

Energy Collector
Jens Roderus · June 9, 2023 · Idler, Automation, Casual, Pixel Graphics, Indie
Buy Energy Collector from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy Energy Collector — official stores
Energy Collector price by region
Energy Collector costs $2.69 in Georgia (USD), £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR), CA$4.99 in Canada, A$5.95 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.69 | $2.69 | — | 1 | |
| £3.39 | £3.39 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| €3.99 | €3.99 | — | 1 | |
| CA$4.99 | CA$4.99 | — | 1 | |
| A$5.95 | A$5.95 | — | 1 | |
| NZ$5.99 | NZ$5.99 | — | 1 | |
| R$13.79 | R$13.79 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Energy Collector
Energy Collector has you managing eight simultaneous idle fields where you hover over energy to collect resources and unlock upgrades that automate everything further. Multiple progression systems, companion customization, and a prestige mechanic keep the depth coming as you chase 500+ achievements and carve out your own playstyle.
Energy Collector is about automating collection and transferring energy between fields to manage resources. Each field is like an idle game in itself; play eight games simultaneously!
- No clicking! Just mouse hover over energies to collect!
- Offline progression.
- Automate collection with upgrades.
- Compare yourself against other players in the leaderboards.
- Several progression systems: Energy levels, player level, Hub upgrades, field upgrades, companion augmentations and power ups.
- Specialize and customize your own companion which follows you around.
- Pimp your Hub with decorations.
- Prestige system for resetting for permanent upgrades!
- Don't worry about complexity. The game introduces new features incrementally.
- Specialize power ups to your own liking, play your unique style.
- Resource management.
- Collect 500+ achievements!
- Continue playing from anywhere with Steam Cloud save.
- Occasional quests for gameplay variation!
- Expedition side game that affects the main game.
- Hundreds of hours of content!
Come hangout in the official Discord server and discuss the game!
Energy Collector — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Energy Collector is an idle game with charming artwork that has improved significantly through updates and now delivers a solid experience, though players have mixed feelings about its design choices. Common praise centers on the game's humor and art style, with some feeling it offers good value for the asking price, while complaints focus on punishing prestige mechanics that make progress feel slow in short play sessions and clunky resource transfer systems that lack fine-tuning options.
no auto expedition
Pretty bleh
Well, nothing special, just an idle game. Still I liked it with funny arts and things. I think it worth few bucks.
When the game launched it was rough but had potential. Now after many updates I'm happy to say the game has reached it's potential and is a truly great game.
This game is almost OK. But I have to say negative. The biggest problem is you are PUNISHED by prestiging. It takes hours to get back up to where you were before you hit that button. And if you only play in small windows - it feels like you cannot make meaningful progress because getting back to where you were takes me more than one session of playing. Then the other main complaint is the transferring of resources between nodes - a main component of the game. Transferring in increments of 10 factorial just sucks. Why can't you dial in percentages instead of lump amounts? So we could fine tune the transfer of resources and have it actually scale with each zones growth? It would be awesome of the rough edges were refined and someone could make it not feel so difficult for "gameplay" sake. It's not fun to keep turning on and off resource flow because a zone further behind needs an upchain resource. It makes the gameplay TEDIOUS and PAINFUL. Especially where there is not save transfer load-out or anything. Like have a button that flows EVERYTHING forward - then one to reverse EVERYTHING. or just more granular control. A percent would be best - and that's fine if it is way later in t…
kinda straight fire wtf
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