

Skyfighter Arcade
Two Kings 22 · August 19, 2023 · Action, Shoot 'Em Up, Top-Down Shooter, Roguelike, Casual
Buy Skyfighter Arcade from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Skyfighter Arcade — official stores
Skyfighter Arcade price by region
Skyfighter Arcade costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Skyfighter Arcade
Skyfighter Arcade
Shoot. Dodge. Upgrade. Repeat - classic skyfighter shoot-em-up with a twist!
Skyfighter Arcade is the classic top-down shoot-em-up vertical scroller, with a twist. Outmaneuver increasingly difficult enemies and obstacles. Blast your enemies out of the sky with powerful and unique weapons. Upgrade your weapons and ship to make yourself more powerful. Execute stunning combo attacks to get yourself out of a bind
Skyfighter Arcade is simple but will keep you entertained and coming back for more. Can you survive just a little bit longer? Will your new upgrades get you through to new levels?
Exciting Features Include
- Exciting Weapons - Each weapon carries with it its own unique characteristics and abilities! Choose from a rapid fire laser that can reflect enemy attacks, to homing missiles that cause splash damage; to unique energy mines that will snag enemies coming your way
- Devastating Special Attacks - Get rewarded for excellent maneuvering skills with energy for your special attacks! Perfectly dodge enemy attacks to fill up your special meter and execute a devastating attack!
- Customizable Loadouts - Use the right tool for the job! Choose between a wide selection of weapons and equipment, and choose how you want to slot your weapons!
- Wager System - will you push on past your current play session to earn bonus coins? Will you risk what you've won for more, or will you play it safe?
- Support for multiple input types -- control your skyfighter with mouse, keyboard, gamepad, or even touch!
Features We're Working On
- Multiplayer - hop in with your friends for a grand time blasting enemies! Have a hard round that you just can't get through? Have your friends join in and help you
- Weapon Packs - more weapons for more ways to annihlate your enemies! Use different weapons together to find new and creative methods of destruction!
- New Skyfighters - new skyfighters with their own abilities and special weapons for you to unlock and try!
- Customization and Personalization - color and design your skyfighter that represents you!
- Boss fights and raids - take on uniquely crafted boss enemies that will reward you immensely!
- What do you want? Let us know what features you'd like to see too!
Skyfighter Arcade — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Skyfighter Arcade has potential with its arcade shmup foundation, but players consistently point to fundamental control issues as the biggest problem—the ship feels twitchy with poorly implemented momentum that makes precise dodging difficult, undermining the core gameplay. Additional complaints include the lack of a score-based system and leaderboards, monotonous repeating music, missing d-pad support, and an endless survivors structure rather than a proper campaign, all of which make the experience feel incomplete and not particularly fun in its current state.
There's a lot to like in this little indie shmup, but unfortunately there's more that's wrong with it at the moment. - The controls are incredibly twitchy and seem to have some kind of momentum system that's hard to figure out. This is the biggest negative. Every good shmup from day 1 gave you tight control over your ship so you can dance around bullets. It's like a driving game with bad driving physics, it's the most fundamental element. You'd think that upgrading your ship might give you better control, but nope. Who knows what that does. Ship control needs to be tighter, period. - Cardinal sin #2, it's not a score based system. You just play for the sake of upgrading your ship. That's fine and all but scores are crucial for this genre and anything that would consider itself an arcade styled game. - There are these weird scaffolds all over the map that you can't destroy but they can destroy you, and they're just ugly. They need to be destroyable at the least. - The developers claim the game has full joystick support throughout, but this isn't true. There are lots of items in the menu and upgrade screens that you simply can't get to with your joystick and you'll need your mous…6 found this helpful
A lot of potential but unfortunately as it stands it's not much fun at all. It's an endless survivors style game (a genre I really dislike to begin with) but there's not even a score to compete for or leaderboards of any kind. The music is the same short loop the ENTIRE game and after just my 45 minutes I had a headache. It desperately needs say a 7 stage campaign and some music variety. Even if the above was fixed, the control is wrong. There is analog control however the intertia is "off" and if you use digital control (the d pad isn't supported, another big no no, but I got around it by using my M30 with the d pad assigned to left analog stick) then it's so fast it's barely controllable. Actually it's not so much the speed, cause other shmups have speed ups, it's that the control just isn't tight. A good shmup means you can literally get close to bullets and dodge with precision and in this game I am fighting the controls just to avoid the big stage obstacles all over the place. Hold it a millisecond too long and you go straight into a bullet or crash. Trying to even line up up shots is an exercise in patience indeed. The best way I can think to descroibe it more simply is that…
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