

Strategic Command: American Civil War
Fury Software · July 14, 2022 · Strategy, Turn-Based Strategy, Wargame, Historical, Multiplayer
Buy the Strategic Command: American Civil War key for Steam from Driffle INC at $12.37 — the cheapest of 18 stores we compare.
Where to buy Strategic Command: American Civil War — official stores
Cheapest Strategic Command: American Civil War keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Strategic Command: American Civil War price by region
Strategic Command: American Civil War costs £9.35 in the United Kingdom, €11.10 in Europe (EUR), $12.37 in the United States, $12.37 in Georgia (USD), CA$16.96 in Canada, A$19.10 in Australia, NZ$22.79 in New Zealand, R$37.75 in Brazil and zł49.33 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £9.35 −69% | £10.88 | £9.35 | 17 | |
| €11.10 −69% | €12.66 | €11.10 | 18 | |
| $12.37 −69% | $12.39 | $12.37 | 18 | |
| $12.37 −64% | $14.40 | $12.37 | 17 | |
| CA$16.96 −69% | CA$16.96 | CA$54.72 | 16 | |
| A$19.10 −69% | A$19.10 | A$61.63 | 16 | |
| NZ$22.79 −64% | NZ$22.79 | NZ$56.99 | 15 | |
| R$37.75 −60% | R$37.75 | R$69.95 | 15 | |
| zł49.33 −64% | zł66.60 | zł49.33 | 16 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Strategic Command: American Civil War
What are your orders, Mr President?
A BRAND NEW BATTLEFIELD
Strategic Command: American Civil War comes with a massive 66,000 hex map, covering all of North America from Canada and New Mexico to the Caribbean at a 15km/9mi scale. This is the largest hex-based map ever offered by the Strategic Command series!
COMMAND YOUR ARMIES
With few professional soldiers ready to fight at the beginning of 1861, building an army will be just as important as ordering your men into battle. Thousands of volunteers are enlisting, and you will need to organise them into Brigades, Divisions and eventually Corps. Research will have to be undertaken to improve their weaponry and fighting skills.
Once their training is complete, you will be able to choose from a variety of famous Generals to lead them, including Lee, Jackson, Grant, McClellan, Beauregard and Sherman. With the fate of entire armies hinging on single battles, the appointment of talented Generals may well be the difference between victory and defeat.
RIVER WARFARE
The great rivers of North America, including the Mississippi, Ohio and Cumberland, can now be navigated by all-new river warships, with inland ports offering the opportunity for rapid movement, and their waters bringing the danger of amphibious attack.
THE AGE OF THE IRONCLAD
The war on the high seas has also been expanded, with ships now divided into rivercraft, coastal and sea-going vessels, and wooden and ironclad construction. With the most diverse roster of warships ever offered by a Strategic Command game, your admirals will have more opportunities than ever before to achieve victory at sea.
RECONNAISSANCE REWORKED
The fog of war has never been more important in shaping your success on the battlefield, as the lack of radio communications means that cavalry will be essential to locating enemy armies and avoiding ambush. Infantry scout detachments, partisan rangers and armoured trains can also be trained to expand the recon capabilities of your armies, while Generals willing to use experimental technology will have the opportunity to use observation balloons, taking the war to the skies.
EUROPEAN INTERVENTION
Diplomatic action, battlefield success and decision events such as the sale of the Confederate Cotton Stockpile or the Emancipation Proclamation will determine whether the European Great Powers intervene in the Civil War. The UK, France and Spain can all be persuaded to support the Confederate cause, and their entry could greatly alter the war’s outcome.
WAR IN MEXICO
As the Civil War divides the United States, the French Emperor Napoleon III is engaged in another battle for control of Mexico. The front lines in America’s southern neighbour will be constantly changing, and if France should enter the war, players will be able to take up the flag of the Republic or the Empire as the Civil War grows into a conflict to determine the fate of all of North America!
...AND MUCH MORE!
Using an enhanced version of the engine used by our WWI and WWII games, American Civil War also incorporates all of the much-loved features from previous titles in the series, ensuring that a great gaming experience awaits series veterans and new recruits alike!
FEATURES
6 campaigns covering the Civil War from first shot to last:
- 1861 Blue and Gray
- 1861 Manassas to Appomattox
- 1862 Scott’s Great Snake
- 1862 Trent War (Alternate History: What if the UK recognized the Confederacy?)
- 1863 Lee Rides North
- 1864 Make Georgia Howl
New unit types, including Balloons, Rangers, Monitors, River Gunboats and many more!
New technologies, including Naval Engines, Ironclads, Skirmishers and the Field Telegraph.
Riverine warfare is now possible, with waterways that can be navigated by 3 types of river vessel.
Official mods have been included with the game, allowing players to choose between two brand new map styles and the "classic" style used in our previous games.
The game also comes with an Editor that will enable you to make your own campaigns or mods.
Coastal and inland fortress defences play a much greater role in Civil War strategy, guarding many key ports and waterways. Built before the war, their locations are known to both sides.
Deactivating Partisan scripts, historical event popups and the European intervention mechanic now requires only a single event to be disabled.
Strategic Command: American Civil War — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Strategic Command: American Civil War features a solid engine with deep logistical mechanics that some players enjoy, but the system's emphasis on static, attritional warfare and massed human-wave tactics feels poorly suited to the actual American Civil War, limiting maneuver, flanking, and the mobile campaigns that characterized much of the conflict.
Middle thumb. Total middle thumb. I like the engine and gameplay, but I hate it in the setting of the ACW. It's not suited for a civil war style engagement whatsoever, it's far too static and reliant on massed human-wave tactics, grinding forces to dust into a frontline over and over. This did happen in the civil war, yes, but it wasn't as widespread as the system accounts for, and in general there is no way to replicate or accomplish a lot of what happened in the actual ACW on either side. No routes, nor sweeping campaigns of maneuever, nor flanking thrusts. It's all WW1 style breakthrough and attrition warfare from Manassas to Savannah to all across the Midwestern theatre, which I just can't say is particularly enjoyable or satisfying given the setting. However, I do like the Concert of Europe DLC, which the gameplay does suit far better! But, as far as the base game goes, I wouldn't buy it for what it offers. buy SC:WWI, it does the system far more justice than this game does.2 found this helpful
This just isn't it. The model is meant for static lines gradually grinding each other down while your logistical machine pushes a constant stream of reinforcements to the front, and while that might describe the Siege of Petersburg, it doesn't work as anything approaching a faithful recreation of the rest of the war. Rather than adapt their engine to civil war history they essentially seem to be forcing history to adapt to their engine. I bought it on sale, I refunded it. There are a few good ideas here and I like the naval and production systems but there's no sense of mobility, there's no real concept of command presence, no give and take of armies fighting a major battle followed by withdrawal and refit, no major battles at all really. Just brigades and divisions in constant contact grinding each other down and getting replaced over weeks and months.2 found this helpful
Complex game. Not easy. They ought to call it Logistic Command because supply is more complex than any game I've played but this brings a true to history challenge to the game. Also interesting and historically sound because it's so more western focused. The Confederate Arizona theatre is a true annoyance but can be an opportunity. The research levels seem contrived. Who really did "corps organization research?' in 1862?2 found this helpful
good game1 found this helpful
Good game1 found this helpful
Fun,easy to get into and play1 found this helpful
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