DA_RL

DA_RL

Duncan Armstrong · April 2, 2026 · RPG, Traditional Roguelike, Dungeon Crawler, Roguelike, 2D

Buy DA_RL from Steam at $3.00 — the cheapest of 1 store we compare.

PC
Positive94% · 18
Best price
$3.00
lowest tracked $1.80
Steam Buy at Steam

Prices last checked

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Where to buy DA_RL — official stores

Steam
Steam
Standard Edition · Steam
$3.00
Buy

DA_RL price by region

DA_RL costs £2.55 in the United Kingdom, $3.00 in the United States, €3.00 in Europe (EUR), $3.00 in Georgia (USD), CA$3.76 in Canada, A$4.48 in Australia, NZ$4.51 in New Zealand, R$10.37 in Brazil and zł13.53 in Poland right now.

Cheapest DA_RL offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £2.55 £2.55 — 1
United Statesyour region $3.00 $3.00 — 1
Europe (EUR) €3.00 €3.00 — 1
Georgia (USD) $3.00 $3.00 — 1
Canada CA$3.76 CA$3.76 — 1
Australia A$4.48 A$4.48 — 1
New Zealand NZ$4.51 NZ$4.51 — 1
Brazil R$10.37 R$10.37 — 1
Poland zł13.53 zł13.53 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About DA_RL

DA_RL is a traditional turn-based roguelike dungeon crawler. You pick a class and descend into a procedurally generated dungeon, hunting the scattered shards of the Amulet of Ascension. Combine them and the dungeon turns on you. Now you have to climb and fight your way back up.Your adventurer's name, their hometown, and the dungeon itself are all procedurally generated, so every run starts in a world you've never seen. Descend through the dungeon, recover the shards, and find out what's waiting in the depths below.Restoring the Amulet doesn't end the run. The floors above repopulate, so the climb back can be deadlier than the way down. And when you finally reach the entrance with the full Amulet in hand, the dungeon's ancient guardian is waiting to stop you from leaving:The Dungeon's End.

PICK A CLASS, PLAY DIFFERENTLY

Five classes, each with their own stats and a unique ability that changes how you approach every floor.The Fighter starts tough and gets a free Second Wind each floor, a heavy heal for when things get desperate. The Mage is fragile but casts from the largest mana pool in the game at reduced cost. The Rogue lives and dies by crits and dodges, and hitting from invisibility doubles the damage. The Cleric mixes combat with Divine Healing on a cooldown. The Ranger gets extra range on every ranged weapon they pick up.

THE GODS ARE WATCHING

Five gods pay attention to how you play. You earn favor by killing the enemies they like, using their shrines, and playing the way they prefer. Build enough favor and they help you. Let it drop and they punish you.Ferrus, god of war, likes it when you kill things. Arcanus, god of magic, favors spellcasters. Umbra, god of shadow, is fine with poison, darkness, and things most gods would find distasteful. Luminos, god of light, rewards healing and hates the undead. Sylvan, god of nature, likes it when you let the dungeon's own dangers do the work.Each god also has a rival, and worshipping at a rival's shrine costs you favor. Pick one and commit, or worship no one and go it alone.

SPELLS, SCROLLS, WANDS, AND MORE

Most consumables start unidentified. A potion might heal you, poison you, turn you invisible, or make you hallucinate, and you won't know which until you try it. Scrolls can reveal the map, teleport you across the dungeon, summon an ally, or end your run if you read the wrong one. Wands give you limited-use versions of spells like Fireball or Drain Life.Spellbooks are permanent. Read one and that spell is yours, from basics like Magic Missile and Frost Bolt to late-game magic like Meteor Swarm, Death Ray, and Void Sphere. Casting costs mana and many spells have cooldowns, so managing resources matters.Weapons and armor can be enchanted or cursed. A sword of flaming adds fire damage, a ring of regeneration heals you passively. But a cursed item might glue itself to your hand, drain your stats, or keep you confused until you find a way to remove it. Status effects work on monsters as well as on you, so enemies can be frozen, burned, poisoned, confused, or charmed into fighting for you. Much of the game is learning how these systems interact.

