Sidereal Wanderer

Sidereal Wanderer

SPICE PRESS · April 23, 2024 · Strategy, Simulation, Turn-Based Strategy, Sci-fi, Old School

Buy Sidereal Wanderer from Steam at $2.39 — the cheapest of 1 store we compare.

PC
Positive92% · 26
Best price 30 Fair price
$2.39-60%
$5.99lowest tracked $1.19
Steam Buy at Steam

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Where to buy Sidereal Wanderer — official stores

Steam
Steam
Standard Edition · Steam
-60%
$2.39
$5.99
Buy

Sidereal Wanderer price by region

Sidereal Wanderer costs £1.99 in the United Kingdom, €2.22 in Europe (EUR), $2.39 in the United States, CA$3.11 in Canada, A$3.51 in Australia, NZ$3.59 in New Zealand, $5.99 in Georgia (USD), R$8.19 in Brazil and zł11.00 in Poland right now.

Cheapest Sidereal Wanderer offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £1.99 −60% £1.99 — 1
Europe (EUR) €2.22 −60% €2.22 — 1
United Statesyour region $2.39 −60% $2.39 — 1
Canada CA$3.11 −60% CA$3.11 — 1
Australia A$3.51 −60% A$3.51 — 1
New Zealand NZ$3.59 −60% NZ$3.59 — 1
Georgia (USD) $5.99 $5.99 — 1
Brazil R$8.19 −60% R$8.19 — 1
Poland zł11.00 zł11.00 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Sidereal Wanderer

In a faraway universe of a faraway time......
The Space Forces stationed in the Delta Cosmos--the fourth cosmos humans have ventured into--have declared independence, waging war on the Earth Alliance. In response, the Earth Alliance dispatches a new small-scale battleship, entrusted with bringing an end to the rebellion while procuring resources and crew members in the field. Serve as Captain of this lone battleship, with the mission of destroying all enemy bases and ships in the cosmos.

About This Game:
Sidereal Wanderer, the latest battleship simulation game, combines traditional battleship gameplay with modern combat and crew members. You have no choice but to steer your lone ship and crew into the rebel forces' vast territory, crushing any and all enemy bases and ships you find scattered about the sectors.

You won't be battling entirely unassisted, however. Somewhere within the sector lies a supply base where you can replenish your energy stores and crew health. Diligently seek out the enemy and gain the upper hand in battle. May luck be on your side.

Game Features:
・Traditional game style in which the game stage is divided into 8x8 quadrants and sectors
・Recruit unique and quirky crew members and engage in one-on-one crew member battles!
・Score rankings that will put your speed and efficiency to the test
・Includes a tutorial and manual invaluable to the modern-day player

Sidereal Wanderer — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 31, 2024
Sidereal Wanderer is fun as a distraction during the coffee break, but waiting for enemy turns to finish and inputting coordinates got tedious after a while. A few shortcuts and an option to speed up enemy turns would've been welcome.
6 found this helpful
Recommended Jun 24, 2024
[h1]It's the old Star Trek strategy game, simplified in RPG Maker![/h1] Eons ago, when dinosaurs roamed the earth and you had to solve a text adventure (and occasionally a math puzzle) to start playing computer games, an old strategy game was going round the world on dial-up modem BBS and shareware disk: STAR TREK! As with most MS-DOS games, it was hellaciously complicated but fun. That game, and this game, share the same overall premise and structure: Defeat all enemy starships in a long, protracted campaign involving clearing the galaxy sector by sector, don't die. You are the only ship available in a grid-based galaxy that has to defend starbases and defeat all enemy starships and bases, while making sure not to be destroyed or run out of energy, both of which give you a game over and send you back to the title with a vague sense of shame. With the exception of Navigation and Combat, most of your options are easy to see and straightforward. Scanning, repairs, crew assignments are all button and sub-menus. Navigation is done by entering a heading on a 360 degree compass, and how many tiles you intend to move. Combat is also a bit complicated. You are the only fighting ship …
6 found this helpful
Recommended Apr 24, 2024
It takes a bit to get used to moving/aiming. But once you do you're left with a great strategy experience that that feels fresh with every playthrough.
4 found this helpful
Not recommended Sep 24, 2024
I didn't expect too much, but it simply lack of any challenge, your ship is too powerful, also you can flee anytime. If you stop next to an allied space station, you can even restock and repair in a turn meanwhile the enemies firing at you. Cute, but boring.
2 found this helpful
Recommended Feb 27, 2026
Sidereal Wanderer, developed by SPICE PRESS and published by Waku Waku Games, is a retro-inspired space strategy game that deliberately channels the spirit of early starship command simulations. Rather than offering cinematic space battles or sprawling narrative campaigns, it places players in the role of a lone battleship captain tasked with restoring order in a rebellious sector of space. The design leans heavily into classic grid-based exploration and tactical decision-making, evoking the feel of late 20th-century computer space sims while presenting it through a clean, modern indie framework. The game’s structure revolves around navigating a sectorized star map divided into quadrants and smaller grid cells. Movement is plotted strategically rather than executed in real time, encouraging careful planning before committing to a course. Enemy ships and hostile bases are scattered across the map, and players must methodically hunt them down while keeping an eye on dwindling resources. Each action—whether traveling, scanning, or firing weapons—draws from finite energy reserves, making every decision meaningful. The tension comes not from reflex-based combat but from the consequence…
1 found this helpful

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