

Mighty Marbles
James Oliver · December 15, 2024 · Action, 3D Platformer, Physics, Arcade, Casual
Buy Mighty Marbles from Steam at $11.99 — the cheapest of 1 store we compare.
Where to buy Mighty Marbles — official stores
Mighty Marbles price by region
Mighty Marbles costs $6.99 in Georgia (USD), £9.99 in the United Kingdom, €11.79 in Europe (EUR), $11.99 in the United States, CA$14.25 in Canada, A$16.95 in Australia, NZ$17.49 in New Zealand, zł22.75 in Poland and R$38.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.99 | $6.99 | — | 1 | |
| £9.99 | £9.99 | — | 1 | |
| €11.79 | €11.79 | — | 1 | |
| $11.99 | $11.99 | — | 1 | |
| CA$14.25 | CA$14.25 | — | 1 | |
| A$16.95 | A$16.95 | — | 1 | |
| NZ$17.49 | NZ$17.49 | — | 1 | |
| zł22.75 | zł22.75 | — | 1 | |
| R$38.49 | R$38.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mighty Marbles
Welcome to Mighty Marbles, a cute physics based game where you control the level to guide the marble to victory. Inspired by the desire to see real life physics toys as a video game! Roll, solve and triumph in the fast paced bite sized levels.
Mighty Marbles — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
We Screwball Scramble up in this mf. Controller support is a little wonky in the menus and the physics are a little off at times, but that didn't stop me from having a good time. A free roaming camera might also be a good addition some day.9 found this helpful
Its a 50:50 Positiv review, so more a neutral. i played the first world "Toybox" but had a few bugs. • the Physic of the Marbel is sometimes odd, it should easily slide down the orange ramp but gets stuck on the fence. • the violet jump cups have something with the hitbox, if the marbel htis the rim of said cup, it sometimes count as if the ball is of the course and will reset the obstacle. besides the physic and some polishment its a nice game with a cool idea, i would like to see a free adjustable camera and better physic of the marbel, since im not a game dev myself but had some fun playing around in different engines i know how hard it is to get things right. give this game a chance, i think its worth it :)4 found this helpful
Mighty Marbles is a physics-driven puzzle adventure developed by James Oliver and published by Destined, built around the timeless appeal of guiding rolling marbles through elaborate obstacle-filled courses. Instead of relying on fast reflexes or direct character control, the game challenges players to manipulate the environment itself, using a variety of mechanical devices and interactive elements to safely guide a marble toward its destination. The concept is simple enough to understand immediately, yet the depth created by the game's physics systems and increasingly complex level design ensures that it remains engaging throughout its campaign. At its core, the game captures the spirit of classic marble mazes and tabletop contraptions that many players may remember from childhood. Each level feels like a miniature mechanical playground filled with ramps, switches, moving platforms, rotating structures, and carefully placed hazards. Success depends on understanding how momentum, gravity, timing, and environmental interactions work together. Rather than simply reacting to obstacles, players must think ahead and carefully plan how each mechanism should be used to influence the marb…
I've been enjoying this game so far. It's a good combination of relaxing play and satisfying challenge. I'm very much a puzzle person and this has a similar sort of appeal to my brain, with the need for patience, trying different approaches, etc. The visuals, background music, effects, etc. complement the experience while being simple enough to not distract from the game. I can see why one might call it nostalgic. It does take a little while to get a sense for the controls, but you can get the hang of it after you see the different control types a few times. I'd say the experience is unpolished at times, and there are bugs in a few levels (of the ones I've tried so far). Sometimes the marble seems lost, but doesn't seem to have triggered a respawn, so there have been a couple courses where I had to use the "respawn marble" option to get around whatever was going on there. Or the camera is at the wrong angle for the part of the course I'm on, making it impossible to see what I'm doing. Usually, I end up respawning the marble or resetting the level when that happens, too. It does get frustrating if it is a consistent issue on a more difficult part of the level, because then you h…
Entertaining and fun physics based marble game. Great assortment of gadgets to be challenged by and keeps it fresh. It's also easy to go at your own pace so I found it can be relaxing as just taking my time to work through the levels. Really enjoying the Machine course and looking forward to spending more time playing. Great all round and very nostalgic, highly recommended.
Mighty Marbles is a plastic marble playset simulator in the truest sense, and I walked away from it with a fresh understanding of exactly why I stopped playing with those decades ago. It has everything - cheap plastic mechanisms with awful manufacturing tolerances that make your balls fly sideways even in sections where you can't adjust your trajectory at all, 5 cent circuitry that decides your marble left the course when it clearly landed inside the cup, shoddy controls that are too slow to respond for you to adjust course in a reasonable time or react to anything unexpected, and a hostile rulebook that makes you restart the entire course without restarting the timer whenever the first two things happen. Mighty Marbles is a good game for a very specific audience that I'm not part of. I can recognize that it will be generally a good time for members of that audience, succeeds in its design goals, and is made by a solo dev, which is why I will be rating positive and not refunding, but I'm also not going to be playing any further. If you want a fully realistic warts-and-all plastic marble playset simulator, or if you enjoy rage games with intentionally awkward controls like Gett…
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