

Strategic Command WWII: War in the Pacific
Fury Software · 2024 · Strategy, Turn-Based Strategy, Wargame, 2D, Historical
PC
Very Positive87% · 89
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About Strategic Command WWII: War in the Pacific
A Day of Infamy
Strategic Command - WWII: War in the Pacific and its flagship 1941 Day of Infamy campaign comes with an impressive 36,000 hex map, providing you with the opportunity to wage war from India and Burma in the west, via the Dutch East Indies, Malaya, the Philippines, Guadalcanal, the Kokoda Trail, Iwo Jima, Tarawa and Midway to the west coast of North America, at an approximately 80km/50mi scale.The flagship campaign begins with the surprise attack on Pearl Harbor on the 7th December 1941 and the rapid expansion of Japan’s Empire into South East Asia and the Pacific.
Tora! Tora! Tora!
As Japanese carriers strike Pearl Harbor, Allied forces across the Pacific and Southeast Asia face attacks from Hong Kong to New Guinea. Simultaneously, Chinese and Japanese forces clash for control of China.Strategic Command - WWII: War in the Pacific offers the opportunity to command the forces of 7 major powers, including Japan, Australia, China, the USA, UK, and USSR. Engage in battles spanning both land and sea, from Okinawa to Burma, and experience the conflict through immersive 3-D unit graphics or NATO counters as Japan strives to seize resources and weaken Allied fleets and armies.
Mini-Campaigns
There are 5 quick-to-Play Mini-Campaigns, from the Soviet-Japanese clash at Khalkhin Gol in 1939 to the climactic invasion of Manchuria in 1945:- 1939 Khalkhin Gol – Nomonhan – Soviet and Japanese forces clash for a second time in the east.
- 1942-43 Solomons Campaign – the US begins its campaign to fight back against Japan. US Marines under the command of Vandegrift have landed on Guadalcanal, and a major battle is about to begin.
- 1944 The Marianas Campaign – the US launches Operation Forager with amphibious landings on Saipan, Tinian and Guam, with the aim of securing these locations prior to the liberation of the Philippines.
- 1945 Iwo Jima – US forces have been ordered to capture this island, only 750 miles from Japan. The Japanese defenders have been subjected to several days of bombardment by the US navy, however they are well dug in and US Marines will be needed to defeat them.
- 1945 August Storm – The Soviet Union invades Manchuria in the final battle of the Second World War. After years of neglect, the once-mighty Kwantung Army faces overwhelming odds in their efforts to defend some of Japan’s oldest conquests.
Features
- Six immersive Campaigns take you through key periods in the Pacific theater of World War II. Every campaign promises competition and replayability, with Victory Conditions varying from time-based tasks to conquering territory.
- New gameplay elements, introducing Airfields as a new resource type with unique rules, and experiencing iconic events like the Doolittle Raid. Navigate changing naval supply rules with the introduction of Naval Construction, also known as Seabees.
- Scorecard so you can easily track your progress towards victory – and compare scores
- A Turn Counter. so you can easily keep track of time as you lead your forces into battle
- A choice of 3-D unit graphics or NATO counters
- Very easy to use Editor to make your own scenarios
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$18.69
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Designer has no concept of how supply actually works. Not every little podunk town can supply the bulk of an army, especially if surrounded and if captured from enemy. Nor can it generate replacements for units in or nearby. Even cardboard games got this right. Pushing no game end button has no effect. Game is fun to play but supply flaws make it a joke.2 found this helpful
Awesome
I love the Strategic Command series. Fun, pitched at just the right level for a strategic war game. The problem with War in the Pacific is not with the game, it is the theatre. When you game the whole of WWII strategically, there are plenty of possible outcomes. There were times when it could have gone either way. Your choices really matter and you can replay numerous times. When the focus narrows to the Pacific theatre, there really isn't much chance of getting more than one outcome - A year or so of Japanese supremacy before their inevitable defeat. S, playing as the Allies, you just tolerate a load of humiliating defeats for a year while building up your forces. then you overwhelm the Japanese. Whether you go island hopping, focus on Burma or go via the Philippines, you will win. The only real thing you are playing for is whether you win in 1944 or 45. It is slightly better playing as the Japanese in that the strategic choices you make have a greater impact. You could, for example, defeat China and then stand a vague chance of being able to put up a fight when the Soviet steamroller arrives in 1945. But really, whatever you do, you will lose and it is just a …
I'm not particularly good at it, but I love both this game and its DLC. It's fun to really focus on PTO rather than treat it as second fiddle as in a WaW game. Very challenging as Axis, perhaps less so as Allies, but then that's how the actual conflict went, too.
Started playing this weekend after watching a play through about War in the Pacific Admirals Edition (2009). Strategic Command WWII: War in the Pacific is a very tense and addictive game. Playing with the AI on expert Difficulty. The AI does a great job and it is very challenging experience. I'm in mid 1943 and can see a challenge in every theater. A big difference between normal setting and Expert. This would proved to be a tough game against a human opponent. You have to manage priorities and set goals for all theaters. Elected to play this game since I know Witp AE has a steep learning curve and a big time commitment. Will at some point have to rip that band aid off and get the Witp AE out of my system. Waiting for the next sale to pick up the game. No point in paying more than I have too. Kevin
This is an intriguing game. Once you've figured out the turn sequence
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