at full price though.
New direction or no , still a boring game give it a miss for something better. Old name was better too tbh, much better, no idea what they are doing.
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