A DUNGEON FULL OF THINGS THAT WANT YOU DEAD

The monster roster is large and every family runs deep. A regular Bat gives way to a Cave Bat, then a Shadow Bat, then a Vampire Bat, and eventually a Demon Bat, and that pattern repeats across goblins, undead, dragons, elementals, giants, demons, and more. The enemies you face on floor 5 are not the ones waiting on floor 25.The dungeon is split across five regions that grow stranger and more dangerous as you descend, from stone halls near the surface to open caves deeper down. Some rooms are pitch black, dropping your vision to a few tiles while whatever's in there already knows where you are. Traps are hidden throughout, some you can dodge, some you can save against, and some just drop you to the next floor. Some walls are secret doors. On top of all of it, you have to manage hunger, or starvation starts doing the dungeon's work for it.

FEATURES

  • Five playable classes with unique stats and abilities
  • Five gods to worship with a full favor and boon system
  • Recover the Amulet of Ascension, survive the return journey, and defeat The Dungeon's End to escape
  • Turn-based, tile-based movement and combat with saving throws
  • Procedurally generated dungeon floors with scaling difficulty
  • Five dungeon regions with organic cave generation deeper down
  • Dark rooms, hidden traps, and secret doors
  • 17+ potions, 19+ scrolls, wands, rings, and spellbooks
  • 18+ learnable spells from Magic Missile to Void Sphere
  • 30+ weapons and armor pieces, many with enchantments or curses
  • Multiple ranged weapon types (bows, crossbows, blowguns) with ammunition types
  • Dozens of enemy types across multiple monster families
  • Hunger system, status effects, field of view
  • Procedurally generated adventurer names and hometowns
  • Full controller support
  • Full save system with Steam Cloud support

DA_RL — game info

Platforms
Windows, Linux / SteamOS
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 25, 2026
Fun little old school roguelike. The developer is also actively responding to feedback and fixing issues.
5 found this helpful
Recommended Jul 18, 2026
Surprisingly fun game and 100% worth the asking price. Really scratches the Nethack itch. 10/10 Recommended for the price. Some of the smaller details i find really cool ... e.g. blood splatter starts to color the ascii text floor by changing the characters that represent the floor red. Screen shakes when you're fighting. Screen goes wavy when you eat something that makes you hallucinate. Love it. Very cute. Hope the developer keeps adding to it when they can. Would love some more QoL improvements and wouldn't mind paying $1 - 2 for a future DLC. Also, I'm pretty sure this game could run on a "Potato" PC.
4 found this helpful
Recommended Sep 18, 2026
DA_RL is a very good game. I think. There is something deeply satisfying about entering a dungeon and doing the things that one normally does in a dungeon. You move forward, you encounter things, you make decisions, and eventually you are somewhere else. This is a very strong foundation for a game, and DA_RL certainly has one. The game understands the importance of choice. There are many choices. You make some of them, and then you make some more. Sometimes the choices are good, sometimes they are less good, but they are always choices, which is important. I also appreciate the atmosphere. The atmosphere is very much there. It has the feeling of being in a dungeon, which is exactly what I was hoping for when I started playing a game about being in a dungeon. There are enemies, items, abilities, danger, and other things that make the experience feel like a traditional roguelike experience. Everything comes together in a way that is difficult to describe, but I believe this is a positive thing. The deeper I went, the more I understood that the game was asking me to think. I did think. Sometimes. This is probably one of the game's greatest strengths. It crea…
1 found this helpful
Recommended Aug 16, 2026
DA_RL is quickly becoming a favorite of mine. It's a traditional roguelike with just the right amount of modern sensibility and quality of life. The exploration and combat are very satisfying and the systems are deep enough to provide you with options while remaining streamlined to keep everything feeling snappy and engaging. It's easy to start a run and get completely immersed in it. And while it's easy to save and pick back up later, if you're anything like me, you'll just want to keep going to see what the next floor is like and what new enemies you might find. I also love idea of the daily runs, as they give me a chance to experiment and try out classes that I've traditionally stayed away from in other games. It's also a great way to compare with your tactical thinking with that of your friends for daily bragging rights! This roguelike is very well constructed, is still getting improvements all the time, and is, most importantly, a lot of fun! I definitely recommend giving this one a shot if you enjoy the genre at all!
1 found this helpful
Recommended Jul 11, 2026
Nice B/rogue like with a very active dev. Very cheap for what is an excellent game.
1 found this helpful
Not recommended Jul 7, 2026
Maybe it gets fun or interesting at some point on lower floors? Running around samey rooms oneshotting mobs finding nothing particularly exciting until you die to poison because you spaced out isn't my cup of tea.
1 found this helpful

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